LUMIERA.clone/src/proc/engine/engine-service-mock.hpp

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/*
ENGINE-SERVICE-MOCK.hpp - dummy render engine implementation for test/development
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file engine-service-mock.hpp
** Placeholder implementation of the render engine for test and diagnostics.
** This implementation can be used as a drop-in replacement of the real engine.
** Of course, it is lacking most of the functionality; it is just usable to detect
** and verify the actual engine setup and invocation that \em would happen.
**
** @todo 1/2012 until the real render engine is usable, this mock implementation
** will stand-in, allowing us to develop the other parts of the play/render subsystem.
**
** @see proc::engine::EngineService "the real thing"
** @see render-configurator.cpp (activating the mock or the real engine)
** @see DummyPlayConnection
** @see EngineInterface_test
** @see CalcStream_test
*/
#ifndef PROC_ENGINE_ENGINE_SERVICE_MOCK_H
#define PROC_ENGINE_ENGINE_SERVICE_MOCK_H
#include "lib/error.hpp"
//#include "include/dummy-player-facade.h"
//#include "include/display-facade.h"
#include "proc/engine/calc-stream.hpp"
#include "proc/mobject/model-port.hpp"
#include "proc/play/timings.hpp"
#include "proc/play/output-slot.hpp"
//#include "common/instancehandle.hpp"
//#include "lib/singleton-ref.hpp"
#include "proc/engine/engine-service.hpp"
#include "lib/scoped-ptrvect.hpp"
//
#include <boost/noncopyable.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <string>
namespace proc {
namespace node { class DummyTick; }
namespace engine{
// using std::string;
// using lumiera::Subsys;
// using lumiera::Display;
// using lumiera::DummyPlayer;
using mobject::ModelPort;
using proc::play::Timings;
typedef EngineService::Quality Quality;
/******************************************************
* A service to schedule series of calculations,
* delivering the rendered data into an external output
* sink in a timely fashion. Actually the CalculationStream
* instances provided through this (facade) interface are
* backed by jobs executed through the scheduler in the
* backend layer. The implementation of this service
* cares to create the right job entries in the correct
* order and to enqueue these into the scheduler.
*/
class EngineServiceMock
: public EngineService
{
lib::ScopedPtrVect<node::DummyTick> processors_;
public:
EngineServiceMock();
~EngineServiceMock() { }
CalcStreams
calculate(ModelPort mPort,
Timings nominalTimings,
OutputConnection& output,
Quality serviceQuality = EngineService::QoS_DEFAULT);
CalcStreams
calculateBackground(ModelPort mPort,
Timings nominalTimings,
Quality serviceQuality = EngineService::QoS_BACKGROUND);
protected:
};
}} // namespace proc::engine
#endif