LUMIERA.clone/admin/scons/IconSvgRenderer.py

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#!/usr/bin/python
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# coding: utf-8
#
# IconSvgRenderer.py - Icon rendering utility script
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#
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# Copyright (C)
# 2008, Joel Holdsworth <joel@airwebreathe.org.uk>
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#
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version. See the file COPYING for further details.
#####################################################################
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import os
import sys
import getopt
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import shutil
from xml.dom import minidom
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rsvgPath = "./rsvg-convert"
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artworkLayerPrefix = "artwork:"
#
# 2/2011 some notes by Ichthyo
# The purpose of this python script is
# - to parse a SVG
# - to invoke Inkscape to render this SVG into a raster image (icon)
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#
# For the actual Cairo based SVG rendering we rely on an executable 'rsvg-convert',
# which is built during the Lumiera build process.
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#
# Judging from the code and the actual SVGs, this seems to work as follows:
# The SVG contains a design to be rendered into raster images of various sizes.
# These sizes are determined by special rectangles, which act as bounding box and
# are placed on a special 'plate' layer, which is a child layer of the main
# 'artwork:' layer. The grid of the SVG is setup such as to result in pixel sizes
# suitable for icon generation. The actual size of the generated icons are then
# parsed from the height and width attributes of the mentioned bounding box
# rectangles.
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#
# The parser seems to be rather simplistic; the sizes and positions need to be
# integral numbers. In one instance we had a float number in the y coordinate,
# which resulted in an invalid, zero sized output icon
#
#
def createDirectory (name):
try:
if os.path.isfile (name):
os.remove (name)
if not os.path.exists (name):
os.mkdir (name)
except:
print('WARNING: createDirectory("%s") failed. Permission problems?' % name)
def copyMergeDirectory (src, dst):
listing = os.listdir (src)
for file_name in listing:
src_file_path = os.path.join (src, file_name)
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dst_file_path = os.path.join (dst, file_name)
shutil.copyfile (src_file_path, dst_file_path)
def getDocumentSize (svg_element):
width = float(svg_element.getAttribute("width"))
height = float(svg_element.getAttribute("height"))
return [width, height]
def findChildLayerElement (parent_element):
for node in parent_element.childNodes:
if node.nodeType == minidom.Node.ELEMENT_NODE:
if node.tagName == "g":
if node.getAttribute("inkscape:groupmode") == "layer":
return node
return None
def parsePlateLayer (layer):
rectangles = []
for node in layer.childNodes:
if node.nodeType == minidom.Node.ELEMENT_NODE:
if node.tagName == "rect":
x = float(node.getAttribute("x"))
y = float(node.getAttribute("y"))
width = float(node.getAttribute("width"))
height = float(node.getAttribute("height"))
rectangles.append([x, y, width, height])
return rectangles
def parseSVG (file_path):
print("Parsing " + file_path)
svgdoc = minidom.parse (file_path)
for root_node in svgdoc.childNodes:
if root_node.nodeType == minidom.Node.ELEMENT_NODE:
if root_node.tagName == "svg":
size = getDocumentSize (root_node)
layer = findChildLayerElement (root_node)
if layer != None:
layer_name = layer.getAttribute ("inkscape:label")
if layer_name[:len(artworkLayerPrefix)] == artworkLayerPrefix:
artwork_name = layer_name[len(artworkLayerPrefix):]
plate = findChildLayerElement(layer)
if plate != None:
return artwork_name, size, parsePlateLayer(plate)
return None
def renderSvgRsvg (file_path, out_dir, artwork_name, rectangle, _doc_size):
# Prepare a Cairo context
width = int(rectangle[2])
height = int(rectangle[3])
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if not os.path.exists(rsvgPath):
print("Error: executable %s not found." % rsvgPath)
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os.spawnlp(os.P_WAIT, rsvgPath, rsvgPath,
"--source-rect=%g:%g:%g:%g" % (rectangle[0], rectangle[1], width, height),
"--output=" + os.path.join(out_dir, "%gx%g/%s.png" % (width, height, artwork_name)),
file_path)
def renderSvgIcon (file_path, out_dir):
artwork_name, doc_size, rectangles = parseSVG (file_path)
for rectangle in rectangles:
renderSvgRsvg(file_path, out_dir, artwork_name, rectangle, doc_size)
def getTargetNames (file_path):
"""get a list of target names to be rendered from the given source SVG
usable to setup the build targets for SCons
"""
artwork_name, _ , rectangles = parseSVG (file_path)
return ["%gx%g/%s.png" % (rectangle[2], rectangle[3], artwork_name) for rectangle in rectangles ]
def printHelp():
print("render-icon.py SRCFILE.svg TARGETDIR")
print("An icon rendering utility script for lumiera")
def parseArguments(argv):
_optlist, args = getopt.getopt(argv, "")
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if len(args) == 2:
return args[0], args[1]
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printHelp()
return None, None
def main (argv):
in_path, out_dir = parseArguments(argv)
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if not (in_path and out_dir):
print("Missing arguments in_path and out_dir.")
sys.exit(1)
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if os.path.isfile(out_dir):
print("Unable to use '%s' as output directory, because it\'s a file." % out_dir)
sys.exit(1)
if not os.path.isdir(out_dir):
print("Output directory '%s' not found." % out_dir)
sys.exit(1)
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# Create the icons folders
createDirectory(os.path.join(out_dir, "48x48"))
createDirectory(os.path.join(out_dir, "32x32"))
createDirectory(os.path.join(out_dir, "24x24"))
createDirectory(os.path.join(out_dir, "22x22"))
createDirectory(os.path.join(out_dir, "16x16"))
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renderSvgIcon (in_path, out_dir)
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if __name__=="__main__":
main(sys.argv[1:])
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