/*
  LINK.hpp  -  forwarding, adapting or connecting ProcNode

  Copyright (C)         Lumiera.org
    2008,               Hermann Vosseler <Ichthyostega@web.de>

  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of
  the License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/


#ifndef ENGINE_LINK_H
#define ENGINE_LINK_H

#include "proc/engine/procnode.hpp"



namespace proc {
namespace engine {


  /**
   * Abstraction of all sorts of connecting Elements with
   * special functionality. For example the coneections enabling
   * to mix OpenGL implemented Effects/Previews with normal CPU based
   * processing in one render pipeline.
   */
  class Link : public ProcNode
    {
      Link (WiringDescriptor const& wd)
        : ProcNode(wd)
        { }

      ///////TODO: flatten hierarchy if we don't have common functionallity for all Link-Subclasses
      ///////TODO:  can be decdiede when we know more how to handle OpenGL rendering
    };



}} // namespace proc::engine
#endif
