LUMIERA.clone/src/proc/engine/dispatcher.hpp

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/*
DISPATCHER.hpp - translating calculation streams into frame jobs
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROC_ENGINE_DISPATCHER_H
#define PROC_ENGINE_DISPATCHER_H
#include "proc/common.hpp"
//#include "proc/state.hpp"
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#include "proc/mobject/model-port.hpp"
#include "proc/engine/time-anchor.hpp"
#include "proc/engine/frame-coord.hpp"
#include "proc/engine/job-ticket.hpp"
#include "proc/engine/job-planning.hpp"
#include "lib/time/timevalue.hpp"
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#include <boost/noncopyable.hpp>
#include <tr1/functional>
namespace proc {
namespace engine {
using std::tr1::function;
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using mobject::ModelPort;
using lib::time::TimeSpan;
using lib::time::FSecs;
using lib::time::Time;
//
// class ExitNode;
/**
* @todo 11/11 extremely fuzzy at the moment
*/
class Dispatcher
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: boost::noncopyable
{
struct JobBuilder
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{
Dispatcher& dispatcher_;
ModelPort modelPort_;
uint channel_;
/////TODO need storage for the continuation
FrameCoord relativeFrameLocation (TimeAnchor refPoint, uint frameCountOffset);
JobBuilder& establishNextJobs (TimeAnchor refPoint);
JobBuilder& prepareContinuation (function<void(TimeAnchor)> delayedAction);
operator JobPlanningSequence()
{
UNIMPLEMENTED ("how to represent the closure for defining and scheduling jobs");
////////TODO: use a closure based on FrameCoord plus a back-reference to the Dispatcher.
//////////// Thus actually we need a *generator* for a sequence of FrameCoord
//////////// This generator is then wrapped up into an evaluation-Monad (IterExplorer)
}
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};
public:
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virtual ~Dispatcher(); ///< this is an interface
JobBuilder onCalcStream (ModelPort modelPort, uint channel);
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JobTicket& accessJobTicket (FrameCoord const&);
protected:
virtual FrameCoord locateRelative (FrameCoord, uint frameCountOffset) =0;
virtual FrameCoord locateRelative (TimeAnchor, uint frameCountOffset) =0;
};
}} // namespace proc::engine
#endif