LUMIERA.clone/src/gui/display-service.hpp

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/*
DISPLAY-SERVICE.hpp - service providing access to a display for outputting frames
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file display-service.hpp
** A public service provided by the GUI, implementing the gui::GuiNotification facade interface.
** The purpose of this service is to push state update and notification of events from the lower
** layers into the Lumiera GUI. Typically, this happens asynchronously and triggered by events
** within the lower layers.
**
** This service is the implementation of a layer separation facade interface. Clients should use
** proc::play::DummyPlayer#facade to access this service. This header defines the interface used
** to \em provide this service, not to access it.
**
** @see gui::GuiFacade
** @see guifacade.cpp starting this service
*/
#ifndef GUI_DISPLAY_SERVICE_H
#define GUI_DISPLAY_SERVICE_H
#include "include/display-facade.h"
#include "common/instancehandle.hpp"
#include "lib/singleton-ref.hpp"
#include <sigc++/sigc++.h>
#include <boost/noncopyable.hpp>
#include <boost/scoped_ptr.hpp>
#include <string>
#include <vector>
namespace gui {
using std::string;
using std::vector;
using boost::scoped_ptr;
using lumiera::Display;
using Glib::Dispatcher;
typedef sigc::slot<void, void*> FrameDestination;
typedef sigc::signal<void, void*> FrameSignal;
/********************************************************************
* Actual implementation of a single displayer slot. Internally,
* it is connected via the Glib::Dispatcher for outputting frames
* to a viewer widget, which executes within the GTK event thread.
* @note must be created from the GTK event thread.
*/
class DisplayerSlot
: boost::noncopyable
{
Dispatcher dispatcher_;
FrameSignal hasFrame_;
LumieraDisplayFrame currBuffer_;
public:
DisplayerSlot (FrameDestination const&) ;
/* Implementation-level API to be used by DisplayService */
/** receive a frame to be displayed */
inline void put (LumieraDisplayFrame);
private:
/** internal: activated via Dispatcher
* and running in GTK main thread */
void displayCurrentFrame();
};
typedef vector<scoped_ptr<DisplayerSlot> > DisplayerTab;
/******************************************************
* Actual implementation of the DisplayService.
* Creating an instance of this class automatically
* registers the interface lumieraorg_Display with
* the Lumiera Interface/Plugin system and creates
* a forwarding proxy within the application core to
* route calls through this interface.
* \par
* In addition to the Display interface, this class
* implements an additional service for the GUI,
* allowing actually to set up display slots, which
* then can be handed out to client code in the
* course of the play process for outputting frames.
*/
class DisplayService
: boost::noncopyable
{
string error_;
DisplayerTab slots_;
/* === Interface Lifecycle === */
typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_Display, 0)
, lumiera::Display
> ServiceInstanceHandle;
lib::SingletonRef<DisplayService> implInstance_;
ServiceInstanceHandle serviceInstance_;
public:
DisplayService();
~DummyPlayerService() { } ///TODO
LumieraDisplaySlot setUp (FrameDestination const&);
};
void
DisplayerSlot::put(LumieraDisplayFrame newFrame)
{
if (newFrame != currBuffer_)
{
currBuffer_ = newFrame;
dispatcher_.emit();
}
else
{
TRACE (render, "frame dropped?");
}
}
} // namespace gui
#endif