LUMIERA.clone/src/proc/asset/timeline.hpp

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/*
TIMELINE.hpp - independent top-level element of the Session
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file timeline.hpp
** Top level structural element within the session.
** Each Lumiera session may contain multiple top level timeline containers,
** which at the same time act as structural asset and as part of the public
** session API exposed to clients for discovering the session contents.
** Actually, Timelines are facade objects, delegating the implementation to
** the BindingMO, the Axis and the Sequences/Tracks.
**
** Contrary to usual habits in video/sound editing software, in Lumiera the
** tracks are \em not part of the timeline, but rather attached directly to
** the sequence container. To be usable, a timeline needs a binding to refer
** to such a sequence, but this sequence may be bound into multiple timelines
** or even virtual clips simultaneously.
**
** Like every structural asset, the creation of timelines happens automatically
** on referral; Timelines can be queried from the StructFactory, providing additional
** requested capabilities. Commonly clients will retrieve a given timeline by query
** on the name-ID of the timeline: \c Struct::create(Query<Timeline> ("id(theName)."))
** Additionally, the binding to a specific sequence may be established alongside:
** \c "timeline(theTimelineName),bindSequence(theTimelineName,sequenceID)."
**
** @see Session
** @see Sequence
** @see StructFactory
**
*/
#ifndef ASSET_TIMELINE_H
#define ASSET_TIMELINE_H
#include "proc/asset/struct.hpp"
//#include "proc/mobject/mobject.hpp"
//#include "proc/mobject/placement.hpp"
#include "proc/mobject/mobject-ref.hpp"
//#include "proc/mobject/session/binding.hpp" ////TODO avoidable??
//#include <vector>
//#include <string>
//using std::vector;
//using std::string;
namespace mobject {
namespace session {
class Binding;
}}
namespace asset {
typedef mobject::MORef<mobject::session::Binding> RBinding; ////TODO why defining this into namespace asset? shouldn't it go into mobject::session ??
/**
* TODO type comment
*/
class Timeline
: public Struct
{
public:
void detach() { TODO("Timeline-Session registration"); }
protected:
Timeline (const Asset::Ident& idi);
friend class StructFactoryImpl;
};
typedef P<Timeline> PTimeline;
///////////////////////////TODO currently just fleshing the API
} // namespace asset
#endif