This is something I wanted to clean-up since a very long time indeed, but always postponed it, since it requires a lot of nasty clean-up and disentangling.... Several parts had been stashed away into `src/lib/test`, which are not really related: * the testrunner and testsuite builder * generic helper utilities * specialised test-support facilities, e.g. the EventLog This changeset introduces a new top-level test folder and a namespace `::test` Code from this folder is linked into a shared library `libtestsupport.so`, which resides in the linkage hierarchy between »Vessel« and »Vault«, yet is no longer part of the Lumiera application and only linked into the test-suite.
596 lines
26 KiB
C++
596 lines
26 KiB
C++
/*
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SchedulerService(Test) - component integration test for the scheduler
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Copyright (C)
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2023, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file scheduler-usage-test.cpp
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** unit test \ref SchedulerService_test
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*/
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#include "test/run.hpp"
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#include "test-chain-load.hpp"
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#include "test/transiently.hpp"
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#include "test/microbenchmark.hpp"
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#include "activity-detector.hpp"
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#include "vault/gear/scheduler.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/format-string.hpp"
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#include "lib/util.hpp"
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#include <thread>
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using test::Test;
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namespace vault{
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namespace gear {
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namespace test {
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using util::max;
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using util::_Fmt;
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using lib::time::Time;
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using std::this_thread::sleep_for;
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namespace { ////////////////////////////////////////////////////////////////////TICKET #1055 want to construct lumiera Time from std::chrono literals
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Time t100us = Time{FSecs{1, 10'000}};
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Time t200us = t100us + t100us;
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Time t500us = t200us + t200us + t100us;
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Time t1ms = Time{1,0};
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const uint TYPICAL_TIME_FOR_ONE_SCHEDULE_us = 3;
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}
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/*************************************************************************//**
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* @test Scheduler component integration test: use the service API for
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* state control and to add Jobs and watch processing patterns.
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* @see SchedulerActivity_test
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* @see SchedulerInvocation_test
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* @see SchedulerCommutator_test
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* @see SchedulerLoadControl_test
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*/
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class SchedulerService_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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simpleUsage();
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verify_StartStop();
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verify_LoadFactor();
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invokeWorkFunction();
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scheduleRenderJob();
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processSchedule();
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}
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/** @test demonstrate a simple usage scenario
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*/
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void
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simpleUsage()
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{
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BlockFlowAlloc bFlow;
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EngineObserver watch;
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Scheduler scheduler{bFlow, watch};
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CHECK (scheduler.empty());
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auto task = onetimeCrunch(4ms);
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CHECK (1 == task.remainingInvocations());
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Job job{ task
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, InvocationInstanceID()
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, Time::ANYTIME
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};
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scheduler.defineSchedule(job)
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.startOffset(6ms)
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.lifeWindow(2ms)
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.post();
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CHECK (not scheduler.empty());
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sleep_for (3ms); // not invoked yet
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CHECK (1 == task.remainingInvocations());
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sleep_for (20ms);
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CHECK (0 == task.remainingInvocations());
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} // task has been invoked
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/**
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* @internal helper to inject a new task into the Scheduler,
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* without also activating WorkForce and load control.
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* @remark this class is declared friend by the Scheduler to grant
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* this kind of »implementation backdoor« access; the function
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* defined there does essentially the same than Scheduler::postChain()
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*/
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static void
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postNewTask (Scheduler& scheduler, Activity& chain, Time start)
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{
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ActivationEvent actEvent{chain, start, start + Time{50,0}}; // add dummy deadline +50ms
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scheduler.layer2_.postChain (actEvent, scheduler.layer1_);
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}
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/** @test get the scheduler into running state
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*/
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void
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verify_StartStop()
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{
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BlockFlowAlloc bFlow;
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EngineObserver watch;
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Scheduler scheduler{bFlow, watch};
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CHECK (scheduler.empty());
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Activity dummy{Activity::FEED};
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auto postIt = [&] { postNewTask (scheduler, dummy, RealClock::now()+t200us); };
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scheduler.ignite();
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CHECK (not scheduler.empty());// repeated »tick« task enlisted....
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postIt();
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CHECK (not scheduler.empty());
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scheduler.terminateProcessing();
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CHECK (scheduler.empty());
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postIt();
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postIt();
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scheduler.ignite();
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CHECK (not scheduler.empty());
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//... and just walk away => scheduler unwinds cleanly from destructor
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}// Note: BlockFlow and WorkForce unwinding is covered in dedicated tests
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/** @test verify the scheduler processes scheduled events,
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* indicates current load and winds down automatically
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* when falling empty.
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* - schedule short bursts of single FEED-Activities
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* - these actually do nothing and can be processed typically < 5µs
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* - placing them spaced by 1µs, so the scheduler will build up congestion
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* - since this Activity does not drop the »grooming-token«, actually only
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* a single worker will process all Activities in a single peak
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* - after the peak is done, the load indicator will drop again
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* - when reaching the scheduler »tick«, the queue should be empty
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* and the scheduler will stop active processing
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* - the main thread (this test) polls every 50µs to observe the load
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* - after 2 seconds of idle-sleeping, the WorkForce is disengaged
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* - verify the expected load pattern
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*/
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void
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verify_LoadFactor()
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{
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MARK_TEST_FUN
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BlockFlowAlloc bFlow;
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EngineObserver watch;
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Scheduler scheduler{bFlow, watch};
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CHECK (scheduler.empty());
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// use a single FEED as content
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Activity dummy{Activity::FEED};
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auto anchor = RealClock::now();
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auto offset = [&](Time when =RealClock::now()){ return _raw(when) - _raw(anchor); };
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auto createLoad = [&](Offset start, uint cnt)
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{ // use internal API (this test is declared as friend)
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for (uint i=0; i<cnt; ++i) // flood the queue
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postNewTask (scheduler, dummy, anchor + start + TimeValue{i});
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};
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auto LOAD_PEAK_DURATION_us = 2000;
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auto fatPackage = LOAD_PEAK_DURATION_us/TYPICAL_TIME_FOR_ONE_SCHEDULE_us;
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createLoad (Offset{Time{ 5,0}}, fatPackage);
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createLoad (Offset{Time{15,0}}, fatPackage);
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scheduler.ignite();
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cout << "Timing : start-up required.."<<offset()<<" µs"<<endl;
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// now watch change of load and look out for two peaks....
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uint peak1_s =0;
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uint peak1_dur=0;
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double peak1_max=0;
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uint peak2_s =0;
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uint peak2_dur=0;
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double peak2_max=0;
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uint phase=0;
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_Fmt row{"%6d | Load: %5.3f Head:%5d Lag:%6d\n"};
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while (not scheduler.empty()) // should fall empty at end
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{
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sleep_for(50us);
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double load = scheduler.getLoadIndicator();
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switch (phase) {
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case 0:
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if (load > 1.0)
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{
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++phase;
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peak1_s = offset();
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}
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break;
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case 1:
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peak1_max = max (load, peak1_max);
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if (load < 1.0)
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{
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++phase;
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peak1_dur = offset() - peak1_s;
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}
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break;
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case 2:
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if (load > 1.0)
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{
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++phase;
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peak2_s = offset();
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}
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break;
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case 3:
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peak2_max = max (load, peak2_max);
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if (load < 1.0)
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{
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++phase;
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peak2_dur = offset() - peak2_s;
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}
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break;
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}
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cout << row % offset() % load
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% offset(scheduler.layer1_.headTime())
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% scheduler.loadControl_.averageLag();
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}
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uint done = offset();
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//--------Summary-Table------------------------------
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_Fmt peak{"\nPeak %d ....... %5d +%dµs %34tmax=%3.1f"};
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cout << "-------+-------------+----------+----------"
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<< "\n\n"
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<< peak % 1 % peak1_s % peak1_dur % peak1_max
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<< peak % 2 % peak2_s % peak2_dur % peak2_max
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<< "\nTick ....... "<<done
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<<endl;
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CHECK (phase == 4);
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CHECK (peak1_s > 5000); // first peak was scheduled at 5ms
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CHECK (peak1_s < 10000);
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CHECK (peak2_s > 15000); // second peak was scheduled at 15ms
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CHECK (peak2_s < 20000);
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CHECK (peak1_max > 2.0);
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CHECK (peak2_max > 2.0);
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CHECK (done > 50000); // »Tick« period is 50ms
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// and this tick should determine end of timeline
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cout << "\nwaiting for shutdown of WorkForce";
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while (scheduler.workForce_.size() > 0)
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{
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sleep_for(10ms);
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cout << "." << std::flush;
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}
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uint shutdown = offset();
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cout << "\nShutdown after "<<shutdown / 1.0e6<<"sec"<<endl;
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CHECK (shutdown > 2.0e6);
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}
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/** @test verify visible behaviour of the [work-pulling function](\ref Scheduler::doWork)
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* - use a rigged Activity probe to capture the schedule time on invocation
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* - additionally perform a timing measurement for invoking the work-function
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* - invoking the Activity probe itself costs 50...150µs, Scheduler internals < 50µs
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* - this implies we can show timing-delay effects in the millisecond range
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* - demonstrated behaviour
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* + an Activity already due will be dispatched immediately by post()
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* + an Activity due at the point when invoking the work-function is dispatched
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* + while queue is empty, the work-function returns immediately, indicating sleep
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* + invoking the work-function, when there is still some time span up to the next
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* planned Activity, will cause a targeted sleep, returning shortly after the
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* next schedule. Entering then again will cause dispatch of that activity.
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* + if the work-function dispatches an Activity while the next entry is planned
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* for some time ahead, the work-function will likewise go into a targeted
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* sleep and only return at or shortly after that next planned time entry
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* + after dispatching an Activity in a situation with no follow-up work,
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* the work-function inserts a targeted sleep of random duration,
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* to re-shuffle the rhythm of sleep cycles
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* + when the next planned Activity was already »tended for« (by placing
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* another worker into a targeted sleep), further workers entering the
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* work-function will be re-targeted by a random sleep to focus capacity
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* into a time zone behind the next entry.
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* @note Invoking the Activity probe itself can take 50..150µs, due to the EventLog,
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* which is not meant to be used in performance critical paths but only for tests,
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* because it performs lots of heap allocations and string operations. Moreover,
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* we see additional cache effects after an extended sleep period.
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*/
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void
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invokeWorkFunction()
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{
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MARK_TEST_FUN
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BlockFlowAlloc bFlow;
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EngineObserver watch;
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Scheduler scheduler{bFlow, watch};
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ActivityDetector detector;
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Activity& probe = detector.buildActivationProbe ("testProbe");
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TimeVar start;
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int64_t delay_us;
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int64_t slip_us;
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activity::Proc res;
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auto post = [&](Time start)
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{ // this test class is declared friend to get a backdoor into Scheduler internals...
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scheduler.layer2_.acquireGoomingToken();
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postNewTask (scheduler, probe, start);
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};
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auto pullWork = [&] {
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delay_us = test::benchmarkTime([&]{ res = scheduler.doWork(); });
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slip_us = _raw(detector.invokeTime(probe)) - _raw(start);
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cout << "res:"<<res<<" delay="<<delay_us<<"µs slip="<<slip_us<<"µs"<<endl;
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};
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auto wasClose = [](TimeValue a, TimeValue b)
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{ // 500µs are considered "close"
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return Duration{Offset{a,b}} < Duration{FSecs{1,2000}};
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};
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auto wasInvoked = [&](Time start)
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{
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Time invoked = detector.invokeTime (probe);
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return invoked >= start
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and wasClose (invoked, start);
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};
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cout << "pullWork() on empty queue..."<<endl;
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pullWork(); // Call the work-Function on empty Scheduler queue
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CHECK (activity::WAIT == res); // the result instructs this thread to go to sleep immediately
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cout << "Due at pullWork()..."<<endl;
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TimeVar now = RealClock::now();
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start = now + t100us; // Set a schedule 100ms ahead of "now"
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post (start);
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CHECK (not scheduler.empty()); // was enqueued
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CHECK (not wasInvoked(start)); // ...but not activated yet
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sleep_for (100us); // wait beyond the planned start point (typically waits ~150µs or more)
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pullWork();
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CHECK (wasInvoked(start));
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CHECK (slip_us < 300); // Note: typically there is a slip of 100..200µs, because sleep waits longer
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CHECK (scheduler.empty()); // The scheduler is empty now and this thread will go to sleep,
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CHECK (delay_us < 20200); // however the sleep-cycle is first re-shuffled by a wait between 0 ... 20ms
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CHECK (activity::PASS == res); // this thread is instructed to check back once
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pullWork();
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CHECK (activity::WAIT == res); // ...yet since the queue is still empty, it is sent immediately to sleep
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CHECK (delay_us < 40);
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cout << "next some time ahead => up-front delay"<<endl;
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now = RealClock::now();
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start = now + t500us; // Set a schedule significantly into the future...
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post (start);
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CHECK (not scheduler.empty());
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pullWork(); // ...and invoke the work-Function immediately "now"
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CHECK (activity::PASS == res); // Result: this thread was kept in sleep in the work-Function
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CHECK (not wasInvoked(start)); // but the next dispatch did not happen yet; we are instructed to re-invoke immediately
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CHECK (delay_us > 500); // this proves that there was a delay to wait for the next schedule
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CHECK (delay_us < 1000);
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pullWork(); // if we now re-invoke the work-Function as instructed...
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CHECK (wasInvoked(start)); // then the next schedule is already slightly overdue and immediately invoked
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CHECK (scheduler.empty()); // the queue is empty and thus this thread will be sent to sleep
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CHECK (delay_us < 20200); // but beforehand the sleep-cycle is re-shuffled by a wait between 0 ... 20ms
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CHECK (slip_us < 300);
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CHECK (activity::PASS == res); // instruction to check back once
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pullWork();
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CHECK (activity::WAIT == res); // but next call will send this thread to sleep right away
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CHECK (delay_us < 40);
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cout << "follow-up with some distance => follow-up delay"<<endl;
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now = RealClock::now();
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start = now + t100us;
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post (start); // This time the schedule is set to be "soon"
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post (start+t1ms); // But another schedule is placed 1ms behind
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sleep_for (100us); // wait for "soon" to pass...
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pullWork();
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CHECK (wasInvoked(start)); // Result: the first invocation happened immediately
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CHECK (slip_us < 300);
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CHECK (delay_us > 900); // yet this thread was afterwards kept in sleep to await the next task;
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CHECK (activity::PASS == res); // returns instruction to re-invoke immediately
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CHECK (not scheduler.empty()); // since there is still work in the queue
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start += t1ms; // (just re-adjust the reference point to calculate slip_us)
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pullWork(); // re-invoke immediately as instructed
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CHECK (wasInvoked(start)); // Result: also the next Activity has been dispatched
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CHECK (slip_us < 400); // not much slip
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CHECK (delay_us < 20200); // ...and the post-delay is used to re-shuffle the sleep cycle as usual
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CHECK (activity::PASS == res); // since queue is empty, we will call back once...
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CHECK (scheduler.empty());
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pullWork();
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CHECK (activity::WAIT == res); // and then go to sleep.
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cout << "already tended-next => re-target capacity"<<endl;
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now = RealClock::now();
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start = now + t500us; // Set the next schedule with some distance...
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post (start);
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// Access scheduler internals (as friend)
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CHECK (start == scheduler.layer1_.headTime()); // next schedule indeed appears as next-head
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CHECK (not scheduler.loadControl_.tendedNext(start)); // but this next time was not yet marked as "tended"
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scheduler.loadControl_.tendNext(start); // manipulate scheduler to mark next-head as "tended"
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CHECK ( scheduler.loadControl_.tendedNext(start));
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CHECK (start == scheduler.layer1_.headTime()); // other state still the same
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CHECK (not scheduler.empty());
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pullWork();
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CHECK (not wasInvoked(start)); // since next-head was marked as "tended"...
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CHECK (not scheduler.empty()); // ...this thread is not used to dispatch it
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CHECK (delay_us < 6000); // rather it is re-focussed as free capacity within WORK_HORIZON
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}
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/** @test Schedule a render job through the high-level Job-builder API.
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* - use the mock Job-Functor provided by the ActivityDetector
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* - manipulate the WorkForce to prevent it from scaling up
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* - this allows us to investigate the queue entry created
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* through the public regular API for scheduling Render Jobs
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* - after that, the test manually invokes the work-pulling function
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* and verifies the mock Job-Functor has been invoked
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* - note however that this time a complete Activity chain
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* was created, including a Gate and all state transitions,
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* since we used the high-level API of the SchedulerService
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*/
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void
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scheduleRenderJob()
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{
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BlockFlowAlloc bFlow;
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EngineObserver watch;
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Scheduler scheduler{bFlow, watch};
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// prevent scale-up of the Scheuler's WorkForce
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TRANSIENTLY(work::Config::COMPUTATION_CAPACITY) = 0;
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Time nominal{7,7};
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Time start{0,1};
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Time dead{0,10};
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ActivityDetector detector;
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Job testJob{detector.buildMockJob("testJob", nominal, 1337)};
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CHECK (scheduler.empty());
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// use the public Render-Job builder API
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scheduler.defineSchedule(testJob)
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.startOffset(400us)
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.lifeWindow (2ms)
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.post();
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CHECK (not scheduler.empty());
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// cause the new entry to migrate to the priority queue...
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scheduler.layer2_.maybeFeed(scheduler.layer1_);
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// investigate the generated ActivationEvent at queue head
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auto entry = scheduler.layer1_.peekHead();
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auto now = RealClock::now();
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CHECK (entry.activity->is(Activity::POST));
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||
CHECK (entry.activity->next->is(Activity::GATE));
|
||
CHECK (entry.activity->next->next->is(Activity::WORKSTART));
|
||
CHECK (entry.activity->next->next->next->is(Activity::INVOKE));
|
||
CHECK (entry.startTime() - now < _uTicks( 400us));
|
||
CHECK (entry.deathTime() - now < _uTicks(2400us));
|
||
CHECK (entry.manifestation == 0);
|
||
CHECK (entry.isCompulsory == false);
|
||
|
||
|
||
sleep_for(400us); // wait to be sure the new entry has reached maturity
|
||
detector.incrementSeq(); // mark this point in the detector-log...
|
||
|
||
// Explicitly invoke the work-Function (normally done by the workers)
|
||
CHECK (activity::PASS == scheduler.doWork());
|
||
|
||
CHECK (detector.verifySeqIncrement(1)
|
||
.beforeInvocation("testJob").arg("7.007", 1337));
|
||
|
||
// cout << detector.showLog()<<endl; // HINT: use this for investigation...
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
/** @test schedule and process a complete work load
|
||
* - use a complex computation structure generated by TestChainLoad
|
||
* - dispatch 64 jobs, each depending more or less on its predecessors
|
||
* - processing proceeds first in two parallel chains, then joins
|
||
* and forks again into a massive overload towards the end.
|
||
* - each _level of jobs_ is scheduled 1ms apart
|
||
* - some jobs use a _computation weight_ ranging form 500µs to 1.5ms
|
||
* - at the end, both a single threaded computation and the computation
|
||
* processed by the scheduler must yield the same result hash, which
|
||
* is computed for each job by combining its predecessor hashes.
|
||
*/
|
||
void
|
||
processSchedule()
|
||
{
|
||
MARK_TEST_FUN
|
||
TestChainLoad<16> testLoad{64};
|
||
testLoad.configureShape_chain_loadBursts()
|
||
.buildTopology();
|
||
|
||
auto stats = testLoad.computeGraphStatistics();
|
||
cout << _Fmt{"Test-Load: Nodes: %d Levels: %d ∅Node/Level: %3.1f Forks: %d Joins: %d"}
|
||
% stats.nodes
|
||
% stats.levels
|
||
% stats.indicators[STAT_NODE].pL
|
||
% stats.indicators[STAT_FORK].cnt
|
||
% stats.indicators[STAT_JOIN].cnt
|
||
<< endl;
|
||
|
||
// while building the calculation-plan graph
|
||
// node hashes were computed, observing dependencies
|
||
size_t expectedHash = testLoad.getHash();
|
||
|
||
// some jobs/nodes are marked with a weight-step
|
||
// these can be instructed to spend some CPU time
|
||
auto LOAD_BASE = 500us;
|
||
testLoad.performGraphSynchronously(LOAD_BASE);
|
||
CHECK (testLoad.getHash() == expectedHash);
|
||
|
||
double referenceTime = testLoad.calcRuntimeReference(LOAD_BASE);
|
||
cout << "refTime(singleThr): "<<referenceTime/1000<<"ms"<<endl;
|
||
|
||
|
||
// Perform through Scheduler----------
|
||
BlockFlowAlloc bFlow;
|
||
EngineObserver watch;
|
||
Scheduler scheduler{bFlow, watch};
|
||
|
||
double performanceTime =
|
||
testLoad.setupSchedule(scheduler)
|
||
.withLoadTimeBase(LOAD_BASE)
|
||
.withJobDeadline(30ms)
|
||
.launch_and_wait();
|
||
|
||
cout << "runTime(Scheduler): "<<performanceTime/1000<<"ms"<<endl;
|
||
|
||
// invocation through Scheduler has reproduced all node hashes
|
||
CHECK (testLoad.getHash() == expectedHash);
|
||
|
||
// due to the massive load burst at end, Scheduler falls behind plan
|
||
CHECK (performanceTime < 2*referenceTime);
|
||
// typical values: refTime ≡ ~35ms, runTime ≡ ~45ms
|
||
}
|
||
};
|
||
|
||
|
||
/** Register this test class... */
|
||
LAUNCHER (SchedulerService_test, "unit engine");
|
||
|
||
|
||
|
||
}}} // namespace vault::gear::test
|