LUMIERA.clone/src/proc/play/play-process.cpp

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/*
PlayProcess - state frame for an ongoing play/render process
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/play/play-process.hpp"
#include "proc/play/play-service.hpp"
#include "proc/play/render-configurator.hpp"
#include "lib/itertools.hpp"
//#include <string>
//#include <memory>
//#include <tr1/functional>
//#include <boost/scoped_ptr.hpp>
namespace proc {
namespace play {
// using std::string;
// using lumiera::Subsys;
// using std::auto_ptr;
// using boost::scoped_ptr;
// using std::tr1::bind;
using lib::transform;
using lib::append_all;
namespace { // Implementation details...
} // (End) hidden service impl details
PlayProcess::PlayProcess (OutputFeeds feeds)
: outputFeeds_(feeds)
{
if (isnil (feeds))
throw error::State ("creating a PlayProcess without any usable output connections"
, LUMIERA_ERROR_CANT_PLAY);
}
/**
* Factory: Initialise and configure a new PlayProcess.
* The caller gets to own and manage the returned process entry.
*/
PlayProcess*
PlayProcess::initiate (ModelPorts dataGenerators, FeedBuilder activeOutputFeedBuilder)
{
OutputFeeds newFeeds;
append_all (transform (dataGenerators, activeOutputFeedBuilder), newFeeds);
return new PlayProcess (newFeeds);
/////////////////////////////////////////////////////////////////////////////////////////////TICKET #874 : use a pipeline builder to write it as follows:
// treat_all(dataGenerators)
// .apply (activeOutputFeedBuilder)
// .buildVector();
}
/** */
Feed::Feed (engine::CalcStreams const& newActiveRenderingConnections)
: renderStreams_(newActiveRenderingConnections)
{ }
}} // namespace proc::play