Reaping the benefits of the preceding refactorings, most of the complex wiring within `OutputBufferProxy` can be omitted, and the proxy calls can be delegated directly to the actual `Connection` There is a catch however: we need to create an additional pathway to feed the frame-number information into the `BufferStore` backend. |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| test | ||
| DIR_INFO | ||
| render-segment-test.cpp | ||