/*
  AssetCategory(Test)  -  verifying Asset category tuple functions

  Copyright (C)         Lumiera.org
    2008,               Hermann Vosseler <Ichthyostega@web.de>

  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of
  the License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

* *****************************************************/


#include "lib/test/run.hpp"
#include "lib/format-string.hpp"
#include "lib/util.hpp"

#include "proc/asset/category.hpp"
#include "proc/asset/asset-format.hpp"

#include <iostream>

using util::_Fmt;
using util::isnil;
using std::string;
using std::cout;


namespace proc {
namespace asset{
namespace test {
  
  
  
  
  /*******************************************************************//**
   * @test checking the properties of Asset Category structs.
   *       They are included in the Asset::Ident identification tuple
   *       of Assets and can be used to organize Assets into a tree
   *       like structure
   */
  class AssetCategory_test : public Test
    {
      virtual void run(Arg) 
        {
          createCategory();
          containmentQuery();
          ordering();
        }
      
      
      
      
      void createCategory()
        {
          Category c1 (AUDIO);
          Category c2 (VIDEO,"bin1");
          Category c3 (VIDEO,"bin1/subbin");
          Category c4 (EFFECT,"some_kind");
          
          _Fmt fmt ("Category: %s");
          
          cout << fmt % c1 << "\n";
          cout << fmt % c2 << "\n";
          cout << fmt % c3 << "\n";
          cout << fmt % c4 << "\n";
        }
      
      
      void containmentQuery()
        {
          Category c1 (VIDEO);
          Category c2 (VIDEO,"bin1");
          Category c3 (VIDEO,"bin1/subbin");
          Category c4 (EFFECT,"some_kind");
          
          CHECK ( c1.hasKind(VIDEO) );
          CHECK (!c1.hasKind(AUDIO) );
          CHECK ( c2.isWithin(c1) );
          CHECK ( c3.isWithin(c2) );
          CHECK ( c3.isWithin(c1) );
          CHECK (!c1.isWithin(c2) );
          CHECK (!c2.isWithin(c3) );
          CHECK (!c1.isWithin(c3) );
          CHECK (!c3.isWithin(c4) );
          CHECK (!c4.isWithin(c3) );
        }
      
      
      void ordering()
        {
          Category c1 (AUDIO);
          Category c2 (VIDEO);
          Category c3 (EFFECT);
          Category c4 (CODEC);
          Category c5 (STRUCT);
          Category c6 (META);
          
          CHECK (0 > c1.compare(c2));
          CHECK (0 > c2.compare(c3));
          CHECK (0 > c3.compare(c4));
          CHECK (0 > c4.compare(c5));
          CHECK (0 > c5.compare(c6));
          
          CHECK (0 ==c1.compare(c1));
          CHECK (0 > c1.compare(c6));
          
          Category c21 (VIDEO,"bin1");
          Category c22 (VIDEO,"bin2");
          Category c23 (VIDEO,"bin2/sub");
          
          CHECK (0 > c1.compare(c21));
          CHECK (0 > c2.compare(c21));
          CHECK (0 < c22.compare(c21));
          CHECK (0 < c23.compare(c22));
          CHECK (0 < c23.compare(c21));
          CHECK ( 0==c22.compare(c22));
          
          
          CHECK ( c2 == c2 );
          CHECK ( c2 != c22 );
          CHECK ( c2 != c3 );
        }
    };
  
  
  /** Register this test class... */
  LAUNCHER (AssetCategory_test, "unit asset");
  
  
  
}}} // namespace proc::asset::test
