2024-03-11 22:47:29 +01:00
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/*
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random.cpp - storage and implementation for random number framework
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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2024-03-11 22:47:29 +01:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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2024-03-11 22:47:29 +01:00
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|
Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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* *****************************************************************/
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2024-03-11 22:47:29 +01:00
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/** @file random.cpp
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** Implementation details and common storage for random number generation.
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2024-03-11 23:53:18 +01:00
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** @todo 3/2024 work out how some executions or performances are configured reproducibly.
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2024-03-11 22:47:29 +01:00
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*/
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#include "lib/random.hpp"
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2024-03-11 23:53:18 +01:00
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#include <string>
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using std::string;
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2024-03-11 22:47:29 +01:00
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namespace lib {
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2024-03-11 23:53:18 +01:00
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namespace {
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const string ENTROPY_SOURCE_SPEC{"/dev/random"};
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class EntropyNucleus
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: public SeedNucleus
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{
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std::random_device entropySource_;
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uint64_t
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getSeed() override
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{
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return entropySource_();
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}
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public:
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EntropyNucleus(string const& SPEC)
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: entropySource_{SPEC}
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{ }
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};
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class EternalNucleus
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: public SeedNucleus
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{
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uint64_t
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getSeed() override
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{
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return LIFE_AND_UNIVERSE_4EVER;
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}
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};
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/** static global entropy source instance */
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EntropyNucleus entropyNucleus{ENTROPY_SOURCE_SPEC};
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/// @todo this one should somehow be configurable
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EternalNucleus eternalNucleus;
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2024-11-10 16:22:46 +01:00
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Random::Seed defaultNucleus{defaultGen};
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}
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Random defaultGen{eternalNucleus};
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Random entropyGen{entropyNucleus};
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SeedNucleus&
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seedFromDefaultGen()
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{
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return defaultNucleus;
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}
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SeedNucleus::~SeedNucleus() { }
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void
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randomiseRandomness()
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{
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Library: consider how to handle randomness in tests
Using random or pseudo-random numbers as input for tests
can be a very effective tool to spot unintended behaviour in
corner cases, and also helps writing more principled test verifications.
However, investigating failures in randomised tests can be challenging.
A well-proven solution is to exploit the **determinism** of pseudo-random-numbers
by documenting a randomly generated seed, that can be re-injected for investigation.
Up to now, most tests rely on the old library function `rand()`, while
at some places already the C++ standard framework for random number generation
is used, packaged into a custom wrapper. Adding adequate support for
documented seed values seems to be easy to achieve, after switching
existing usages of `rand()` to a suitable drop-in replacement.
After some consideration, I decided ''against'' wiring random generator instances
explicitly, while allowing to do so on occasion, when necessary. Thus
the planned seeding mechanism will rather re-seed a ''implicit default''
generator, which could then be used to construct explicit generator instances
when required (e.g. for multithreaded tests)
As a starting point, this changeset replaces the `randomise()` API call
by a direct access to the ''reseeding functionality'' exposed by the
C++ framework and all default generators. Since we already provide a
dedicated static instance of the plattform entropy source, re-randomisation
can be achieved by seeding from there.
NOTE: there was extended debate in the net, questioning the viability
of the `std::random_seq` -- these arguments, while valid from a theoretical
point of view, seem rather moot when placed into a practical context,
where even 2^32 different generation-paths(cycles) are more than enough
to provide sufficient diffusion of results (unless the goal is really to
engage into Monte-Carlo simulations for scientific research or large model
simulations).
Notable most of the more catchy reprovals raised by Melissa O'Neill
have been refuted by experts of the field, even while being still propagated
at various places in the net, often combined with promoting PCG-Random.
2024-11-09 23:25:25 +01:00
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entropyGen.reseed(entropyNucleus);
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defaultGen.reseed(entropyNucleus);
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}
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2024-11-10 16:22:46 +01:00
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2024-03-11 22:47:29 +01:00
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} // namespace lib
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