163 lines
4.2 KiB
C++
163 lines
4.2 KiB
C++
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/*
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OUTPUT-SLOT-CONNECTION.hpp - implementation API for concrete output slots
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file output-slot-connection.hpp
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** Interface for concrete output implementations to talk to the OutputSlot frontend.
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** The OutputSlot concept helps to decouple the render engine implementation from the details
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** of handling external output connections. For this to work, a concrete implementation of such
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** an external output needs to integrate with the generic OutputSlot frontend, as used by the
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** engine. This generic frontend uses a PImpl, pointing to a ConnectionState object, which embodies
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** the actual implementation. Moreover, this actual implementation is free to use specifically crafted
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** OutputSlot::Connection elements to handle the ongoing output for individual channels. The latter
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** thus becomes the central implementation side API for providing actual output capabilities.
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**
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** @see OutputSlotProtocol_test
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** @see diagnostic-output-slot.hpp ////TODO
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*/
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#ifndef PROC_PLAY_OUTPUT_SLOT_CONNECTION_H
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#define PROC_PLAY_OUTPUT_SLOT_CONNECTION_H
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#include "lib/error.hpp"
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#include "proc/play/output-slot.hpp"
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#include "lib/handle.hpp"
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//#include "lib/time/timevalue.hpp"
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//#include "proc/engine/buffer-provider.hpp"
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//#include "proc/play/timings.hpp"
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#include "lib/iter-source.hpp"
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#include "lib/iter-adapter-stl.hpp"
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//#include "lib/sync.hpp"
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#include <boost/noncopyable.hpp>
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#include <boost/scoped_ptr.hpp>
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//#include <string>
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//#include <vector>
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//#include <tr1/memory>
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namespace proc {
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namespace play {
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//using ::engine::BuffHandle;
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//using ::engine::BufferProvider;
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//using lib::time::Time;
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//using std::string;
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using lib::transform;
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using lib::iter_stl::eachElm;
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//using std::vector;
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//using std::tr1::shared_ptr;
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using boost::scoped_ptr;
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/** established output channel */
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class OutputSlot::Connection
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{
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public:
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virtual ~Connection();
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virtual void lock (FrameID) =0;
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virtual void transfer (FrameID) =0;
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virtual void pushout (FrameID) =0;
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};
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class OutputSlot::ConnectionState
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: public OutputSlot::Allocation
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, boost::noncopyable
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{
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public:
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virtual ~ConnectionState() { }
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};
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template<class CON>
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class ConnectionStateManager
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: public OutputSlot::ConnectionState
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, public vector<CON>
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{
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typedef OutputSlot::OpenedSinks OpenedSinks;
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/* == Allocation Interface == */
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OpenedSinks
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getOpenedSinks()
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{
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REQUIRE (this->isActive());
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return transform (eachElm(*this), connectOutputSink);
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}
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bool
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isActive()
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{
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return 0 < vector<CON>::size();
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}
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public:
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ConnectionStateManager()
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{
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UNIMPLEMENTED ("immediately build up the necessary number of connections");
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}
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virtual
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~ConnectionStateManager()
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{
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UNIMPLEMENTED ("shut down all connections");
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}
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virtual
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CON
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buildConnection() =0;
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private: // Implementation details
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DataSink
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connectOutputSink (CON& connection)
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{
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DataSink newSink;
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newSink.activate(&connection, shutdownConnection);
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return newSink;
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}
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void
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shutdownConnection (CON* toClose)
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{
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UNIMPLEMENTED ("how to mark a connection as closed");
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}
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};
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}} // namespace proc::play
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#endif
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