2023-06-08 03:21:43 +02:00
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/*
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FixtureSegment(Test) - verify properties of a single segment in the fixture
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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Copyright (C)
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2023, Hermann Vosseler <Ichthyostega@web.de>
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2023-06-08 03:21:43 +02:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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2023-06-08 03:21:43 +02:00
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|
Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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* *****************************************************************/
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2023-06-08 03:21:43 +02:00
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2023-06-15 03:51:07 +02:00
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/** @file fixture-segment-test.cpp
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** unit test \ref FixtureSegment_test
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2023-06-08 03:21:43 +02:00
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*/
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#include "lib/test/run.hpp"
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#include "steam/fixture/node-graph-attachment.hpp"
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#include "steam/engine/mock-dispatcher.hpp"
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#include "steam/engine/exit-node.hpp"
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#include "lib/util.hpp"
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#include <utility>
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namespace steam {
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namespace fixture {
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namespace test {
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using std::move;
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using util::isnil;
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using util::isSameObject;
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using engine::ExitNode;
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using lib::diff::MakeRec;
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2023-06-24 03:14:17 +02:00
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using vault::gear::Job;
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using engine::JobTicket;
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using engine::test::MockSegmentation;
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/*****************************************************************************//**
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* @test Verify properties and behaviour of a single Segment in the Segmentation
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* - construction of a mocked Segment
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2023-06-11 18:31:00 +02:00
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* - on-demand allocation of a JobTicket for a ModelPort(index)
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* @see steam::fixture::Segment
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2023-06-17 03:10:57 +02:00
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* @see JobPlanningPipeline_test
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* @see MockSupport_test
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*/
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class FixtureSegment_test : public Test
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{
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virtual void
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run (Arg)
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{
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2024-11-13 02:23:23 +01:00
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seedRand();
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fabricate_MockSegment();
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retrieve_JobTicket();
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}
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/** @test setup a properly structured ExitNode graph using the
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* specification scheme supported by MockSegmentation
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* @see MockSupport_test::verify_MockSegmentation
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*/
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void
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fabricate_MockSegment()
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{
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// Build a Segmentation partitioned at 10s
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MockSegmentation segmentation{MakeRec()
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.attrib ("start", Time{0,10}
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,"mark", 101010)
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.genNode()};
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CHECK (2 == segmentation.size());
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Segment const& seg = segmentation[Time{0,20}]; // access anywhere >= 10s
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CHECK (Time(0,10) == seg.start());
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CHECK (Time::NEVER == seg.after());
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CHECK (101010 == seg.exitNode[0].getPipelineIdentity());
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}
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/** @test on-demand generate a JobTicket from an existing NodeGraphAttachment
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*/
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void
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retrieve_JobTicket()
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{
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MockSegmentation segmentation{MakeRec()
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.attrib("mark", 13) // top-level: marked with hash/id = 13
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.scope(MakeRec() // ... defines two nested prerequisites
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.attrib("mark",23) // + Prerequisite-1 hash/id = 23
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.genNode()
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,MakeRec()
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.attrib("mark",55) // + Prerequisite-2 hash/id = 55
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.genNode()
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)
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.genNode()};
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CHECK (1 == segmentation.size()); // whole time axis covered by one segment
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Segment const& seg = segmentation[Time::ANYTIME]; // thus accessed time point is irrelevant
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// verify mapped JobTicket is assembled according to above spec...
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2023-06-16 04:09:38 +02:00
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auto getMarker = [](JobTicket& ticket)
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{
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Job job = ticket.createJobFor(Time::ANYTIME);
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return job.parameter.invoKey.part.a;
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};
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2023-06-13 03:47:42 +02:00
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JobTicket& ticket = seg.jobTicket(0);
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CHECK (13 == getMarker (ticket));
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auto prereq = ticket.getPrerequisites();
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CHECK (not isnil(prereq));
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2023-06-11 04:37:38 +02:00
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CHECK (55 == getMarker (*prereq)); // Note: order of prerequisites is flipped (by LinkedElements)
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++prereq;
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CHECK (23 == getMarker (*prereq));
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++prereq;
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CHECK (isnil(prereq));
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}
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};
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/** Register this test class... */
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LAUNCHER (FixtureSegment_test, "unit fixture");
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}}} // namespace steam::fixture::test
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