LUMIERA.clone/src/proc/engine/calc-plan-continuation.hpp

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/*
CALC-PLAN-CONTINUATION.hpp - closure for planning a chunk of jobs
Copyright (C) Lumiera.org
2013, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROC_ENGINE_CALC_PLAN_CONTINUATION_H
#define PROC_ENGINE_CALC_PLAN_CONTINUATION_H
#include "proc/common.hpp"
#include "proc/mobject/model-port.hpp"
#include "proc/engine/time-anchor.hpp"
#include "proc/engine/frame-coord.hpp"
#include "proc/engine/job-ticket.hpp"
#include "proc/engine/dispatcher.hpp"
#include "proc/engine/job.hpp"
#include "proc/play/timings.hpp"
#include "lib/time/timevalue.hpp"
#include <boost/noncopyable.hpp>
//#include <tr1/functional>
namespace proc {
namespace engine {
// using std::tr1::function;
using mobject::ModelPort;
// using lib::time::TimeSpan;
// using lib::time::FSecs;
// using lib::time::Time;
/**
* Special job to perform the job planning.
* This closure extends the existing planning of frame jobs to add a chunk
* of additional future jobs. Included with this chunk will be a recursive
* self re-invocation to trigger planning of the next chunk. Overall, this
* planning process is determined and controlled by the CalcStream owning
* this closure.
*
* @todo 5/13 still WIP -- write type comment
*/
class CalcPlanContinuation
: public JobClosure
, boost::noncopyable
{
play::Timings const& timings_;
Dispatcher& dispatcher_;
const ModelPort modelPort_;
const uint channel_;
/* === JobClosure Interface === */
JobKind
getJobKind() const
{
return META_JOB;
}
bool
verify (Time nominalJobTime) const
{
UNIMPLEMENTED ("verify the planning coordinates");
return false;
}
void
invokeJobOperation (JobParameter parameter)
{
ASSERT (parameter.nominalTime == timings_.getFrameStartAt (parameter.invoKey.frameNumber));
this->performJobPlanningChunk (parameter.invoKey.frameNumber);
}
void
signalFailure (JobParameter parameter)
{
UNIMPLEMENTED ("what needs to be done when a planning continuation cant be invoked?");
}
public:
/**
* @todo
*/
CalcPlanContinuation(play::Timings const& timings
,Dispatcher& dispatcher
,ModelPort modelPort
,uint channel)
: timings_(timings)
, dispatcher_(dispatcher)
, modelPort_(modelPort)
, channel_(channel)
{ }
/** create the "start trigger job"
* Scheduling this job will effectively get a calculation stream
* into active processing, since it causes the first chunk of job planning
* plus the automated scheduling of follow-up planning jobs. The relation
* to real (wall clock) time will be established when the returned job
* is actually invoked
* @param startFrame where to begin rendering, relative to the nominal
* time grid implicitly related to the ModelPort to be pulled
*/
Job
prepareRenderPlanningFrom (int64_t startFrame)
{
InvocationInstanceID invoKey;
invoKey.frameNumber = startFrame;
Time nominalPlanningStartTime = timings_.getFrameStartAt (startFrame);
return Job(this, invoKey, nominalPlanningStartTime);
}
private:
void
performJobPlanningChunk(int64_t nextStartFrame)
{
TimeAnchor refPoint(timings_, nextStartFrame);
JobPlanningSequence jobs = dispatcher_.onCalcStream(modelPort_, channel_)
.establishNextJobs(refPoint);
Job nextChunkOfPlanning = buildFollowUpJobFrom (refPoint);
UNIMPLEMENTED ("the actual meat: access the scheduler and fed those jobs");
}
Job
buildFollowUpJobFrom (TimeAnchor const& refPoint)
{
return this->prepareRenderPlanningFrom(
refPoint.getNextAnchorPoint());
}
};
}} // namespace proc::engine
#endif