564 lines
20 KiB
C++
564 lines
20 KiB
C++
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/*
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TREE-MUTATOR-GEN-NODE-BINDING.hpp - diff::TreeMutator implementation building block
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file tree-mutator-gen-node-binding.hpp
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** Special binding implementation for TreeMutator, allowing to map
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** tree diff operations onto an »External Tree Description«. Such is is a
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** DOM like representation of tree like structures, comprised of GenNode elements.
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** TreeMutator is a customisable intermediary, which enables otherwise opaque
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** implementation data structures to receive and respond to generic structural
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** change messages ("tree diff").
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**
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** Each concrete TreeMutator instance will be configured differently, and this
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** adaptation is done by implementing binding templates, in the way of building
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** blocks, layered on top of each other. This header defines a special setup, based
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** on the two layered bindings for STL collections. The reason is that our »External
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** Tree Description« of object-like structures is comprised of recursively nested
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** Record<GenNode> to represent "objects", and this representation is actually implemented
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** internally based on two collections -- one to hold the _attributes_ and one to hold the
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** _children._ So this special setup relies on implementation inside knowledge to apply
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** structural changes to such a representation. There is an implicit convention that
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** "objects" are to be spelled out by first giving the metadata, then enumerating the
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** attributes (key-value properties) and finally the child elements located within the
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** scope of this "object" node. This implicit convention is in accordance with the
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** structure of our _diff language_ -- thus it is sufficient just to layer two collection
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** bindings, together with suitable closures (lambdas) for layer selection, matching, etc.
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**
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** @note the header tree-mutator-collection-binding.hpp with specific builder templates
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** is included way down, after the class definitions. This is done so for sake
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** of readability.
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**
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** @see tree-mutator-test.cpp
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** @see TreeMutator::build()
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**
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*/
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#ifndef LIB_DIFF_TREE_MUTATOR_GEN_NODE_BINDING_H
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#define LIB_DIFF_TREE_MUTATOR_GEN_NODE_BINDING_H
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#ifndef LIB_DIFF_TREE_MUTATOR_H
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#error "this header shall not be used standalone (see tree-mutator.hpp)"
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#endif
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//== anonymous namespace...
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using lib::meta::Strip;
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using lib::diff::GenNode;
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using lib::iter_stl::eachElm;
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/**
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* Attach to collection: Concrete binding setup.
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* This record holds all the actual binding and closures
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* used to attach the tree mutator to an external pre-existing
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* STL container with child elements/objects. It serves as flexible
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* connection, configuration and adaptation element, and will be embedded
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* as a whole into the (\ref ChildCollectionMutator), which in turn implements
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* the `TreeMutator` interface. The resulting compound is able to consume
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* tree diff messages and apply the respective changes and mutations to
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* an otherwise opaque implementation data structure.
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*
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* @tparam COLL a STL compliant collection type holding "child elements"
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* @tparam MAT a closure to determine if a child matches a diff spec (GenNode)
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* @tparam CTR a closure to construct a new child element from a given diff spec
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* @tparam SEL predicate to determine if this binding layer has to process a diff message
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* @tparam ASS a closure to assign / set a new value from a given diff spec
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* @tparam MUT a closure to construct a nested mutator for some child element
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*/
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template<class COLL, class MAT, class CTR, class SEL, class ASS, class MUT>
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struct CollectionBinding
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{
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using Coll = typename Strip<COLL>::TypeReferred;
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using Elm = typename Coll::value_type;
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using iterator = typename lib::iter_stl::_SeqT<Coll>::Range;
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using const_iterator = typename lib::iter_stl::_SeqT<const Coll>::Range;
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ASSERT_VALID_SIGNATURE (MAT, bool(GenNode const& spec, Elm const& elm))
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ASSERT_VALID_SIGNATURE (CTR, Elm (GenNode const&))
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ASSERT_VALID_SIGNATURE (SEL, bool(GenNode const&))
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ASSERT_VALID_SIGNATURE (ASS, bool(Elm&, GenNode const&))
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ASSERT_VALID_SIGNATURE (MUT, bool(Elm&, GenNode::ID const&, TreeMutator::Handle))
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Coll& collection;
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MAT matches;
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CTR construct;
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SEL isApplicable;
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ASS assign;
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MUT openSub;
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CollectionBinding(Coll& coll, MAT m, CTR c, SEL s, ASS a, MUT u)
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: collection(coll)
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, matches(m)
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, construct(c)
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, isApplicable(s)
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, assign(a)
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, openSub(u)
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{ }
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/* === content manipulation API === */
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Coll contentBuffer;
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iterator
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initMutation ()
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{
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contentBuffer.clear();
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swap (collection, contentBuffer);
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return eachElm (contentBuffer);
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}
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void
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inject (Elm&& elm)
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{
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collection.emplace_back (forward<Elm>(elm));
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}
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iterator
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search (GenNode const& targetSpec, iterator pos)
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{
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while (pos and not matches(targetSpec, *pos))
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++pos;
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return pos;
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}
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iterator
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locate (GenNode const& targetSpec)
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{
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if (not collection.empty()
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and (Ref::THIS.matches(targetSpec.idi)
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or matches (targetSpec, collection.back())))
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return lastElm();
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else
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return search (targetSpec, eachElm(collection));
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}
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private:
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/** @internal technicality
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* Our iterator is actually a Lumiera RangeIter, and thus we need
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* to construct a raw collection iterator pointing to the aftmost element
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* and then create a range from this iterator and the `end()` iterator.
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*/
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iterator
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lastElm()
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{
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using raw_iter = typename CollectionBinding::Coll::iterator;
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return iterator (raw_iter(&collection.back()), collection.end());
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}
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};
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/**
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* Attach to collection: Building block for a concrete `TreeMutator`.
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* This decorator will be outfitted with actual binding and closures
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* and then layered on top of the (\ref TreeMutaor) base. The resulting
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* compound is able to consume tree diff messages and apply the respective
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* changes and mutations to an otherwise opaque implementation data structure.
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* @remarks in practice, this is the most relevant and typical `TreeMutator` setup.
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*/
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template<class PAR, class BIN>
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class ChildCollectionMutator
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: public PAR
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{
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using Iter = typename BIN::iterator;
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BIN binding_;
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Iter pos_;
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public:
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ChildCollectionMutator(BIN wiringClosures, PAR&& chain)
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: PAR(std::forward<PAR>(chain))
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, binding_(wiringClosures)
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, pos_(binding_.initMutation())
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{ }
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/* ==== re-Implementation of the operation API ==== */
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/** fabricate a new element, based on
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* the given specification (GenNode),
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* and insert it at current position
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* into the target sequence.
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*/
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virtual bool
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injectNew (GenNode const& n) override
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{
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if (binding_.isApplicable(n))
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{
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binding_.inject (binding_.construct(n));
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return true;
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}
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else
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return PAR::injectNew (n);
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}
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virtual bool
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hasSrc () override
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{
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return bool(pos_) or PAR::hasSrc();
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}
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/** ensure the next recorded source element
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* matches on a formal level with given spec */
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virtual bool
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matchSrc (GenNode const& spec) override
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{
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if (binding_.isApplicable(spec))
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return pos_ and binding_.matches (spec, *pos_);
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else
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return PAR::matchSrc (spec);
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}
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/** skip next pending src element,
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* causing this element to be discarded
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* @note can not perform a match on garbage data
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*/
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virtual void
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skipSrc (GenNode const& n) override
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{
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if (binding_.isApplicable(n))
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{
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if (pos_)
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++pos_;
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}
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else
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PAR::skipSrc (n);
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}
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/** accept existing element, when matching the given spec */
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virtual bool
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acceptSrc (GenNode const& n) override
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{
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if (binding_.isApplicable(n))
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{
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bool isSrcMatch = pos_ and binding_.matches (n, *pos_);
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if (isSrcMatch) //NOTE: crucial to perform only our own match check here
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{
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binding_.inject (move(*pos_));
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++pos_;
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}
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return isSrcMatch;
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}
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else
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return PAR::acceptSrc (n);
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}
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/** locate designated element and accept it at current position */
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virtual bool
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findSrc (GenNode const& refSpec) override
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{
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if (binding_.isApplicable(refSpec))
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{
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Iter found = binding_.search (refSpec, pos_);
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if (found)
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{
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binding_.inject (move(*found));
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}
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return found;
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}
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else
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return PAR::findSrc (refSpec);
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}
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/** repeatedly accept, until after the designated location */
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virtual bool
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accept_until (GenNode const& spec)
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{
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if (spec.matches (Ref::END))
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{
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for ( ; pos_; ++pos_)
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binding_.inject (move(*pos_));
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return true;
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}
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else
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if (spec.matches (Ref::ATTRIBS))
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return PAR::accept_until (spec);
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else
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if (binding_.isApplicable(spec))
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{
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bool foundTarget = false;
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while (pos_ and not binding_.matches (spec, *pos_))
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{
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binding_.inject (move(*pos_));
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++pos_;
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}
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if (binding_.matches (spec, *pos_))
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{
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binding_.inject (move(*pos_));
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++pos_;
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foundTarget = true;
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}
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return foundTarget;
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}
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else
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return PAR::accept_until (spec);
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}
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/** locate element already accepted into the target sequence
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* and assign the designated payload value to it. */
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virtual bool
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assignElm (GenNode const& spec)
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{
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if (binding_.isApplicable(spec))
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{
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Iter target_found = binding_.locate (spec);
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return target_found and binding_.assign (*target_found, spec);
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}
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else
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return PAR::assignElm (spec);
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}
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/** locate the designated target element and build a suitable
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* sub-mutator for this element into the provided target buffer */
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virtual bool
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mutateChild (GenNode const& spec, TreeMutator::Handle targetBuff)
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{
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if (binding_.isApplicable(spec))
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{
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Iter target_found = binding_.locate (spec);
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return target_found and binding_.openSub (*target_found, spec.idi, targetBuff);
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}
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else
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return PAR::mutateChild (spec, targetBuff);
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}
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/** verify all our pending (old) source elements where mentioned.
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* @note allows chained "onion-layers" to clean-up and verify.*/
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virtual bool
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completeScope()
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{
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return PAR::completeScope()
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and isnil(this->pos_);
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}
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};
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/**
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* Nested DSL to define the specifics of a collection binding.
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*/
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template<class COLL, class MAT, class CTR, class SEL, class ASS, class MUT>
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struct CollectionBindingBuilder
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: CollectionBinding<COLL,MAT,CTR,SEL,ASS,MUT>
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{
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using CollectionBinding<COLL,MAT,CTR,SEL,ASS,MUT>::CollectionBinding;
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template<class FUN>
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CollectionBindingBuilder<COLL, FUN ,CTR,SEL,ASS,MUT>
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matchElement (FUN matcher) ///< expected lambda: `bool(GenNode const& spec, Elm const& elm)`
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{
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return { this->collection
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, matcher
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, this->construct
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, this->isApplicable
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, this->assign
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, this->openSub
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};
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}
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template<class FUN>
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CollectionBindingBuilder<COLL,MAT, FUN ,SEL,ASS,MUT>
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constructFrom (FUN constructor) ///< expected lambda: `Elm (GenNode const&)`
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{
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return { this->collection
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, this->matches
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||
|
|
, constructor
|
||
|
|
, this->isApplicable
|
||
|
|
, this->assign
|
||
|
|
, this->openSub
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
template<class FUN>
|
||
|
|
CollectionBindingBuilder<COLL,MAT,CTR, FUN ,ASS,MUT>
|
||
|
|
isApplicableIf (FUN selector) ///< expected lambda: `bool(GenNode const&)`
|
||
|
|
{
|
||
|
|
return { this->collection
|
||
|
|
, this->matches
|
||
|
|
, this->construct
|
||
|
|
, selector
|
||
|
|
, this->assign
|
||
|
|
, this->openSub
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
template<class FUN>
|
||
|
|
CollectionBindingBuilder<COLL,MAT,CTR,SEL, FUN ,MUT>
|
||
|
|
assignElement (FUN setter) ///< expected lambda: `bool(Elm&, GenNode const&)`
|
||
|
|
{
|
||
|
|
return { this->collection
|
||
|
|
, this->matches
|
||
|
|
, this->construct
|
||
|
|
, this->isApplicable
|
||
|
|
, setter
|
||
|
|
, this->openSub
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
template<class FUN>
|
||
|
|
CollectionBindingBuilder<COLL,MAT,CTR,SEL,ASS, FUN >
|
||
|
|
buildChildMutator (FUN childMutationBuilder) ///< expected lambda: `bool(Elm&, GenNode::ID const&, TreeMutator::Handle)`
|
||
|
|
{
|
||
|
|
return { this->collection
|
||
|
|
, this->matches
|
||
|
|
, this->construct
|
||
|
|
, this->isApplicable
|
||
|
|
, this->assign
|
||
|
|
, childMutationBuilder
|
||
|
|
};
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
|
||
|
|
using lib::meta::enable_if;
|
||
|
|
using lib::diff::can_wrap_in_GenNode;
|
||
|
|
|
||
|
|
|
||
|
|
template<typename ELM, typename SEL =void>
|
||
|
|
struct _DefaultPayload
|
||
|
|
{
|
||
|
|
static bool
|
||
|
|
match (GenNode const&, ELM const&)
|
||
|
|
{
|
||
|
|
throw error::Logic ("unable to build a sensible default matching predicate");
|
||
|
|
}
|
||
|
|
|
||
|
|
static ELM
|
||
|
|
construct (GenNode const&)
|
||
|
|
{
|
||
|
|
throw error::Logic ("unable to build a sensible default for creating new elements");
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
template<typename ELM>
|
||
|
|
struct _DefaultPayload<ELM, enable_if<can_wrap_in_GenNode<ELM>>>
|
||
|
|
{
|
||
|
|
static bool
|
||
|
|
match (GenNode const& spec, ELM const& elm)
|
||
|
|
{
|
||
|
|
return spec.matches(elm);
|
||
|
|
}
|
||
|
|
|
||
|
|
static ELM
|
||
|
|
construct (GenNode const& spec)
|
||
|
|
{
|
||
|
|
return spec.data.get<ELM>();
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
/**
|
||
|
|
* starting point for configuration of a binding to STL container.
|
||
|
|
* When using the "nested DSL" to setup a binding to child elements
|
||
|
|
* managed within a STL collection, all the variable and flexible
|
||
|
|
* aspects of the binding are preconfigured to a more or less
|
||
|
|
* disabled and inactive state. The resulting binding layer
|
||
|
|
* offers just minimal functionality. Typically you'd use
|
||
|
|
* the created (\ref CollectionBindingBuilder) to replace
|
||
|
|
* those defaults with lambdas tied into the actual
|
||
|
|
* implementation of the target data structure.
|
||
|
|
*/
|
||
|
|
template<class COLL>
|
||
|
|
struct _DefaultBinding
|
||
|
|
{
|
||
|
|
using Coll = typename Strip<COLL>::TypeReferred;
|
||
|
|
using Elm = typename Coll::value_type;
|
||
|
|
|
||
|
|
using Payload = _DefaultPayload<Elm>;
|
||
|
|
|
||
|
|
static bool
|
||
|
|
ignore_selector (GenNode const&)
|
||
|
|
{
|
||
|
|
return true; // by default apply diff unconditionally
|
||
|
|
}
|
||
|
|
|
||
|
|
static bool
|
||
|
|
disable_assignment (Elm&, GenNode const&)
|
||
|
|
{
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
static bool
|
||
|
|
disable_childMutation (Elm&, GenNode::ID const&, TreeMutator::Handle)
|
||
|
|
{
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
using FallbackBindingConfiguration
|
||
|
|
= CollectionBindingBuilder<Coll
|
||
|
|
,decltype(&Payload::match)
|
||
|
|
,decltype(&Payload::construct)
|
||
|
|
,decltype(&ignore_selector)
|
||
|
|
,decltype(&disable_assignment)
|
||
|
|
,decltype(&disable_childMutation)
|
||
|
|
>;
|
||
|
|
|
||
|
|
static FallbackBindingConfiguration
|
||
|
|
attachTo (Coll& coll)
|
||
|
|
{
|
||
|
|
return FallbackBindingConfiguration{ coll
|
||
|
|
, Payload::match
|
||
|
|
, Payload::construct
|
||
|
|
, ignore_selector
|
||
|
|
, disable_assignment
|
||
|
|
, disable_childMutation
|
||
|
|
};
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Entry point to a nested DSL
|
||
|
|
* for setup and configuration of a collection binding.
|
||
|
|
* This function shall be used right within Builder::attach()
|
||
|
|
* and wrap a language reference to the concrete collection
|
||
|
|
* implementing the "object children". The result is a default configured
|
||
|
|
* binding, which should be further adapted with the builder functions,
|
||
|
|
* using lambdas as callback into the otherwise opaque implementation code.
|
||
|
|
*/
|
||
|
|
template<class COLL>
|
||
|
|
auto
|
||
|
|
collection (COLL& coll) -> decltype(_DefaultBinding<COLL>::attachTo(coll))
|
||
|
|
{
|
||
|
|
return _DefaultBinding<COLL>::attachTo(coll);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#endif /*LIB_DIFF_TREE_MUTATOR_GEN_NODE_BINDING_H*/
|