LUMIERA.clone/tests/components/proc/control/command-basic-test.cpp

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/*
CommandBasic(Test) - checking simple ProcDispatcher command definition and execution
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
//#include "proc/asset/media.hpp"
//#include "proc/mobject/session.hpp"
//#include "proc/mobject/session/edl.hpp"
//#include "proc/mobject/session/testclip.hpp"
//#include "proc/mobject/test-dummy-mobject.hpp"
#include "lib/p.hpp"
//#include "proc/mobject/placement.hpp"
//#include "proc/mobject/placement-index.hpp"
//#include "proc/mobject/explicitplacement.hpp"
#include "proc/control/command-def.hpp"
#include "lib/lumitime.hpp"
//#include "lib/util.hpp"
#include "lib/meta/typelist.hpp"
#include "lib/meta/typelistutil.hpp"
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#include "lib/meta/generator.hpp"
#include <tr1/functional>
//#include <boost/format.hpp>
#include <iostream>
#include <string>
using std::tr1::bind;
//using std::tr1::placeholders::_1;
//using std::tr1::placeholders::_2;
using std::tr1::function;
//using boost::format;
using lumiera::Time;
//using util::contains;
using std::string;
using std::cout;
using std::endl;
namespace lumiera {
namespace typelist{
////////////////////////////////////////////TODO braindump
template< typename SIG>
struct FunctionSignature;
template< typename RET>
struct FunctionSignature< function<RET(void)> >
{
typedef RET Ret;
typedef Types<> Args;
};
template< typename RET
, typename A1
>
struct FunctionSignature< function<RET(A1)> >
{
typedef RET Ret;
typedef Types<A1> Args;
};
template< typename RET
, typename A1
, typename A2
>
struct FunctionSignature< function<RET(A1,A2)> >
{
typedef RET Ret;
typedef Types<A1,A2> Args;
};
template< typename RET
, typename A1
, typename A2
, typename A3
>
struct FunctionSignature< function<RET(A1,A2,A3)> >
{
typedef RET Ret;
typedef Types<A1,A2,A3> Args;
};
template< typename RET
, typename A1
, typename A2
, typename A3
, typename A4
>
struct FunctionSignature< function<RET(A1,A2,A3,A4)> >
{
typedef RET Ret;
typedef Types<A1,A2,A3,A4> Args;
};
template< typename RET
, typename A1
, typename A2
, typename A3
, typename A4
, typename A5
>
struct FunctionSignature< function<RET(A1,A2,A3,A4,A5)> >
{
typedef RET Ret;
typedef Types<A1,A2,A3,A4,A5> Args;
};
template<typename RET, typename LI>
struct FunctionTypedef;
template< typename RET>
struct FunctionTypedef<RET, Types<> >
{
typedef function<RET(void)> Func;
typedef RET Sig();
};
template< typename RET
, typename A1
>
struct FunctionTypedef<RET, Types<A1> >
{
typedef function<RET(A1)> Func;
typedef RET Sig(A1);
};
template< typename RET
, typename A1
, typename A2
>
struct FunctionTypedef<RET, Types<A1,A2> >
{
typedef function<RET(A1,A2)> Func;
typedef RET Sig(A1,A2);
};
template< typename RET
, typename A1
, typename A2
, typename A3
>
struct FunctionTypedef<RET, Types<A1,A2,A3> >
{
typedef function<RET(A1,A2,A3)> Func;
typedef RET Sig(A1,A2,A3);
};
template< typename RET
, typename A1
, typename A2
, typename A3
, typename A4
>
struct FunctionTypedef<RET, Types<A1,A2,A3,A4> >
{
typedef function<RET(A1,A2,A3,A4)> Func;
typedef RET Sig(A1,A2,A3,A4);
};
template< typename RET
, typename A1
, typename A2
, typename A3
, typename A4
, typename A5
>
struct FunctionTypedef<RET, Types<A1,A2,A3,A4,A5> >
{
typedef function<RET(A1,A2,A3,A4,A5)> Func;
typedef RET Sig(A1,A2,A3,A4,A5);
};
/////////////////////////very basic facility: Typed tuples
template<class T, class TYPES>
struct Prepend;
template< typename A1
, typename A2
, typename A3
, typename A4
, typename A5
, typename IGN
>
struct Prepend<A1, Types<A2,A3,A4,A5,IGN> >
{
typedef Types<A1,A2,A3,A4,A5> Tuple;
};
template<class TYPES>
struct Tuple;
template<>
struct Tuple<NullType>
{
typedef NullType HeadType;
typedef Types<> TailType;
typedef Types<> Type;
typedef NullType ArgList_;
typedef Tuple<Type> ThisTuple;
typedef Tuple<NullType> Tail;
};
template<class TY, class TYPES>
struct Tuple<Node<TY,TYPES> >
: Tuple<TYPES>
{
typedef TY HeadType;
typedef typename Tuple<TYPES>::Type TailType;
typedef typename Prepend<TY,Tail>::Tuple Type;
typedef typename Node<TY,TYPES> ArgList_;
typedef Tuple<Type> ThisTuple;
typedef Tuple<TYPES> Tail;
Tuple ( TY a1 =TY()
, Tail tail =Tail()
)
: Tuple<TYPES> (tail.getHead(), tail.getTail()),
val_(a1)
{ }
TY & getHead() { return val_; }
Tail& getTail() { return static_cast<Tail&> (*this); }
private:
T1 val_;
};
template< typename T1
, typename T2 =NullType
, typename T3 =NullType
, typename T4 =NullType
, typename T5 =NullType
>
struct Tuple<Types<T1,T2,T3,T4,T5> >
: Tuple<typename Types<T1,T2,T3,T4,T5>::List>
{
typedef T1 HeadType;
typedef Types<T2,T3,T4,T5,NullType> TailType;
typedef Types<T1,T2,T3,T4,T5> Type;
typedef typename Type::List ArgList_;
typedef Tuple<Type> ThisTuple;
typedef Tuple<TailType> Tail;
Tuple ( T1 a1 =T1()
, T2 a2 =T2()
, T3 a3 =T3()
, T4 a4 =T4()
, T5 a5 =T5()
)
: Tuple<ArgList_>(a1,makeTuple(a2,a3,a4,a5))
{ }
using ArgList_::getHead;
using ArgList_::getTail;
template<uint i> struct Shifted { typedef typename Tail::Shifted<i-1>::Type Tuple; };
template<> struct Shifted<0>{ typedef ThisTuple Tuple; };
template<uint i>
typename Shifted<i>::Tuple&
getShifted ()
{
typedef typename Shifted<i>::Tuple TailI;
return static_cast<TailI&> (*this);
}
template<uint i>
typename Shifted<i>::Tuple::HeadType&
getAt ()
{
return getShifted<i>().getHead();
}
};
/**
* Decorating a tuple type with auxiliary data access operations.
* This helper template builds up a subclass of the given BASE type
* (which is assumed to be a Tuple or at least need to be copy constructible
* from \c Tuple<TYPES> ). The purpose is to use the Tuple as storage, but
* to add a layer of access functions, which in turn might rely on the exact
* type of the individual elements within the Tuple. To achieve this, for each
* type within the Tuple, the BASE type is decorated with an instance of the
* template passed in as template template parameter _X_. Each of these
* decorating instances is provided with a member pointer to access "his"
* specific element within the underlying tuple.
*
* The decorating template _X_ need to take its own base class as template
* parameter. Typically, operations on _X_ will be defined in a recursive fashion,
* calling down into this templated base class. To support this, an instantiation
* of _X_ with the 0 member ptr is generated for detecting recursion end
* (built as innermost decorator, i.e. immediate subclass of BASE)
*/
template
< typename TYPES
, template<class TY,class B, TY B::*getter()> class _X_
, class BASE =Tuple<TYPES>
>
class BuildTupleAccessor
{
typedef typename Tuple<TYPES> Tuple;
typedef typename Tuple::TailType Tail;
typedef typename Tuple::HeadType Head;
typedef Head Tuple::*getElm();
typedef BuildTupleAccessor<Tail, _X_> NextBuilder;
typedef typename NextBuilder::Accessor NextAccessor;
Tuple<TYPES>& argData_;
public:
/** type of the product created by this template.
* Will be a subclass of BASE */
typedef _X_<Head, NextAccessor, &Tuple::getHead, > Accessor;
BuildTupleAccessor (Tuple<TYPES>& tup)
: argData_(tup)
{ }
operator Accessor() { return Accessor(argData_); }
};
template
< class BASE
, template<class,class> class _X_
>
class BuildTupleAccessor<Tuple<Types<> >, _X_>
{
typedef typename Tuple<Types<> > Tuple;
typedef NullType Tuple::*getElm();
public:
typedef _X_<NullType, BASE, 0> Accessor;
};
///////////////////////// creating functional closures
namespace tuple {
template<uint n>
struct Apply;
template<>
struct Apply<1>
{
template<class FUN, typename RET, class TUP>
static RET
invoke (FUN f, TUP & arg)
{
return f (arg.getAt<1>());
}
template<class FUN, typename RET, class TUP>
static RET
bind (FUN f, TUP & arg)
{
return std::tr1::bind (f, arg.getAt<1>());
}
};
template<>
struct Apply<2>
{
template<class FUN, typename RET, class TUP>
static RET
invoke (FUN f, TUP & arg)
{
return f ( arg.getAt<1>()
, arg.getAt<2>()
);
}
template<class FUN, typename RET, class TUP>
static RET
bind (FUN f, TUP & arg)
{
return std::tr1::bind (f, arg.getAt<1>()
, arg.getAt<2>()
);
}
};
} // (END) sub-namespace
template<typename SIG>
class TupleApplicator
{
typedef typename FunctionSignature< function<SIG> >::Args Args;
typedef typename FunctionSignature< function<SIG> >::Ret Ret;
enum { ARG_CNT = count<Args::List>::value };
using tuple::Apply;
/** storing a ref to the parameter tuple */
Tuple<Args>& params_;
public:
TupleApplicator (Tuple<Args>& args)
: params_(args)
{ }
function<SIG> bind (SIG& f) { return Apply<ARG_CNT>::bind (f, params_); }
function<SIG> bind (function<SIG> const& f) { return Apply<ARG_CNT>::bind (f, params_); }
Ret operator() (SIG& f) { return Apply<ARG_CNT>::invoke (f, params_); }
Ret operator() (function<SIG> const& f) { return Apply<ARG_CNT>::invoke (f, params_); }
};
/**
* Closing a function over its arguments.
* This is a small usage example or spin-off,
* having almost the same effect than invoking tr1::bind.
* The notable difference is that the function arguments for
* creating the closure are passed in as one compound tuple.
*/
template<typename SIG>
class FunctionClosure
{
typedef typename FunctionSignature< function<SIG> >::Args Args;
typedef typename FunctionSignature< function<SIG> >::Ret Ret;
function<Ret(void)> closure_;
public:
FunctionClosure (SIG& f, Tuple<Args>& arg)
: closure_(TupleApplicator<SIG>(arg).bind(f))
{ }
FunctionClosure (function<SIG> const& f, Tuple<Args>& arg)
: closure_(TupleApplicator<SIG>(arg).bind(f))
{ }
Ret operator() () { return closure_(); }
};
/*
template<typename TYPES>
struct BuildClosure
: InstantiateWithIndex<TYPES, Accessor, I>
{
};
*/
///////////////////////// additional typelist manipulators
template<class TYPES>
struct SplitLast;
template<>
struct SplitLast<NullType>
{
typedef NullType Type;
typedef NullType Prefix;
};
template<class TY>
struct SplitLast<Node<TY,NullType> >
{
typedef TY Type;
typedef NullType Prefix;
};
template<class TY, class TYPES>
struct SplitLast<Node<TY,TYPES> >
{
typedef typename SplitLast<TYPES>::Type Type;
typedef typename Append<TY, typename SplitLast<TYPES>::Prefix>::List Prefix;
};
}} // namespace lumiera::typelist
namespace control {
namespace test {
using lib::test::showSizeof;
// using session::test::TestClip;
using lumiera::P;
using lumiera::typelist::FunctionSignature;
using lumiera::typelist::FunctionTypedef;
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using lumiera::typelist::Types;
using lumiera::typelist::NullType;
using lumiera::typelist::Tuple;
using lumiera::typelist::Append;
using lumiera::typelist::SplitLast;
using lumiera::typelist::BuildTupleAccessor;
/**
* Type analysis helper template.
* Used for dissecting a given type signature to derive
* the related basic operation signature, the signature of a possible Undo-function
* and the signature necessary for capturing undo information. The implementation
* relies on re-binding an embedded type defining template, based on the actual
* case, as identified by the structure of the given parameter signature.
*/
template<typename SIG>
struct UndoSignature
{
private:
typedef typename FunctionSignature< function<SIG> >::Args Args;
typedef typename FunctionSignature< function<SIG> >::Ret Ret;
/** Case1: defining the Undo-Capture function */
template<typename RET, typename ARG>
struct Case
{
typedef RET Memento;
typedef typename Append<ARG, Memento>::List ExtendedArglist;
typedef typename Tuple<ExtendedArglist>::Type ExtendedArgs;
typedef typename FunctionTypedef<void, ARG>::Sig OperateSig;
typedef typename FunctionTypedef<Ret,ARG>::Sig CaptureSig;
typedef typename FunctionTypedef<void, ExtendedArgs>::Sig UndoOp_Sig;
};
/** Case2: defining the actual Undo function */
template<typename ARG>
struct Case<void,ARG>
{
typedef typename ARG::List Args;
typedef typename SplitLast<Args>::Type Memento;
typedef typename SplitLast<Args>::Prefix OperationArglist;
typedef typename Tuple<OperationArglist>::Type OperationArgs;
typedef typename FunctionTypedef<void, OperationArgs>::Sig OperateSig;
typedef typename FunctionTypedef<Ret,OperationArgs>::Sig CaptureSig;
typedef typename FunctionTypedef<void, ARG>::Sig UndoOp_Sig;
};
public:
typedef typename Case<Ret,Args>::CaptureSig CaptureSig;
typedef typename Case<Ret,Args>::UndoOp_Sig UndoOp_Sig;
typedef typename Case<Ret,Args>::OperateSig OperateSig;
typedef typename Case<Ret,Args>::Memento Memento;
};
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/** Interface */
class CmdClosure
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{
public:
virtual ~CmdClosure() {}
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};
template<typename TY, class BASE, TY BASE::*getElm()>
struct ParamAccessor
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{
};
template<class BASE>
struct ParamAccessor<NullType, BASE, 0>
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{
};
template<typename SIG>
class Closure
: public CmdClosure
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{
typedef typename FunctionSignature< function<SIG> >::Args Args;
// typedef typename FunctionSignature< function<SIG> >::Ret Ret;
typedef Tuple<Arg> ArgTuple;
typedef BuildTupleAccessor<Args,ParamAccessor> BuildAccessor;
typedef typename BuildAccessor::Accessor ParamStorageTuple;
ParamStorageTuple params_;
Closure (ArgTuple& args)
: params_(BuildAccessor(args))
{ }
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};
/**
* Helper class used solely for \em defining a Command-Object.
* This technique is known as "fluent API", see http://en.wikipedia.org/wiki/Fluent_interface
* The basic idea is for the user to create a disposable instance of this definition helper,
* only for calling a chain of definition functions, which internally build the actual Command object.
* Finally, the created Command object will be stored into a registry or handed over to the
* ProcDispatcher. To give an example:
* \code
* CommandDefinition ("test.command1")
* .operation (command1::operate) // provide the function to be executed as command
* .captureUndo (command1::capture) // provide the function capturing Undo state
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* .undoOperation (command1::undoIt) // provide the function which might undo the command
* .bind (obj, randVal) // bind to the actual command parameters
* .executeSync(); // convenience call, forwarding the Command to dispatch.
* \endcode
*
* @todo of course, this needs to be extracted into command-definition.hpp
*/
class CommDef
{
Symbol id_;
template<typename SIG, typename MEM>
struct UndoDefinition
{
typedef typename FunctionSignature< function<SIG> >::Args BasicArgs;
typedef typename FunctionTypedef<MEM,BasicArgs>::Sig UndoCaptureSig;
UndoDefinition (function<UndoCaptureSig>& undoCapOperation)
{
cout << showSizeof(undoCapOperation) << endl;
UNIMPLEMENTED ("re-fetch command definition and augment it with Functor for capturing Undo information");
}
template<typename SIG2>
UndoDefinition&
undoOperation (SIG2& how_to_Undo)
{
typedef typename UndoSignature<SIG2>::UndoOp_Sig UndoSig;
function<UndoSig> opera3 (how_to_Undo);
UNIMPLEMENTED ("store actual Undo-Functor into the command definition held by the enclosing UndoDefinition instance");
return *this;
}
};
/** type re-binding helper: create a suitable UndoDefinition type,
* based on the UndoSignature template instance given as parameter */
template<typename U_SIG>
struct BuildUndoDefType
{
typedef UndoDefinition<typename U_SIG::OperateSig, typename U_SIG::Memento> Type;
};
template<typename SIG>
struct BasicDefinition
{
BasicDefinition(function<SIG>& operation)
{
cout << showSizeof(operation) << endl;
UNIMPLEMENTED ("create new command object an store the operation functor");
}
template<typename SIG2>
typename BuildUndoDefType<UndoSignature<SIG2> >::Type
captureUndo (SIG2& how_to_capture_UndoState)
{
typedef typename UndoSignature<SIG2>::CaptureSig UndoCapSig;
typedef typename BuildUndoDefType<UndoSignature<SIG2> >::Type SpecificUndoDefinition;
function<UndoCapSig> opera2 (how_to_capture_UndoState);
return SpecificUndoDefinition (opera2);
}
};
public:
CommDef (Symbol cmdID)
: id_(cmdID)
{ }
template<typename SIG>
BasicDefinition<SIG>
operation (SIG& operation_to_define)
{
function<SIG> opera1 (operation_to_define);
return BasicDefinition<SIG>(opera1);
}
};
/////////////////////////////
/////////////////////////////
//////////////////////////// start of the actual Test....
/*
bind: opFunc(a,b,c) -> op(void)
curry(opFunc) (a) (b) (c)
pAppl(func, x) -> func2 (b, c)
return bind( recursion(), param)
*/
namespace command1 {
void
operate (P<Time> dummyObj, int randVal)
{
*dummyObj += Time(randVal);
}
Time
capture (P<Time> dummyObj, int)
{
return *dummyObj;
}
void
undoIt (P<Time> dummyObj, int, Time oldVal)
{
*dummyObj = oldVal;
}
}
////////////////////////////////////////////TODO braindump
/***************************************************************************
* @test basic usage of the Proc-Layer command dispatch system.
* Shows how to define a simple command inline and another
* simple command as dedicated class. Finally triggers
* execution of both commands and verifies the command
* action has been invoked.
*
* @todo currently rather a scrapbook for trying out first ideas on the command system !!!!!!!!!!!!!!!
*
* @see control::Command
* @see control::CommandDef
* @see mobject::ProcDispatcher
*/
class CommandBasic_test : public Test
{
virtual void
run (Arg)
{
/////////////////////////////////TODO
}
void
defineCommands ()
{
CommDef ("test.command1")
.operation (command1::operate)
.captureUndo (command1::capture)
.undoOperation (command1::undoIt)
// .bind (obj, randVal)
;
}
void
checkExecution ()
{
}
};
/** Register this test class... */
LAUNCHER (CommandBasic_test, "unit controller");
}} // namespace control::test