LUMIERA.clone/tests/basics/time/quantiser-basics-test.cpp

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/*
QuantiserBasics(Test) - a demo quantiser to cover the basic quantiser API
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file quantiser-basics-test.cpp
** unit test \ref QuantiserBasics_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/time/quantiser.hpp"
#include "lib/random.hpp"
#include "lib/util.hpp"
#include "lib/test/diagnostic-output.hpp"
using lumiera::error::LUMIERA_ERROR_BOTTOM_VALUE;
using util::isnil;
using lib::rani;
namespace lib {
namespace time{
namespace test{
namespace {
const int MAX_FRAMES = 25*500;
const int DIRT_GRAIN = 50;
const FSecs F25(1,25); // duration of one PAL frame
inline Time
secs (int seconds)
{
return Time(FSecs(seconds));
}
}
/****************************************************//**
* @test cover the basic Quantiser API.
* This test uses a standalone quantiser implementation
* to demonstrate and verify the basic behaviour
* and the usage corner cases of a quantiser.
*
* In this most simple form, a quantiser is defined
* by the time reference point (origin) to use, and
* the frame rate (grid spacing). For each raw time
* value, the quantiser yields a time value aligned
* at the next lower frame bound. Besides that,
* time values are confined to be within
* the interval (Time::MIN, Time::MAX)
*
* @see TimeQuantisation_test
*/
class QuantiserBasics_test : public Test
{
virtual void
run (Arg)
{
seedRand();
checkSimpleQuantisation();
coverQuantisationStandardCases();
coverQuantisationCornerCases();
}
void
checkSimpleQuantisation ()
{
FixedFrameQuantiser fixQ(25);
int frames = rani(MAX_FRAMES);
FSecs dirt = (F25 / (2 + rani(DIRT_GRAIN)));
Time rawTime = Time(frames*F25) + Duration(dirt);
CHECK (Time( frames *F25) <= rawTime);
CHECK (Time((frames+1)*F25) > rawTime);
Time quantTime (fixQ.gridLocal (rawTime));
CHECK (Time(frames*F25) == quantTime);
}
/** Test Quantiser
* allowing to use plain numbers.
* 1 Frame == 3 micro ticks */
struct TestQuant
: FixedFrameQuantiser
{
TestQuant (int origin=0)
: FixedFrameQuantiser( FrameRate(TimeValue::SCALE, 3 ), TimeValue(origin))
{ }
int
quant (int testPoint)
{
TimeVar quantised = this->gridLocal(TimeValue(testPoint));
return _raw(quantised);
}
};
void
coverQuantisationStandardCases()
{
TestQuant q0;
TestQuant q1(1);
CHECK ( 6 == q0.quant(7) );
CHECK ( 6 == q0.quant(6) );
CHECK ( 3 == q0.quant(5) );
CHECK ( 3 == q0.quant(4) );
CHECK ( 3 == q0.quant(3) );
CHECK ( 0 == q0.quant(2) );
CHECK ( 0 == q0.quant(1) );
CHECK ( 0 == q0.quant(0) );
CHECK (-3 == q0.quant(-1));
CHECK (-3 == q0.quant(-2));
CHECK (-3 == q0.quant(-3));
CHECK (-6 == q0.quant(-4));
CHECK ( 6 == q1.quant(7) );
CHECK ( 3 == q1.quant(6) );
CHECK ( 3 == q1.quant(5) );
CHECK ( 3 == q1.quant(4) );
CHECK ( 0 == q1.quant(3) );
CHECK ( 0 == q1.quant(2) );
CHECK ( 0 == q1.quant(1) );
CHECK (-3 == q1.quant(0) );
CHECK (-3 == q1.quant(-1));
CHECK (-3 == q1.quant(-2));
CHECK (-6 == q1.quant(-3));
CHECK (-6 == q1.quant(-4));
}
void
coverQuantisationCornerCases()
{
// For this test we exploit the limits of the time system
Time SUB_MIN{-Duration::MAX};
Time SUP_MAX{ Duration::MAX};
// origin at lower end of the time range
FixedFrameQuantiser case1 (1, SUB_MIN);
CHECK (secs(0) == case1.gridLocal(SUB_MIN ));
CHECK (secs(0) == case1.gridLocal(SUB_MIN +TimeValue(1) ));
CHECK (secs(1) == case1.gridLocal(SUB_MIN +secs(1) ));
CHECK (SUP_MAX -secs(1) > case1.gridLocal( secs(-1) ));
CHECK (SUP_MAX -secs(1) <= case1.gridLocal( secs (0) ));
CHECK (SUP_MAX > case1.gridLocal( secs (0) ));
CHECK (SUP_MAX > case1.gridLocal( secs(+1) ));
CHECK (SUP_MAX > case1.gridLocal( secs(+2) ));
TimeValue largestPoint = case1.gridLocal(secs (0));
CHECK (largestPoint == case1.gridLocal( secs(+1) ));
CHECK (largestPoint == case1.gridLocal( secs(+2) ));
CHECK (largestPoint < SUP_MAX);
CHECK (largestPoint == Offset{secs(1)} * case1.gridPoint(secs(0)));
// origin at upper end of the time range
FixedFrameQuantiser case2 (1, SUP_MAX);
CHECK (secs( 0) == case2.gridLocal(SUP_MAX ));
CHECK (secs(-1) == case2.gridLocal(SUP_MAX -TimeValue(1) )); // note: next lower frame
CHECK (secs(-1) == case2.gridLocal(SUP_MAX -secs(1) )); // i.e. the same as a whole frame down
CHECK (SUB_MIN +secs(1) < case2.gridLocal( secs(+2) ));
CHECK (SUB_MIN +secs(1) >= case2.gridLocal( secs(+1) ));
CHECK (SUB_MIN < case2.gridLocal( secs(+1) ));
CHECK (SUB_MIN == case2.gridLocal( secs( 0) )); // note: because of downward truncating,
CHECK (SUB_MIN == case2.gridLocal( secs(-1) )); // resulting values will already exceed
CHECK (SUB_MIN == case2.gridLocal( secs(-2) )); // allowed range and thus will be clipped
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
2022-12-05 00:58:32 +01:00
// use very large frame with size of half the time range
Duration hugeFrame(SUP_MAX);
FixedFrameQuantiser case3 (hugeFrame);
CHECK (SUB_MIN == case3.gridLocal(SUB_MIN ));
CHECK (SUB_MIN == case3.gridLocal(SUB_MIN +TimeValue(1) ));
CHECK (SUB_MIN == case3.gridLocal( secs(-1) ));
CHECK (TimeValue(0) == case3.gridLocal( secs( 0) ));
CHECK (TimeValue(0) == case3.gridLocal( secs(+1) ));
CHECK (TimeValue(0) == case3.gridLocal(SUP_MAX -TimeValue(1) ));
CHECK (SUP_MAX == case3.gridLocal(SUP_MAX ));
// now displacing this grid by +1sec....
FixedFrameQuantiser case4 (hugeFrame, secs(1));
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN ));
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +TimeValue(1) )); // clipped...
CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +secs(1) )); // but now exact (unclipped)
CHECK (SUB_MIN == case4.gridLocal( secs(-1) ));
CHECK (SUB_MIN == case4.gridLocal( secs( 0) ));
CHECK (TimeValue(0) == case4.gridLocal( secs(+1) )); //.....now exactly the frame number zero
CHECK (TimeValue(0) == case4.gridLocal(SUP_MAX -TimeValue(1) ));
Library: rectify clipping of time::Duration (see #1263) This is a deep refactoring to allow to represent the distance between all valid time points as a time::Offset or time::Duration. By design this is possible, since Time::MAX was defined as 1/30 of the maximum value technically representable as int64_t. However, introducing a different limiter for offsets and durations turns out difficult, due to the inconsistencies in the exiting hierarchy of temporal entities. Which in turn seems to stem from the unfortunate decision to make time entities immutable, see #1261 Since the limiter is hard wired into the `time::TimeValue` constructor, we are forced to create a "backdoor" of sorts, to pass up values with different limiting from child classes. This would not be so much of a problem if calculations weren't forced to go through `TimeVar`, which does not distinguish between time points and time durations. This solution rearranges all checks to be performed now by time::Offset, while time::Duration will only take the absolute value at construction, based on the fact that there is no valid construction path to yield a duration which does not go through an offset first. Later, when we're ready to sort out the implementation base of time values (see #1258), this design issue should be revisited - either we'll allow derived classes explicitly to invoke the limiter functions - or we may be able to have an automatic conversion path from clearly marked base implementation types, in which case we wouldn't use the buildRaw_() and _raw() "backdoor" functions any more...
2022-12-05 00:58:32 +01:00
// think big...
TimeVar excess{SUP_MAX +secs(1)}; // this is a *loophole* to slide by the limitation of Time values
CHECK (SUP_MAX < excess);
CHECK (Duration{excess} < excess); // ...yet as soon as we construct another entity, the limitation applies
CHECK (Duration{excess} == SUP_MAX);
CHECK (SUP_MAX == case4.gridLocal(excess )); // Thus, more by accident, the next higher grid point can be computed
CHECK (secs(1) == case4.timeOf(0));
CHECK (excess == case4.timeOf(1)); // The same loophole also allows to generate this next higher grid point
CHECK (excess == case4.timeOf(2)); // ...while the next after next will limited in computation
FixedFrameQuantiser broken (Duration::MAX, SUP_MAX); // Can drive this loophole to the extreme...
CHECK (secs(0) == broken.timeOf(-1)); // since there is leeway by one order of magnitude
CHECK (SUP_MAX == broken.timeOf(0));
CHECK (SUP_MAX+SUP_MAX > Duration::MAX);
CHECK (SUP_MAX+SUP_MAX == broken.timeOf(1));
CHECK (SUP_MAX+SUP_MAX == broken.timeOf(2));
// frame sizes below the time micro grid get trapped
long subAtomic = 2*TimeValue::SCALE; // too small for this universe...
VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(subAtomic) );
VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(Duration (FSecs (1,subAtomic))) );
}
};
/** Register this test class... */
LAUNCHER (QuantiserBasics_test, "unit common");
}}} // namespace lib::time::test