# G

G

Name | Kind | Description
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view |
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
gen | deployment view | defines source files to be generated by BOUML
get | operation | access the configuation value for a given key. @return empty string for unknown keys, else the corresponding configuration value
get frame | activity |
get_repr | operation |
getAsset | operation | find and return corresponging object
getAutomation | operation |
getConnection | operation | TODO
getDependant | operation | All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive.
getFixture | operation | While the session can be comprised of several EDLs, there is only one Fixture, which represents the actual configuration of all Objects to be rendered
getFrame | operation | mode = READ, WRITE, ...
getID | operation |
getParents | operation | List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite
getPlaylistForRender | operation |
getStateProxy | operation |
getValue | operation |
getValue | operation |
getValue | operation |
GLBuf | class |
glbuf | artifact | a buffer and render process holding a Video frame for OpenGL rendering
globalBusses | relation |
glpipe | artifact | specialized connection element for handling OpenGL implementation details
glrender | artifact | Representation of a OpenGL accellerated Video render process
graph | node |
groups | attribute | additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping.
gui | package | sourcecode package User Interface classes go here
GUI | package | GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft