This resolves a long-standing issue: we could not use proper include paths for test-helper code that was defined alongside the tests. Since some test-helper code must now be relocated into the »Vault«-Layer, I took the opportunity to finally resolve this annoyance. The solution is two-fold * introduce a dedicated test-support library * remove the quirks that were necessary to support some plain-C tests Together, this allows to raise the include-directory by one level, and then to adjust all folder names so that they match the namespace
124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
/*
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MObjectInterface(Test) - covers behaviour common to all MObjects
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Copyright (C)
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2010, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file mobject-interface-test.cpp
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** unit test \ref MObjectInterface_test
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*/
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#include "test/run.hpp"
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#include "lib/symbol.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/mobject/mobject.hpp"
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#include "steam/mobject/session/mobjectfactory.hpp"
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//#include "steam/mobject/mobject-ref.hpp"
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#include "steam/mobject/placement.hpp"
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//#include "steam/mobject/placement-ref.hpp"
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//#include "steam/mobject/session/placement-index.hpp"
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//#include "steam/mobject/session/session-service-mock-index.hpp"
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//#include "steam/mobject/session/clip.hpp"
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//#include "steam/mobject/explicitplacement.hpp"
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#include "steam/mobject/test-dummy-mobject.hpp"
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#include "steam/test/media-access-mock.hpp"
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#include "lib/depend-inject.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/format-cout.hpp"
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namespace steam {
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namespace mobject {
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namespace test {
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using lib::Symbol;
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using lib::time::Duration;
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using lib::time::FSecs;
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using lib::time::Time;
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// using session::Clip;
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// using session::PMedia;
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using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
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::Local<vault::test::MediaAccessMock>;
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using namespace mobject::test;
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using PDummy = TestPlacement<DummyMO>;
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/*****************************************************************************//**
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* @test cover the common behaviour of all MObjects.
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* @note the MObject interface is still very preliminary (as of 10/10).
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* It is expected to support some kind of metadata and object serialisation
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*
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* @see mobject::MObject
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* @see mobject::Placement
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*/
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class MObjectInterface_test : public Test
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{
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virtual void
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run (Arg)
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{
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MediaAccessMock useMockMedia;
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PMO testClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
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PMO testClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
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// set up a tie to fixed start positions (i.e. "properties of placement")
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testClip1.chain(Time(FSecs(10)));
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testClip2.chain(Time(FSecs(20)));
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Symbol labelType ("dummyLabel");
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PMO testLabel1 = MObject::create (labelType);
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testLabel1.chain(Time(FSecs(30)));
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PDummy testDummy1(*new DummyMO);
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PDummy testDummy2(*new TestSubMO1);
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CHECK (testClip1->isValid());
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CHECK (testClip2->isValid());
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CHECK (testLabel1->isValid());
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CHECK (testDummy1->isValid());
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CHECK (testDummy2->isValid());
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Duration lenC1 = testClip1->getLength();
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Duration lenC2 = testClip2->getLength();
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Duration lenL1 = testLabel1->getLength();
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CHECK (lenC1 > Time::ZERO);
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CHECK (lenC2 > Time::ZERO);
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CHECK (lenL1 ==Time::ZERO);
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cout << testClip1->shortID() << endl;
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cout << testClip2->shortID() << endl;
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cout << testLabel1->shortID() << endl;
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cout << testDummy1->shortID() << endl;
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cout << testDummy2->shortID() << endl;
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}
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};
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/** Register this test class... */
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LAUNCHER (MObjectInterface_test, "unit session");
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}}} // namespace steam::mobject::test
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