LUMIERA.clone/src/proc/play/play-service.cpp

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/*
PlayService - interface: render- and playback control
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/play/play-service.hpp"
#include "lib/singleton.hpp"
#include <string>
//#include <memory>
//#include <tr1/functional>
//#include <boost/scoped_ptr.hpp>
namespace lumiera {
Play::~Play() { } // emit VTables here...
}//(End) namespace lumiera
namespace proc {
namespace play {
//using std::string;
//using lumiera::Subsys;
//using std::auto_ptr;
//using boost::scoped_ptr;
//using std::tr1::bind;
namespace { // hidden local details of the service implementation....
/* ================== define an lumieraorg_DummyPlayer instance ======================= */
} // (End) hidden service impl details
using lumiera::Play;
/** bring up the global render- and playback service.
* This service allows to create individual PlayProcess instances
* to \em perform a timeline or similar model object, creating
* rendered data for output. Client code is assumed to access
* this service through the lumiera::Play facade.
*/
PlayService::PlayService() /////TODO Subsys::SigTerm terminationHandle);
: facadeAccess_(*this, "Player")
{ }
/**
* @note this is the core operation of the play and render service
*
* Invoking this function investigates the given exit nodes of the
* render nodes network and retrieves actual output destinations
* through the given OutputManager. The goal is to configure an
* PlayProcess, based on the renderengine and the collection of
* OutputSlot instances retrieved for each of the given exit nodes.
* Running this PlayProcess will activate the render engine to deliver
* calculated media data to the outputs.
*/
Play::Controller
PlayService::connect(ModelPorts dataGenerators, Output outputDestinations)
{
UNIMPLEMENTED ("build a PlayProcess");
}
}} // namespace proc::play