LUMIERA.clone/src/proc/engine/nodefactory.cpp

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/*
NodeFactory - Interface for creating processing nodes of various kinds
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
#include "proc/engine/nodefactory.hpp"
#include "proc/mobject/session/effect.hpp"
#include "lib/allocation-cluster.hpp"
#include "proc/engine/nodewiring.hpp"
namespace proc {
namespace engine {
namespace { // Details of node fabrication
////////////////////////////////////////////////TODO: still needed?
} // (END) Details of node fabrication
using mobject::Placement;
using mobject::session::Effect;
/** create a processing node able to render an effect */
PNode
NodeFactory::operator() (Placement<Effect> const& effect, WiringSituation& intendedWiring)
{
intendedWiring.resolveProcessor(effect->getProcAsset());
WiringDescriptor& wiring = wiringFac_(intendedWiring);
ProcNode& newNode = alloc_.create<ProcNode> (wiring);
ENSURE (newNode.isValid());
return &newNode;
}
}} // namespace engine