LUMIERA.clone/tests/library/sync-locking-test.cpp

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/*
SyncLocking(Test) - check the monitor object based locking
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "lib/error.hpp"
#include "lib/sync.hpp"
#include "backend/thread-wrapper.hpp"
#include <iostream>
#include <tr1/functional>
using std::tr1::bind;
using std::cout;
using test::Test;
namespace lib {
namespace test{
namespace { // private test classes and data...
const uint NUM_COUNTERS = 20; ///< number of independent counters to increment in parallel
const uint NUM_THREADS = 10; ///< number of threads trying to increment these counters
const uint MAX_PAUSE = 10000; ///< maximum delay implemented as empty counting loop
const uint MAX_SUM = 1000; ///< trigger when to finish incrementing
const uint MAX_INC = 10; ///< maximum increment on each step
class Victim
: public Sync<RecursiveLock_NoWait>
{
volatile uint cnt_[NUM_COUNTERS];
volatile uint step_; ///< @note stored as instance variable
void
pause ()
{
Lock guard (this); // note recursive lock
for ( uint i=0, lim=(rand() % MAX_PAUSE); i<lim; ++i)
;
}
void
incrementAll ()
{
for (uint i=0; i<NUM_COUNTERS; ++i)
{
pause();
cnt_[i] += step_;
}
}
public:
Victim ()
{
for (uint i=0; i<NUM_COUNTERS; ++i)
cnt_[i] = 0;
}
void
inc (uint newStep)
{
Lock guard (this);
step_ = newStep;
incrementAll();
}
bool
belowLimit ()
{
Lock guard (this);
return cnt_[0] < MAX_SUM;
}
bool
checkAllEqual ()
{
for (uint i=1; i<NUM_COUNTERS; ++i)
if (cnt_[i-1] != cnt_[i])
return false;
return true;
}
void
report ()
{
for (uint i=0; i<NUM_COUNTERS; ++i)
cout << "Counter-#" << i << " = " << cnt_[i] << "\n";
}
}
ourVictim;
/**
* A Thread trying to increment all victim counters in sync...
*/
class HavocThread
{
backend::ThreadJoinable thread_;
void
doIt ()
{
while (ourVictim.belowLimit())
ourVictim.inc (rand() % MAX_INC);
}
public:
HavocThread ()
: thread_("HavocThread"
, bind (&HavocThread::doIt, this)
)
{
CHECK (thread_);
}
~HavocThread ()
{
if (thread_)
thread_.join();
}
};
} // (End) test classes and data....
/******************************************************************//**
* @test create multiple threads, all concurrently trying to increment
* a number of counters with random steps and random pauses. Without
* locking, the likely result will be differing counters.
* But because the class Victim uses an object level monitor to
* guard the mutations, the state should remain consistent.
*
* @see SyncWaiting_test condition based wait/notify
* @see SyncClasslock_test locking a type, not an instance
* @see sync.hpp
*/
class SyncLocking_test : public Test
{
virtual void
run (Arg)
{
CHECK (ourVictim.checkAllEqual());
{
HavocThread threads[NUM_THREADS] SIDEEFFECT;
}
// all finished and joined here...
if (!ourVictim.checkAllEqual())
{
cout << "Thread locking is broken; internal state got messed up\n"
"NOTE: all counters should be equal and >=" << MAX_SUM << "\n";
ourVictim.report();
}
}
};
/** Register this test class... */
LAUNCHER (SyncLocking_test, "unit common");
}} // namespace lib::test