LUMIERA.clone/tests/core/steam/control/handling-pattern-basics-test.cpp

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/*
HandlingPatternBasics(Test) - verify elementary operation of a command handling pattern
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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* *****************************************************************/
/** @file handling-pattern-basics-test.cpp
** unit test \ref HandlingPatternBasics_test
*/
#include "lib/test/run.hpp"
#include "steam/control/command.hpp"
#include "steam/control/command-impl.hpp"
#include "steam/control/command-registry.hpp"
#include "steam/control/argument-erasure.hpp"
#include "steam/control/handling-pattern.hpp"
#include "lib/test/event-log.hpp"
#include "steam/control/test-dummy-commands.hpp"
namespace steam {
namespace control{
namespace test {
using std::function;
namespace { // test fixture...
string TEST_CMD = "test.command1.handling";
HandlingPattern::ID TEST_PATTERN = HandlingPattern::DUMMY;
class CustomHandler
: public HandlingPattern
{
mutable
lib::test::EventLog log_{"custom command handler"};
/* ==== HandlingPattern - Interface ==== */
void
performExec (CommandImpl& command) const override
{
log_.call (TEST_CMD, "exec");
command.invokeCapture();
command.invokeOperation();
}
void
performUndo (CommandImpl& command) const override
{
log_.call (TEST_CMD, "undo");
command.invokeUndo();
}
bool
isValid() const override
{
return true;
}
public:
bool
invokedExec()
{
return log_.verifyCall("exec").on(TEST_CMD);
}
bool
invokedUndo()
{
return log_.verifyCall("undo").on(TEST_CMD)
.afterCall("exec");
}
};
}//(End) test fixture
typedef shared_ptr<CommandImpl> PCommandImpl;
typedef HandlingPattern const& HaPatt;
/******************************************************************************//**
* @test operate and verify a simple dummy command handling pattern.
* @note this test covers mainly the behaviour of a handling pattern as a concept,
* not so much the behaviour of the (standard) handling pattern implementations.
*
* @see HandlingPattern
* @see BasicHandlingPattern
* @see command.hpp
* @see command-basic-test.cpp
*/
class HandlingPatternBasics_test : public Test
{
uint cnt_inst;
virtual void
run (Arg)
{
seedRand();
CommandRegistry& registry = CommandRegistry::instance();
CHECK (&registry);
cnt_inst = registry.instance_count();
{
PCommandImpl pCom = buildTestCommand(registry);
checkExec (pCom);
checkUndo (pCom);
useCustomHandler (pCom);
}
CHECK (cnt_inst == registry.instance_count());
}
/** create a command implementation frame usable for tests.
* This simulates what normally happens within a CommandDef.
* The created CommandImpl isn't registered, and thus will
* just go away when the smart-ptr leaves scope.
*/
PCommandImpl
buildTestCommand (CommandRegistry& registry)
{
typedef void Sig_oper(int);
typedef long Sig_capt(int);
typedef void Sig_undo(int,long);
function<Sig_oper> o_Fun (command1::operate);
function<Sig_capt> c_Fun (command1::capture);
function<Sig_undo> u_Fun (command1::undoIt);
CHECK (o_Fun && c_Fun && u_Fun);
// when the CommandDef is complete, it issues the
// allocation call to the registry behind the scenes....
PCommandImpl pImpl = registry.newCommandImpl(o_Fun,c_Fun,u_Fun);
CHECK (pImpl);
CHECK (*pImpl);
return pImpl;
}
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/** @test verify the Handling pattern API: execute a command */
void
checkExec (PCommandImpl com)
{
CHECK (com);
CHECK (not com->canExec());
using ArgTuple = std::tuple<int>;
const int ARGR{1 + rani (1000)};
ArgTuple argTup{ARGR};
TypedArguments<ArgTuple> arg{argTup};
com->setArguments(arg);
CHECK (com->canExec());
CHECK (!com->canUndo());
command1::check_ = 0;
HaPatt patt = HandlingPattern::get(TEST_PATTERN);
ExecResult res = patt.exec (*com, TEST_CMD);
CHECK (res);
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CHECK (ARGR == command1::check_);
CHECK (com->canUndo());
}
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/** @test verify the Handling pattern API: undo a command */
void
checkUndo (PCommandImpl com)
{
CHECK (com);
CHECK (com->canExec());
CHECK (com->canUndo());
CHECK (command1::check_ > 0);
HaPatt ePatt = HandlingPattern::get(TEST_PATTERN);
ExecResult res = ePatt.undo (*com, TEST_CMD);
CHECK (res);
CHECK (command1::check_ == 0);
}
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/** @test use custom implementation of the HandlingPattern interface,
* rigged to verify the functions are actually invoked.
*/
void
useCustomHandler (PCommandImpl com)
{
CustomHandler specialHandler;
CHECK (com->canExec());
CHECK (not specialHandler.invokedExec());
specialHandler.exec (*com, TEST_CMD);
CHECK ( specialHandler.invokedExec());
CHECK (not specialHandler.invokedUndo());
specialHandler.undo (*com, TEST_CMD);
CHECK ( specialHandler.invokedExec());
}
};
/** Register this test class... */
LAUNCHER (HandlingPatternBasics_test, "function controller");
}}} // namespace steam::control::test