LUMIERA.clone/tests/core/proc/asset/create-asset-test.cpp

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/*
CreateAsset(Test) - constructing and registering Assets
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
#include "include/logging.h"
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/media.hpp"
#include "proc/asset/proc.hpp"
#include "proc/asset/asset-diagnostics.hpp"
#include "backend/media-access-mock.hpp"
#include "lib/test/depend-4test.hpp"
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using lib::test::Depend4Test;
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using util::isnil;
using std::string;
namespace proc {
namespace asset{
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namespace test {
/*******************************************************************//**
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* @test creating new Assets and registering them with the AssetManager.
* @see proc_interface::AssetManager#reg
*/
class CreateAsset_test : public Test
{
virtual void run(Arg arg)
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{
Depend4Test<backend::test::MediaAccessMock> within_this_scope;
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createMedia();
factoryVariants();
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if (!isnil (arg))
dumpAssetManager();
TRACE (asset_mem, "leaving CreateAsset_test::run()");
}
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////////////////////////////////////TICKET #589
typedef lib::P<Media> PM; /////TODO: transition to P<>
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/** @test Creating and automatically registering Asset instances.
* Re-Retrieving the newly created objects from AssetManager.
* Checking AssetManager access functions, esp. getting
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* different kinds of Assets by ID, querying with the
* wrong Category and querying unknown IDs.
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*/
void createMedia()
{
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Category cat(VIDEO,"bin1");
Asset::Ident key("test-1", cat, "ichthyo", 5);
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PM mm1 = asset::Media::create(key,"testfile.mov");
PM mm2 = asset::Media::create("test-1.mov", cat);
PM mm3 = asset::Media::create("test-2.mov", VIDEO);
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// Assets have been registered and can be retrieved by ID
AssetManager& aMang = AssetManager::instance();
PM registered; /////TODO: transition to P<>
registered = aMang.getAsset (mm1->getID());
CHECK (registered == mm1);
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registered = aMang.getAsset (mm2->getID());
CHECK (registered == mm2);
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registered = aMang.getAsset (mm3->getID());
CHECK (registered == mm3);
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registered = aMang.getAsset (mm1->getID());
CHECK (registered != mm2);
/*
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* TODO: switch back to original version
* once the transition to P<XX> is done...
*
CHECK (aMang.getAsset (mm1->getID()) == mm1);
CHECK (aMang.getAsset (mm2->getID()) == mm2);
CHECK (aMang.getAsset (mm3->getID()) == mm3);
CHECK (aMang.getAsset (mm1->getID()) != mm2);
*/
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PAsset aa1 = aMang.getAsset (ID<Asset>(mm1->getID())); // note we get an Asset ref
CHECK (aa1 == mm1);
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PM mX1 = aMang.getAsset (mm1->getID()); // ..and now we get a Media ref
CHECK (mX1 == mm1);
CHECK (mX1 == aa1);
CHECK (aMang.known (mm1->getID()));
CHECK (aMang.known (mm2->getID()));
CHECK (aMang.known (mm3->getID()));
CHECK ( !aMang.known (mm3->getID(), Category(AUDIO))); // not found within AUDIO-Category
try
{ // can't be found if specifying wrong Asset kind....
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aMang.getAsset (ID<asset::Proc>(mm1->getID()));
NOTREACHED();
}
catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_WRONG_ASSET_KIND);}
try
{ // try accessing nonexistent ID
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aMang.getAsset (ID<Asset> (1234567890));
NOTREACHED();
}
catch (lumiera::error::Invalid& xxx) {CHECK (xxx.getID()==LUMIERA_ERROR_UNKNOWN_ASSET_ID);}
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lumiera_error (); // reset errorflag
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// checking the Ident-Fields
CHECK (mm1->ident.name == "test-1");
CHECK (mm2->ident.name == "test-1");
CHECK (mm3->ident.name == "test-2");
CHECK (cat == Category (VIDEO,"bin1"));
CHECK (mm1->ident.category == Category (VIDEO,"bin1"));
CHECK (mm2->ident.category == Category (VIDEO,"bin1"));
CHECK (mm3->ident.category == Category (VIDEO ));
CHECK (mm1->ident.org == "ichthyo");
CHECK (mm2->ident.org == "lumi");
CHECK (mm3->ident.org == "lumi");
CHECK (mm1->ident.version == 5);
CHECK (mm2->ident.version == 1);
CHECK (mm3->ident.version == 1);
CHECK (mm1->getFilename() == "testfile.mov");
CHECK (mm2->getFilename() == "test-1.mov");
CHECK (mm3->getFilename() == "test-2.mov");
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TRACE (asset_mem, "leaving test method scope");
}
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/** @test different variants of calling the MediaFactory,
* with focus on the behaviour of the basic Asset
* creation machinery. Covers filling out Asset's
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* datafields, amending missing pieces of information.
*/
void factoryVariants()
{
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PM candi;
Asset::Ident key1("test-1", Category(AUDIO), "ichthyo", 5);
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candi = asset::Media::create(key1);
CHECK ( checkProperties (candi, key1, ""));
candi = asset::Media::create(key1, string("test-1.wav"));
CHECK ( checkProperties (candi, key1, "test-1.wav"));
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Asset::Ident key2("", Category(AUDIO), "ichthyo", 5);
candi = asset::Media::create(key2, string("test-2.wav"));
CHECK ( checkProperties (candi, key2, "test-2.wav"));
CHECK (key2.name == "test-2"); // name filled in automatically
candi = asset::Media::create(string("test-3.wav"), Category(AUDIO));
CHECK ( checkProperties (candi, Asset::Ident("test-3", Category(AUDIO), "lumi", 1)
, "test-3.wav"));
candi = asset::Media::create("some/path/test-4.wav", Category(AUDIO));
CHECK ( checkProperties (candi, Asset::Ident("test-4", Category(AUDIO), "lumi", 1)
, "some/path/test-4.wav"));
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candi = asset::Media::create("", Category(AUDIO,"sub/bin"));
CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO,"sub/bin"), "lumi", 1)
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, ""));
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candi = asset::Media::create("", AUDIO);
CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO), "lumi", 1)
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, ""));
}
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bool checkProperties (PM object, Asset::Ident identity, string filename)
{
return identity == object->ident
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&& filename == object->getFilename();
}
};
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/** Register this test class... */
LAUNCHER (CreateAsset_test, "unit asset");
}}} // namespace proc::asset::test