LUMIERA.clone/src/proc/engine/nodefactory.hpp

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/*
NODEFACTORY.hpp - Interface for creating processing nodes of variouos kinds
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_NODEFACTORY_H
#define ENGINE_NODEFACTORY_H
#include "proc/engine/procnode.hpp"
#include "proc/mobject/placement.hpp"
namespace mobject {
namespace session {
class Clip;
class Effect;
typedef Placement<Effect> PEffect;
// TODO: class Transition;
} // namespace mobject::session
} // namespace mobject
namespace engine {
using std::vector;
class Trafo;
typedef Trafo* PTrafo; ///< @note ProcNode is handled by pointer and bulk allocated/dealocated
/**
* Create processing nodes based on given objects of the high-level model.
*/
class NodeFactory
{
public:
PTrafo operator() (mobject::session::PEffect const&);
};
} // namespace engine
#endif