# E

E

Name | Kind | Description
edl | artifact | the (high level) Edit Decision List within the current Session
EDL | component |
EDL Example1 | object diagram | A simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks
EDL Example2 | object diagram | More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip
edls | relation |
Effect | class | Effect or media processing component
effect | artifact | Effect or media processing component
effect | artifact | EDL representation of a pluggable and automatable effect.
Effect | class |
effective timeline (Fixture) | node |
effectiveTimeline | relation |
elements | relation | relevant MObjects comprising this segment. TODO: actually necessary??
enable | operation | change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well
end | attribute | end of the timerange (excl)
Engine | component |
engine | package | sourcecode package The Core Render Engine
Engine Example1 | object diagram | Example1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1
Engine Example2 | object diagram | Example2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration.
Engine Parts | deployment view |
Engine Workings | class view |
error | package | Namespace for Exception Kinds
error | class view |
Error | class |
error | artifact | Lumiera Exception Interface
establish partitioning | expansion region |
EXE Deployment | deployment view | defines and lists how the Lumiera executable has to be created
execute | operation |
ExitNode | class | The output of the render pipeline. Pulling from such exit nodes actually ivokes the render process
exitnode | artifact | special Processing Node providing "pullable" output
explicitplacement | artifact | special Placement yielding an absolute location (Time,Track)-location for a MObject
ExplicitPlacement | class |
External | class |