This makes the test case pass, validating the theory.
Each `AllocReceiver` now integrates a `lib::LiveMark` instance,
and the callbacks are dispatched using the corresponding
`LiveMark::SafeHandle`, so that it is no longer possible
to dispatch allocation messages to a defunct receiver.
Furthermore, the `LiveMark` is explicitly disengaged prior
to unwinding a local pool, so that no further pending requests
can be handled ans dispatched concurrently. The local pool
sends back all the remaining allocations via async queue
to the `EngineBufferManager`
Not that such a shutdown can be triggered any time,
since an exception or failure might cause a worker thread
to unwind, thereby destroying the thread-local `LocalMemPool`
without further notice.