LUMIERA.clone/src/proc/mobject/session/scope.hpp

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/*
SCOPE.hpp - nested search scope for properties of placement
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_SCOPE_H
#define MOBJECT_SESSION_SCOPE_H
//#include "proc/mobject/mobject.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/mobject/placement-ref.hpp"
//#include "proc/mobject/session/query-resolver.hpp" ///////////TODO: really?
//#include "lib/iter-adapter.hpp"
#include "lib/error.hpp"
//#include "lib/singleton.hpp"
//#include <boost/operators.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <tr1/memory>
//#include <vector>
//#include <string>
//using std::vector;
//using std::string;
namespace mobject {
namespace session {
2010-09-26 06:01:40 +02:00
LUMIERA_ERROR_DECLARE (INVALID_SCOPE); ///< Placement scope invalid and not locatable within model
/**
* TODO type comment
* @note Scope is a passive entity,
* basically just wrapping up a Scope-top Placement.
* Contrast this to QueryFocus, which actively
* maintains the current focus location.
*/
class Scope
{
RefPlacement anchor_;
public:
Scope (PlacementMO const& constitutingPlacement);
Scope (); ///< unlocated NIL scope
Scope (Scope const&);
Scope& operator= (Scope const&);
static Scope const& containing (PlacementMO const& aPlacement); //////////////TODO really returning a const& here??
static Scope const& containing (RefPlacement const& refPlacement);
Scope const& getParent() const;
PlacementMO& getTop() const;
bool isValid() const;
bool isRoot() const;
friend bool operator== (Scope const&, Scope const&);
friend bool operator!= (Scope const&, Scope const&);
};
///////////////////////////TODO currently just fleshing the API
/** as scopes are constituted by a "scope top" element (placement)
* registered within the PlacementIndex of the current session,
* equality is defined in terms of this defining placement.
*/
inline bool
operator== (Scope const& scope1, Scope const& scope2)
{
return scope1.anchor_ == scope2.anchor_;
}
inline bool
operator!= (Scope const& scope1, Scope const& scope2)
{
return scope1.anchor_ != scope2.anchor_;
}
}} // namespace mobject::session
#endif