LUMIERA.clone/admin/scons/Setup.py

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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# coding: utf-8
##
## Setup.py - SCons build: setup, definitions and compiler flags
##
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# Copyright (C)
# 2012-2025 Hermann Vosseler <Ichthyostega@web.de>
#
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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# **Lumiera** is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version. See the file COPYING for further details.
#####################################################################
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from SCons.Script import EnsurePythonVersion, EnsureSConsVersion, Variables, Decider
from LumieraEnvironment import *
from Buildhelper import *
import Options
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#-------------------------------------------------------Configuration
TARGDIR = 'target'
VERSION = '0.pre.04~rc.1'
TOOLDIR = './admin/scons' # SCons plugins
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OPTCACHE = 'optcache'
CUSTOPTFILE = 'custom-options'
# these are accessible via env.path.xxxx
buildExe = '$TARGDIR'
buildLib = '$TARGDIR/modules'
buildPlug = '$TARGDIR/modules'
buildIcon = '$TARGDIR/gui/icons' # for IconResource() and IconRender()
buildUIRes = '$TARGDIR/gui/' # for GuiResource()
buildConf = '$TARGDIR/config' # for ConfigData()
installExe = '$DESTDIR/lib/lumiera'
installLib = '$DESTDIR/lib/lumiera/modules'
installPlug = '$DESTDIR/lib/lumiera/modules'
installIcon = '$DESTDIR/share/lumiera/icons'
installUIRes = '$DESTDIR/share/lumiera/'
installConf = '$DESTDIR/lib/lumiera/config'
installDoc = '$DESTDIR/share/doc/lumiera/'
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#-------------------------------------------------------Configuration
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buildSetup = Record(locals())
# passed to LumieraEnvironment() -> env.path.xxxx
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def defineBuildEnvironment():
""" create a custom build environment,
define the basic compiler and linker flags,
define locations in source and target tree,
parse the commandline and pick up options
"""
EnsureSConsVersion(2,0)
EnsurePythonVersion(2,6)
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Decider('MD5-timestamp') # detect changed files by timestamp, then do a MD5
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buildVars = Variables([OPTCACHE, CUSTOPTFILE])
Options.defineCmdlineVariables(buildVars)
env = LumieraEnvironment(buildSetup, buildVars)
env.Replace( CPPPATH =["#src"] # used to find includes, "#" means always absolute to build-root
, CPPDEFINES=['LUMIERA_VERSION='+VERSION ] # note: it's a list to append further defines
, CCFLAGS='-Wall -Wextra -Wformat-security'
, CXXFLAGS='-std=gnu++23 -Wno-enum-compare'
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, CFLAGS='-std=gnu99'
)
env.Append(LINKFLAGS='-Wl,--no-undefined') # require every dependency is given on link, in the right order
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env.Append(LINKFLAGS='-Wl,--as-needed') # by default only link against dependencies actually needed to resolve symbols
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handleVerboseMessages(env)
handleNoBugSwitches(env)
env.Append(CPPDEFINES = '_GNU_SOURCE')
appendCppDefine(env,'DEBUG','DEBUG', 'NDEBUG')
# appendCppDefine(env,'OPENGL','USE_OPENGL')
appendVal(env,'ARCHFLAGS','CCFLAGS') # for both C and C++
appendVal(env,'OPTIMIZE', 'CCFLAGS', val=' -O3')
appendVal(env,'DEBUG', 'CCFLAGS', val=' -ggdb')
# NOTE: could define optional copile features here....
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Options.prepareOptionsHelp(buildVars,env)
buildVars.Save(OPTCACHE, env)
return env
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def appendCppDefine(env,var,cppVar, elseVal=''):
if env[var]:
env.Append(CPPDEFINES = env.subst(cppVar) )
elif elseVal:
env.Append(CPPDEFINES = env.subst(elseVal))
def appendVal(env,var,targetVar,val=None):
if env[var]:
env.Append( **{targetVar: env.subst(val) or env[var]})
def handleNoBugSwitches(env):
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""" set the build level for NoBug.
Release builds imply no DEBUG
whereas ALPHA and BETA require DEBUG
"""
level = env['BUILDLEVEL']
if level in ['ALPHA', 'BETA']:
if not env['DEBUG']:
print('Warning: NoBug ALPHA or BETA builds requires DEBUG=yes, switching DEBUG on!')
env.Replace( DEBUG = 1 )
env.Append(CPPDEFINES = 'EBUG_'+level)
elif level == 'RELEASE':
env.Replace( DEBUG = 0 )
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def handleVerboseMessages(env):
""" toggle verbose build output """
if not env['VERBOSE']:
# SetOption('silent', True)
env['CCCOMSTR'] = env['SHCCCOMSTR'] = " Compiling $SOURCE"
env['CXXCOMSTR'] = env['SHCXXCOMSTR'] = " Compiling++ $SOURCE"
env['LINKCOMSTR'] = " Linking --> $TARGET"
env['LDMODULECOMSTR'] = " creating module [ $TARGET ]"