LUMIERA.clone/tests/components/proc/mobject/mobject-ref-test.cpp

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/*
MObjectRef(Test) - validating basic properties of the external MObject reference tag
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/lumitime.hpp"
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#include "proc/mobject/mobject.hpp"
#include "proc/mobject/mobject-ref.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/mobject/placement-ref.hpp"
#include "proc/mobject/explicitplacement.hpp"
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#include "proc/mobject/test-dummy-mobject.hpp"
#include <iostream>
using lumiera::Time;
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using std::string;
using std::cout;
namespace mobject {
namespace test {
using session::Clip;
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/***************************************************************************
* @test properties and behaviour of the external reference-mechanism for
* MObjects placed into the session. We create a simple, simulated
* "session" (no real session datastructure) and a mock PlacementIndex.
* Then we add two Placements, which can be used then to build
* MObjectRef instances to validate their behaviour.
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* @see mobject::Placement
* @see mobject::MObject
* @see mobject::PlacementRef_test
*/
class MObjectRef_test : public Test
{
typedef Placement<MObject> PMObj;
typedef Placement<Clip> PClip;
typedef TestPlacement<TestSubMO1> PSub1;
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virtual void
run (Arg)
{
// create data simulating a "Session"
PMObj pClip1 = asset::Media::create("test-1", asset::VIDEO)->createClip();
PMObj pClip2 = asset::Media::create("test-2", asset::VIDEO)->createClip();
// set up a tie to fixed start positions
pClip1.chain(Time(10));
pClip2.chain(Time(20));
ASSERT (pClip1->isValid());
ASSERT (pClip2->isValid());
ASSERT (2 == pClip1.use_count()); // one by the placement and one by the clip-Asset
ASSERT (2 == pClip2.use_count());
// Prepare an (test)Index
typedef shared_ptr<PlacementIndex> PIdx;
PIdx index (PlacementIndex::create());
PMO& root = index->getRoot();
reset_PlacementIndex(index);
// Add the Clips to "session"
index->insert (pClip1, root);
index->insert (pClip2, root);
ASSERT (2 == index->size());
// -----Tests------------------
// -----Tests------------------
// verify clean state
index->remove (pClip1);
index->remove (pClip2);
ASSERT (0 == index->size());
ASSERT (2 == pClip1.use_count());
ASSERT (2 == pClip2.use_count());
reset_PlacementIndex();
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}
};
/** Register this test class... */
LAUNCHER (MObjectRef_test, "unit session");
}} // namespace mobject::test