LUMIERA.clone/tests/core/steam/engine/node-meta-test.cpp

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/*
NodeMeta(Test) - verify render node data feeds
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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
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/** @file node-meta-test.cpp
** Naming and hash-key identification of render nodes is covered by \ref NodeMeta_test.
*/
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#include "lib/test/run.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/node-builder.hpp"
#include "lib/format-util.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/test/diagnostic-output.hpp"/////////////////TODO
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#include <cmath>
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namespace steam {
namespace engine{
namespace test {
using std::abs;
/***************************************************************//**
* @test Render node metadata and hash identity keys.
* @todo 2/2025 hash computation is not yet specified...
*/
class NodeMeta_test : public Test
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{
virtual void
run (Arg)
{
verify_ID_specification();
verify_ID_connectivity();
}
/** @test evaluation of processing-spec for a ProcID
* @todo 1/25 define implement
*/
void
verify_ID_specification()
{
auto& p1 = ProcID::describe("N1","(arg)");
auto& p2 = ProcID::describe("U:N2","+(a1,a2)");
auto& p3 = ProcID::describe("O:N3","(in/3)(o1,o2/2)");
CHECK (p1.genNodeName() == "N1"_expect );
CHECK (p1.genNodeSymbol() == "N1"_expect );
CHECK (p1.genNodeDomain() == ""_expect );
CHECK (p2.genNodeName() == "U:N2"_expect );
CHECK (p2.genNodeSymbol() == "N2"_expect );
CHECK (p2.genNodeDomain() == "U"_expect );
CHECK (p3.genNodeName() == "O:N3"_expect );
CHECK (p3.genNodeSymbol() == "N3"_expect );
CHECK (p3.genNodeDomain() == "O"_expect );
CHECK (p1.genProcName() == "N1"_expect );
CHECK (p1.genQualifier() == ""_expect );
CHECK (p2.genProcName() == "N2.+"_expect ); // domain omitted, qualifier joined with '.'
CHECK (p2.genQualifier() == ".+"_expect ); // qualifier includes leading '.'
CHECK (p3.genProcName() == "N3"_expect );
CHECK (p2.genProcSpec() == "N2.+(a1,a2)"_expect );
CHECK (p3.genProcSpec() == "N3(in/3)(o1,o2/2)"_expect );
ProcID::ArgModel arg1 = p1.genArgModel();
ProcID::ArgModel arg2 = p2.genArgModel();
ProcID::ArgModel arg3 = p3.genArgModel();
CHECK (not arg1.hasInArgs());
CHECK (not arg2.hasInArgs());
CHECK (arg1.outArity() == 1);
CHECK (arg2.outArity() == 2);
CHECK (arg3.outArity() == 3);
CHECK (arg3.inArity() == 3);
CHECK (arg1.iArg == "[]"_expect );
CHECK (arg1.oArg == "[arg]"_expect ); // only one argument list -> used for output
CHECK (arg2.iArg == "[]"_expect );
CHECK (arg2.oArg == "[a1, a2]"_expect );
CHECK (arg3.iArg == "[in, in, in]"_expect ); // repetition-abbreviation of arguments unfolded
CHECK (arg3.oArg == "[o1, o2, o2]"_expect );
// give the spec-parser a rough time....
string nastySpec = "(\":-)\"/2,std::tuple<short,long>/3,{oh,RLY?}/2,\\\")";
auto hairyModel = ProcID::describe("", nastySpec).genArgModel();
CHECK (hairyModel.outArity() == 8);
CHECK (hairyModel.inArity() == 0);
CHECK (hairyModel.oArg == "[\":-)\", \":-)\", "
"std::tuple<short,long>, "
"std::tuple<short,long>, "
"std::tuple<short,long>, "
"{oh,RLY?}, {oh,RLY?}, \\\"]"_expect);
}
/** @test validate the interplay of node connectivity
* with reported properties at the ProcID and
* demonstrate tools to check connectivity.
* - Build a 3-node network with dummy operations,
* which however are built to mimic the very common
* situation where two sources are mixed
* - at exit side, three different »flavours« can be
* produced, which implies that there are three Ports.
* - the source at the »A-side« provided only two flavours,
* and thus an explicit wiring has to be made for the
* A-side connection of the third chain
* - In real usage, the node specification strings will be
* provided from the Media-Lib adapter plug-in. Here it is
* hard wired, and defined in a way to reflect structure.
* - various ways to drill-down into the structure are explored
* by verifying the ProcID specification visible at each point.
* - then the tools for verifying connectivity are demonstrated
* and covered with relevant positive and negative combinations.
* @todo 2/25 🔁 define implement
*/
void
verify_ID_connectivity()
{
// These operations emulate data sources
auto src_opA = [](int param, int* res) { *res = param; };
auto src_opB = [](ulong param, ulong* res){ *res = param; };
// A Node with two (source) ports
ProcNode nA{prepareNode("srcA")
.preparePort()
.invoke("a(int)", src_opA)
.setParam(5)
.completePort()
.preparePort()
.invoke("b(int)", src_opA)
.setParam(23)
.completePort()
.build()};
// A different Node with three ports
ProcNode nB{prepareNode("srcB")
.preparePort()
.invoke("a(ulong)", src_opB)
.setParam(7)
.completePort()
.preparePort()
.invoke("b(ulong)", src_opB)
.setParam(13)
.completePort()
.preparePort()
.invoke("c(ulong)", src_opB)
.setParam(17)
.completePort()
.build()};
// This operation emulates fading of two source chains
auto fade_op = [](double mix, tuple<int*,ulong*> src, uint64_t* res)
{
auto [srcA,srcB] = src;
*res = uint64_t(abs(*srcA * mix + (1-mix) * int64_t(*srcB)));
};
// Wiring for the Mix, building up three ports
// Since the first source-chain has only two ports,
// for the third result port we'll re-use the second source
ProcNode nM{prepareNode("fade")
.preparePort()
.invoke("A_mix(int,ulong)(uint64_t)", fade_op)
.connectLead(nA)
.connectLead(nB)
.completePort()
.preparePort()
.invoke("B_mix(int,ulong)(uint64_t)", fade_op)
.connectLead(nA)
.connectLead(nB)
.completePort()
.preparePort()
.invoke("C_mix(int,ulong)(uint64_t)", fade_op)
.connectLeadPort(nA,1)
.connectLead(nB)
.setParam(0.5)
.completePort()
.build()};
// Drill down into each node...
// investigate spec and precursor connectivity
CHECK (watch(nA).getNodeName() == "srcA"_expect );
CHECK (watch(nA).getNodeSpec() == "srcA-◎"_expect ); // includes shortened rendering of lead nodes
CHECK (watch(nA).isSrc() == true ); // ...but this one has no leads ==> it is a source
CHECK (watch(nA).ports().size() == 2 );
CHECK (watch(nA).watchPort(0).getProcName() == "srcA.a"_expect );
CHECK (watch(nA).watchPort(0).getProcSpec() == "srcA.a(int)"_expect );
CHECK (watch(nA).watchPort(1).getProcSpec() == "srcA.b(int)"_expect );
VERIFY_FAIL ("Port-idx 2 >= 2 (available Ports)"
, watch(nA).watchPort(2) );
CHECK (watch(nB).getNodeSpec() == "srcB-◎"_expect );
CHECK (watch(nB).isSrc() == true );
CHECK (watch(nB).ports().size() == 3 );
CHECK (watch(nB).watchPort(0).getProcSpec() == "srcB.a(ulong)"_expect);
CHECK (watch(nB).watchPort(1).getProcSpec() == "srcB.b(ulong)"_expect);
CHECK (watch(nB).watchPort(2).getProcSpec() == "srcB.c(ulong)"_expect);
CHECK (watch(nM).getNodeName() == "fade"_expect );
CHECK (watch(nM).getNodeSpec() == "fade┉┉{srcA, srcB}"_expect ); // the spec shows the set of source nodes
CHECK (watch(nM).ports().size() == 3 );
CHECK (watch(nM).watchPort(0).getProcName() == "fade.A_mix"_expect );
CHECK (watch(nM).watchPort(1).getProcName() == "fade.B_mix"_expect );
CHECK (watch(nM).watchPort(2).getProcName() == "fade.C_mix"_expect );
CHECK (watch(nM).watchPort(2).getProcSpec() == "fade.C_mix(int,ulong)(uint64_t)"_expect );
CHECK (watch(nM).watchPort(0).srcPorts().size() == 2 );
CHECK (watch(nM).watchPort(0).watchLead(0).getProcName() == "srcA.a"_expect ); // watchLead(#) navigates to source port
CHECK (watch(nM).watchPort(0).watchLead(1).getProcName() == "srcB.a"_expect );
CHECK (watch(nM).watchPort(1).srcPorts().size() == 2 );
CHECK (watch(nM).watchPort(1).watchLead(0).getProcName() == "srcA.b"_expect );
CHECK (watch(nM).watchPort(1).watchLead(1).getProcName() == "srcB.b"_expect );
CHECK (watch(nM).watchPort(2).srcPorts().size() == 2 );
CHECK (watch(nM).watchPort(2).watchLead(0).getProcName() == "srcA.b"_expect );
CHECK (watch(nM).watchPort(2).watchLead(1).getProcName() == "srcB.c"_expect );
CHECK (watch(nM).watchPort(2).watchLead(1).getProcSpec() == "srcB.c(ulong)"_expect);
CHECK (watch(nM).watchPort(2).watchLead(1).isSrc() == true ); // the lead port itself is a source
CHECK (watch(nM).watchPort(2).watchLead(1).srcPorts().size() == 0 ); // ...and thus has an empty source-port-collection
// Helper predicate to verify connectedness to a specific Port given by reference
CHECK (watch(nM).watchPort(2).verify_connected( watch(nA).ports()[0]) == false );
CHECK (watch(nM).watchPort(2).verify_connected( watch(nA).ports()[1]) == true ); // Node-nM.port#2 is somehow connected to Node-nA.port#1
CHECK (watch(nM).watchPort(2).verify_connected( watch(nB).ports()[0]) == false );
CHECK (watch(nM).watchPort(2).verify_connected( watch(nB).ports()[1]) == false );
CHECK (watch(nM).watchPort(2).verify_connected( watch(nB).ports()[2]) == true );
CHECK (watch(nM).watchPort(2).verify_connected(0, watch(nA).ports()[1]) == true ); // Node-nM.port#2 connects via source#0 to Node-nA.port#1
CHECK (watch(nM).watchPort(2).verify_connected(1, watch(nB).ports()[2]) == true );
CHECK (watch(nM).watchPort(2).verify_connected(0, watch(nB).ports()[2]) == false );
CHECK (watch(nM).watchPort(2).verify_connected(1, watch(nA).ports()[1]) == false ); // Node-nM.port#2 doesn't connect via source#1 to Node-nA.port#1
//__________________________________
// Inspect Node and Port connectivity
// High-level case: connections between nodes
CHECK (is_linked(nM).to(nA) == true );
CHECK (is_linked(nM).to(nB) == true );
CHECK (is_linked(nA).to(nB) == false);
// additionally qualify the index position
// of the source node in the sequence of »Lead nodes«
CHECK (is_linked(nM).to(nA).asLead(0) == true ); // Node-nA is Lead-#0
CHECK (is_linked(nM).to(nA).asLead(1) == false);
CHECK (is_linked(nM).to(nB).asLead(0) == false);
CHECK (is_linked(nM).to(nB).asLead(1) == true ); // Node-nB is Lead-#1
// Check if a specific Port is connected to a source node
CHECK (is_linked(nM).port(0).to(nA) == true );
CHECK (is_linked(nM).port(0).to(nB) == true );
CHECK (is_linked(nM).port(0).to(nM) == false); // never connected to itself
// Similar, but now pick the source node from the »Leads«
CHECK (is_linked(nM).port(0).toLead(0) == true );
CHECK (is_linked(nM).port(0).toLead(1) == true );
CHECK (is_linked(nA).port(0).toLead(0) == false); // nA is a source node and thus has no further source-connections
// Verify detailed port-to-port connectivity
CHECK (is_linked(nM).port(0).to(watch(nA).ports()[0]) == true ); // Node-nM connected within Port-0 to Port-0 of Node-nA
CHECK (is_linked(nM).port(0).to(watch(nA).ports()[1]) == false); // ......but not connected to Port-1 of Node-nA
CHECK (is_linked(nM).port(0).to(watch(nB).ports()[0]) == true );
CHECK (is_linked(nM).port(0).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(0).to(watch(nB).ports()[2]) == false);
CHECK (is_linked(nM).port(2).to(watch(nA).ports()[0]) == false);
CHECK (is_linked(nM).port(2).to(watch(nA).ports()[1]) == true ); // this is the connection routed from port-2 to Node-nA, Port-1
CHECK (is_linked(nM).port(2).to(watch(nB).ports()[0]) == false);
CHECK (is_linked(nM).port(2).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(2).to(watch(nB).ports()[2]) == true );
CHECK (is_linked(nM).port(2).to(watch(nM).ports()[2]) == false); // a nonsensical check, nodes are never connected to themselves
CHECK (is_linked(nM).port(0).to(nA).atPort(0) == true );
CHECK (is_linked(nM).port(0).to(nA).atPort(1) == false);
CHECK (is_linked(nM).port(0).to(nB).atPort(0) == true );
CHECK (is_linked(nM).port(0).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(0).to(nB).atPort(2) == false);
CHECK (is_linked(nM).port(2).to(nA).atPort(0) == false);
CHECK (is_linked(nM).port(2).to(nA).atPort(1) == true );
CHECK (is_linked(nM).port(2).to(nB).atPort(0) == false);
CHECK (is_linked(nM).port(2).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(2).to(nB).atPort(2) == true );
CHECK (is_linked(nM).port(2).to(nM).atPort(2) == false);
CHECK (is_linked(nM).port(0).toLead(0).atPort(0) == true );
CHECK (is_linked(nM).port(0).toLead(0).atPort(1) == false);
CHECK (is_linked(nM).port(0).toLead(1).atPort(0) == true );
CHECK (is_linked(nM).port(0).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(0).toLead(1).atPort(2) == false);
CHECK (is_linked(nM).port(2).toLead(0).atPort(0) == false);
CHECK (is_linked(nM).port(2).toLead(0).atPort(1) == true );
CHECK (is_linked(nM).port(2).toLead(1).atPort(0) == false);
CHECK (is_linked(nM).port(2).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(2).toLead(1).atPort(2) == true );
// additionally also qualify the «source slot«
// at which the connection is used as input for the processing-function
CHECK (is_linked(nM).port(0).asSrc(0).to(nA) == true ); // Node-nM, Port-0 uses as source-slot-0 a connection to Node-nA
CHECK (is_linked(nM).port(0).asSrc(1).to(nA) == false );
CHECK (is_linked(nM).port(0).asSrc(0).to(nB) == false );
CHECK (is_linked(nM).port(0).asSrc(1).to(nB) == true );
CHECK (is_linked(nM).port(2).asSrc(0).to(nA) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(nA) == false );
CHECK (is_linked(nM).port(2).asSrc(0).to(nB) == false );
CHECK (is_linked(nM).port(2).asSrc(1).to(nB) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(nM) == false ); // never connected to itself
CHECK (is_linked(nM).port(0).asSrc(0).toLead(0) == true ); // Lead-#0 is Node-nA
CHECK (is_linked(nM).port(0).asSrc(1).toLead(0) == false );
CHECK (is_linked(nM).port(0).asSrc(0).toLead(1) == false );
CHECK (is_linked(nM).port(0).asSrc(1).toLead(1) == true );
CHECK (is_linked(nM).port(2).asSrc(0).toLead(0) == true );
CHECK (is_linked(nM).port(2).asSrc(1).toLead(0) == false );
CHECK (is_linked(nM).port(2).asSrc(0).toLead(1) == false );
CHECK (is_linked(nM).port(2).asSrc(1).toLead(1) == true );
// Again detailed port-to-port connections, this time limited by «source slot»
CHECK (is_linked(nM).port(0).asSrc(0).to(watch(nA).ports()[0]) == true ); // Node-nA, Port-0 connects as src-#0 to node-nA at Port-0
CHECK (is_linked(nM).port(0).asSrc(0).to(watch(nA).ports()[1]) == false); // ...and can thus not be connected to any other Port there
CHECK (is_linked(nM).port(0).asSrc(1).to(watch(nA).ports()[0]) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(watch(nA).ports()[1]) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(watch(nB).ports()[0]) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(watch(nB).ports()[2]) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(watch(nB).ports()[0]) == true );
CHECK (is_linked(nM).port(0).asSrc(1).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(watch(nB).ports()[2]) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(watch(nA).ports()[0]) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(watch(nA).ports()[1]) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nA).ports()[0]) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nA).ports()[1]) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(watch(nB).ports()[0]) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(watch(nB).ports()[2]) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nB).ports()[0]) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nB).ports()[1]) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nB).ports()[2]) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(watch(nM).ports()[2]) == false); // never connected to itself
CHECK (is_linked(nM).port(0).asSrc(0).to(nA).atPort(0) == true );
CHECK (is_linked(nM).port(0).asSrc(0).to(nA).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(nA).atPort(0) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(nA).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(nB).atPort(0) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(0).to(nB).atPort(2) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(nB).atPort(0) == true );
CHECK (is_linked(nM).port(0).asSrc(1).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(1).to(nB).atPort(2) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(nA).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(nA).atPort(1) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(nA).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(nA).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(nB).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(0).to(nB).atPort(2) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(nB).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(nB).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(1).to(nB).atPort(2) == true );
CHECK (is_linked(nM).port(2).asSrc(1).to(nM).atPort(2) == false);
CHECK (is_linked(nM).port(0).asSrc(0).toLead(0).atPort(0) == true );
CHECK (is_linked(nM).port(0).asSrc(0).toLead(0).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(1).toLead(0).atPort(0) == false);
CHECK (is_linked(nM).port(0).asSrc(1).toLead(0).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(0).toLead(1).atPort(0) == false);
CHECK (is_linked(nM).port(0).asSrc(0).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(0).toLead(1).atPort(2) == false);
CHECK (is_linked(nM).port(0).asSrc(1).toLead(1).atPort(0) == true );
CHECK (is_linked(nM).port(0).asSrc(1).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(0).asSrc(1).toLead(1).atPort(2) == false);
CHECK (is_linked(nM).port(2).asSrc(0).toLead(0).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(0).toLead(0).atPort(1) == true );
CHECK (is_linked(nM).port(2).asSrc(1).toLead(0).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(1).toLead(0).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(0).toLead(1).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(0).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(0).toLead(1).atPort(2) == false);
CHECK (is_linked(nM).port(2).asSrc(1).toLead(1).atPort(0) == false);
CHECK (is_linked(nM).port(2).asSrc(1).toLead(1).atPort(1) == false);
CHECK (is_linked(nM).port(2).asSrc(1).toLead(1).atPort(2) == true );
// Some fallback-cases tested when given an incomplete chain:
// Specifying only a Port an source-slot just checks for valid index
CHECK (is_linked(nM).port(0).asSrc(0) == true );
CHECK (is_linked(nM).port(0).asSrc(1) == true );
CHECK (is_linked(nM).port(0).asSrc(2) == false); // has only 2 source-slots
CHECK (is_linked(nA).port(0).asSrc(0) == false); // node-nA is a source-node and thus has no source-slot at all
// A port allone is checked for any incoming connections
CHECK (is_linked(nM).port(0) == true );
CHECK (is_linked(nM).port(1) == true );
CHECK (is_linked(nM).port(2) == true );
CHECK (is_linked(nM).port(3) == false); // node-nM has only 3 ports, i.e. index [0...2]
CHECK (is_linked(nA).port(0) == false); // node-nA is a source node and thus no port can have an incoming connection
CHECK (is_linked(nB).port(0) == false); // same for node-nB
}
};
/** Register this test class... */
LAUNCHER (NodeMeta_test, "unit node");
}}} // namespace steam::engine::test