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297 lines
11 KiB
C++
297 lines
11 KiB
C++
/*
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Quantiser - aligning time values to a time grid
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Copyright (C)
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2010, Stefan Kangas <skangas@skangas.se>
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2010-2025, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file quantiser.cpp
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** Implementation of support functions to create grid-aligned time and timecode values
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*/
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#include "lib/time/quantiser.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/time/timequant.hpp"
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#include "lib/util-quant.hpp"
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#include "lib/rational.hpp"
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using std::string;
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namespace error = lumiera::error;
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namespace lib {
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namespace time {
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namespace { // implementation: basic frame quantisation....
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/**
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* Grid-align the raw time to a frame grid, which can be fractional.
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* @note for extreme values of framerate and framerate_divisor, the
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* computation is approximative and will be µs-aligned.
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*/
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inline int64_t
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calculate_quantisation (raw_time_64 time, uint64_t framerate, uint64_t framerate_divisor=1)
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{
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REQUIRE (framerate);
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REQUIRE (framerate_divisor);
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const uint64_t MAXRANGE = std::numeric_limits<raw_time_64>::max();
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const int64_t limit_num = MAXRANGE / framerate;
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const int64_t limit_den = MAXRANGE / framerate_divisor;
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const int64_t microScale {lib::time::TimeValue::SCALE};
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// protect against numeric overflow
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if (abs(time) < limit_num and microScale < limit_den)
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{
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// safe to calculate "time * framerate"
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return util::floordiv (time*int64_t(framerate), microScale*int64_t(framerate_divisor));
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}
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else
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{
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// direct calculation will overflow;
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// thus approximate the grid spacing by re-quantisation into µ-tick scale
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// (since in the end we will alias to the microScale anyway)...
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const uint64_t LIM{MAXRANGE/microScale};
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if (framerate > LIM or framerate_divisor > LIM)
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{
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framerate = util::reQuant (framerate,framerate_divisor, LIM);
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framerate_divisor = LIM;
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}
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// Note : frameDuration ≡ microScale / (framerate/framerate_divisor)
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raw_time_64 frameDuration = util::reQuant (framerate_divisor,framerate, microScale);
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return util::floordiv (time,frameDuration);
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}
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}
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}
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/**
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* Quantise the given time into a fixed grid, relative to the origin.
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* The time grid used for quantisation is comprised of equally spaced intervals,
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* rooted at the given origin. The interval starting with the origin is numbered
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* as zero. Each interval includes its lower bound, but excludes its upper bound.
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* @param grid spacing of the grid intervals, measured in TimeValue::Scale (µ-ticks)
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* @return number of the grid interval containing the given time.
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*/
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int64_t
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FixedFrameQuantiser::grid_aligned (TimeValue const& time, TimeValue const& grid)
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{
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return util::floordiv (_raw(time), _raw(grid));
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}
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PQuant
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getDefaultGridFallback()
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{
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static PQuant globalDefaultGrid (new FixedFrameQuantiser(1));
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return globalDefaultGrid; ///////////////////////TICKET #810
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};
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Grid::~Grid() { } // hint to emit the VTable here...
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/* Note: the ctor QuTime(TimeValue, Symbol) and the static function
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* PQuant Quantiser::retrieve (Symbol) are defined in common-services.cpp
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* To use this special convenience shortcuts, you need to link against liblumieracore.so
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* This allows to use the Advice-system to retrieve grid definitions directly from the session
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*/
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/**
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* build a quantised time value by explicitly specifying a
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* grid alignment facility and without any hidden reference
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* to the Lumiera session. This is mainly intended for
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* debugging and unit testing.
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*/
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QuTime::QuTime (TimeValue raw, PQuant quantisation_to_use)
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: Time(raw)
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, quantiser_(quantisation_to_use)
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{ }
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/** Create a quantiser based on a fixed constant spaced grid, rooted at the reference point
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* as origin of the scale. Quantisation then means to determine the grid interval containing
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* a given raw time value. Here, the grid interval number zero \em starts at the origin;
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* each interval includes its lower bound and excludes its upper bound.*/
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FixedFrameQuantiser::FixedFrameQuantiser (FrameRate const& frames_per_second, TimeValue referencePoint)
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: origin_(referencePoint)
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, raster_(__ensure_nonzero(frames_per_second.duration()))
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{ }
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FixedFrameQuantiser::FixedFrameQuantiser (Duration const& frame_duration, TimeValue referencePoint)
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: origin_(referencePoint)
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, raster_(__ensure_nonzero(frame_duration))
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{ }
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/** convenience shortcut: \em materialise a raw time value
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* based on this grid or time axis, but returning a raw time value.
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* Implemented as combination of the #gridPoint and #timeOf operations,
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* i.e. we quantise into this scale, but transform the result back onto
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* the global raw time value scale.
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* @warning this operation incurs information loss. Values may be rounded
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* and / or clipped, according to the grid used. And, contrary to
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* a QuTime value, the information about the actual grid is
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* discarded. Please resist the temptation to abuse this
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* operation to "just get a simple number", without
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* understanding what quantisation means!
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*/
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TimeValue
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Quantiser::materialise (TimeValue const& raw) const
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{
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return timeOf (gridPoint (raw));
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}
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/** grid quantisation (alignment).
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* Determine the next lower grid interval start point,
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* using a simple constant spaced time grid defined by
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* origin and framerate stored within this quantiser.
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* @warning returned frame count might exceed the valid
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* range when converting back into a TimeValue.
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* @see FixedFrameQuantiser::grid_aligned
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*/
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FrameCnt
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FixedFrameQuantiser::gridPoint (TimeValue const& rawTime) const
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{
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return grid_aligned (Offset{origin_, rawTime}, raster_);
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}
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/** transform into the local time scale grid aligned.
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* The actual calculation first determines the number of the grid interval
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* containing the given rawTime, followed by multiplying this interval number
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* with the grid spacing.
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* @return time of the start point of the grid interval containing the rawTime,
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* _relative to the origin_ of the time scale used by this quantiser.
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* @warning because the resulting value needs to be limited to fit into a 64bit long,
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* the addressable time range can be considerably reduced. For example, if
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* origin = Time::MIN, then all original time values above zero will be
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* clipped, because the result, relative to origin, needs to be <= Time::MAX
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* @see FixedFrameQuantiser::grid_aligned
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*/
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Offset
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FixedFrameQuantiser::gridLocal (TimeValue const& rawTime) const
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{
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return raster_ * grid_aligned (Offset{origin_, rawTime}
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,raster_);
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}
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/** calculate time value of a grid interval (frame) start point
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* @param gridPoint index number of the grid point (0 is at origin)
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* @return time point measured in Lumiera internal time
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* @warning returned time values are limited by the
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* valid range of lumiera::Time
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*/
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TimeValue
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FixedFrameQuantiser::timeOf (FrameCnt gridPoint) const
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{
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return origin_ + gridPoint * raster_;
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}
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/** calculate time coordinates of a time spec relative to this quantised time scale
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* @param gridTime seconds relative to the origin of this scale
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* @param gridOffset additional offset in grid intervals (frames)
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* @return time point measured in Lumiera internal time
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* @warning returned time values are limited by the
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* valid range of lumiera::Time
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*/
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TimeValue
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FixedFrameQuantiser::timeOf (FSecs gridTime, int gridOffset) const
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{
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Time gt(gridTime);
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TimeVar timePoint = gt + origin_;
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timePoint += gridOffset * Offset(raster_);
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return timePoint;
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}
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LUMIERA_ERROR_DEFINE (UNKNOWN_GRID, "referring to an undefined grid or scale in value quantisation");
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/* ===== NTSC drop-frame conversions ===== */
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namespace { // conversion parameters
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const uint FRAMES_PER_10min = 10*60 * 30000/1001;
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const uint FRAMES_PER_1min = 1*60 * 30000/1001;
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const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
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}
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/**
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* @remark This function reverses building the drop-frame timecode,
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* and thus maps a time into consecutive frame numbers
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* at NTSC framerate (i.e. without gaps)
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* @param time represented as time value in µ-ticks
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* @return the absolute frame number as addressed by NTSC drop-frame
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* @todo 2011 I doubt this works correct for negative times!!
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*/
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int64_t
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calculate_ntsc_drop_frame_number (raw_time_64 time)
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{
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int64_t frameNr = calculate_quantisation (time, 30000, 1001);
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// partition into 10 minute segments
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lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
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// ensure the drop-frame incidents happen at full minutes;
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// at start of each 10-minute segment *no* drop incident happens,
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// thus we need to correct discrepancy between nominal/real framerate once:
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int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
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int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
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return frameNr + 2*dropIncidents;
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}
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/**
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* @remark This is the mapping function to translate NTSC drop frame
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* timecode specification into an actual time, with the necessary
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* skip events every 1.-9. minute, thereby allocating 108 frames
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* less per hour, than would be required for full 30 fps.
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* @return raw time value on a µ-tick scale
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*/
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raw_time_64
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build_time_from_ntsc_drop_frame (uint frames, uint secs, uint mins, uint hours)
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{
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int64_t total_mins = 60 * hours + mins;
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int64_t total_frames = 30*60*60 * hours
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+ 30*60 * mins
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+ 30 * secs
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+ frames
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- 2 * (total_mins - total_mins / 10);
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raw_time_64 result = _raw (Offset{total_frames, FrameRate::NTSC});
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if (0 != result) // compensate for truncating down on conversion
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result += 1; // without this adjustment the frame number
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return result; // would turn out off by -1 on back conversion
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}
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}} // lib::time
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