LUMIERA.clone/src/proc/mobject/explicitplacement.hpp

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/*
EXPLICITPLACEMENT.hpp - special Placement yielding an absolute location (Time,Track) for a MObject
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_EXPLICITPLACEMENT_H
#define MOBJECT_EXPLICITPLACEMENT_H
#include "proc/mobject/placement.hpp"
namespace mobject
{
/**
* Special kind of Placement, where the location of the
* MObject has been nailed down to a fixed position.
* The Session allways contains one special EDL, which
* actually is a snapshot of all EDLs contents fixed
* and reduced to simple positions. This so called Fixture
* contains only ExplicitPlacement objects and is processed
* by the Builder to create the render engine node network.
*
* @see Placement#resolve factory method for deriving an ExplicitPlacement
*/
class ExplicitPlacement : public Placement<MObject>
{
public:
const Time time;
const Track track;
/** no need to resolve any further, as this ExplicitPlacement
* already \i is the result of a resolve()-call.
*/
virtual const
ExplicitPlacement resolve () const
{
return *this;
}
private:
ExplicitPlacement (Placement<MObject>& base, Time ti, Track tra)
: Placement(base),
time(ti), track(tra)
{ };
friend class session::LocatingPin;
};
} // namespace mobject
#endif