LUMIERA.clone/src/proc/mobject/session/mobjectfactory.cpp

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/*
MObjectFactory - creating concrete MObject subclass instances
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Copyright (C) Lumiera.org
2008,2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
#include "proc/mobject/session/mobjectfactory.hpp"
#include "proc/mobject/session/root.hpp"
#include "proc/mobject/session/clip.hpp"
#include "proc/mobject/session/track.hpp"
#include "proc/mobject/session/effect.hpp"
#include "proc/mobject/session/label.hpp"
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#include "proc/mobject/session/binding.hpp"
#include "proc/asset/clip.hpp"
#include "proc/asset/effect.hpp"
namespace proc {
namespace mobject {
namespace session {
////////////////////////////////////////////////////////////////////////////////TICKET #414
/** build a new session/model root element. */
Placement<Root>
MObjectFactory::operator() (DefsManager& sessionDefaultsHandler)
{
return Placement<Root> (*new Root (sessionDefaultsHandler), &deleterFunc);
}
/** build a new session/model root element. */
Placement<Label>
MObjectFactory::operator() (Symbol labelType)
{
return Placement<Label> (*new Label (labelType), &deleterFunc);
}
/** creating a Clip-MObject to be placed within the Session,
* based on a clip asset, which typically is obtained by calling
* the createClip()-function on some asset::Media.
* The newly created Clip-MO is (back)linked with this media Asset
* internally and wrapped into a Placement, which takes ownership.
* So, when the render engine gets across this Clip-MO, it is able
* to obtain the media information contained in the corresponding
* media asset. Note this will create a single track clip.
* @param mediaDef the actual asset::Media to be used
* created Clip could be a compound (multichannel) clip
* comprised of several SimpleClip sub-objects.
*/
Placement<Clip>
MObjectFactory::operator() (const asset::Clip& clipRef, const asset::Media& mediaDef)
{
return Placement<Clip> (*new Clip (clipRef,mediaDef), &deleterFunc);
}
/** variant of the Clip-MO factory function, creating
* a multichannel (compound) clip.
* @todo work out the details of multichannel handling
*/
Placement<Clip>
MObjectFactory::operator() (const asset::Clip& clipRef, vector<const Media*> mediaTracks)
{
UNIMPLEMENTED ("build multichannel compound clip-MO");
}
/** fabricate a new track-MObject, using the given unique ID */
Placement<Track>
MObjectFactory::operator() (TrackID const& id)
{
TODO ("what needs to be registered when creating an Track-MO?");
TODO ("assure the ID is indeed unique and not already used for another track"); //////////TICKET #638
return Placement<Track> (*new Track (id), &deleterFunc);
}
/** */
Placement<Effect>
MObjectFactory::operator() (const asset::Effect& processorDef)
{
UNIMPLEMENTED ("fabricate effect-MO");
}
/** */
Placement<Binding>
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MObjectFactory::operator() (PSequence const& sequence_to_bind)
{
TODO ("any additional liabilities when creating a binding?");
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return Placement<Binding> (*new Binding(sequence_to_bind), &deleterFunc);
}
}}} // namespace mobject::session