<p>Primary Interface for all editing tasks.<br/>The session contains defaults, all the assets being edited, and a set of EDL with the individual MObjects to be manipulated and rendered.<br/></p><p>Declaration :</p><ul><li>C++ : class Session </li></ul><p>Directly inherited by : <ahref="class128005.html#refclass128005"><b>SessionImpl</b></a></p>
<table><tr><td><divclass="element">Operation <b>getFixture</b></div></td></tr></table><p>While the session can be comprised of several EDLs, <br/>there is only one Fixture, which represents the actual<br/>configuration of all Objects to be rendered<br/></p><p>Declaration :</p><ul><li>Uml : + getFixture() : Fixture&</li><li>C++ : public: Fixture& getFixture () </li></ul><aname="refrelation144773"></a>
<table><tr><td><divclass="element">Relation <b>current (<unidirectional association>)</b></div></td></tr></table><p>Standard access path to get at the current session via the Session Manager, which acts as a "PImpl" smart pointer<br/></p><p>Declaration :</p><ul><li>Uml : static, + current : <ahref="class139781.html#refclass139781"><b>SessManager</b></a>, multiplicity : 1</li><li>C++ : public: static <ahref="class139781.html#refclass139781"><b>SessManager</b></a>& current</li></ul><aname="refrelation150917"></a>