2009-09-04 17:43:53 +02:00
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/*
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2024-07-04 23:54:13 +02:00
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NODE-BUILDER.hpp - Setup of render nodes connectivity
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2010-12-17 23:28:49 +01:00
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2009-09-04 17:43:53 +02:00
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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2024-07-05 23:36:41 +02:00
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2024, Hermann Vosseler <Ichthyostega@web.de>
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2010-12-17 23:28:49 +01:00
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2009-09-04 17:43:53 +02:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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2010-12-17 23:28:49 +01:00
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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2009-09-04 17:43:53 +02:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2010-12-17 23:28:49 +01:00
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2009-09-04 17:43:53 +02:00
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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2010-12-17 23:28:49 +01:00
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2009-09-04 17:43:53 +02:00
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*/
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2024-07-04 23:54:13 +02:00
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/** @file node-builder.hpp
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2024-07-05 23:36:41 +02:00
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** Specialised shorthand notation for building the Render Node network.
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** During the Builder run, the render nodes network will be constructed by gradually
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** refining the connectivity structure derived from interpreting the »high-level model«
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** from the current Session. At some point, it is essentially clear what data streams
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** must be produced and what media processing functionality from external libraries
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** will be utilised to achieve this goal. This is when the fluent builder notation
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** defined in this header comes into play, allowing to package the fine grained and
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** in part quite confusing details of parameter wiring and invocation preparation into
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** some goal oriented building blocks, that can be combined and directed with greater
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** clarity by the control structure to govern the build process.
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2009-09-04 17:43:53 +02:00
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**
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2024-07-05 23:36:41 +02:00
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** # Levels of connectivity building
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**
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** The actual node connectivity is established by a process of gradual refinement,
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** operating over several levels of abstraction. Each of these levels uses its associated
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** builder and descriptor records to collect information, which is then emitted by a
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** _terminal invocation_ to produce the result; the higher levels thereby rely on the
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** lower levels to fill in and elaborate the details.
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** - Level-1 is the preparation of an actual frame processing operation; the Level-1-builder
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** is in fact the implementation class sitting behind a Render Node's _Port._ It is called
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** a _Turnout_ and contains a preconfigured »blue print« for the data structure layout
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** used for the invocation; its purpose is to generate the actual data structure on the
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** stack, holding all the necessary buffers and parameters ready for invoking the external
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** library functions. Since the actual data processing is achieved by a _pull processing,_
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** originating at the top level exit nodes and propagating down towards the data sources,
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** all the data feeds at all levels gradually link together, forming a _TurnoutSystem._
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** - Level-2 generates the actual network of Render Nodes, which in turn will have the
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** Turnout instances for Level-1 embedded into its internal ports. Conceptually, a
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** _Port_ is where data production can be requested, and the processing will then
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** retrieve its prerequisite data from the ports of the _Leads,_ which are the
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** prerequisite nodes situated one level below or one step closer to the source.
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** - Level-3 establishes the processing steps and data retrieval links between them;
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** at this level, thus the outline of possible processing pathways is established.
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** After spelling out the desired connectivity at a high level, the so called »Level-3 build
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** walk« is triggered by invoking the [terminal builder operation](\ref ProcBuilder::build()
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** on the [processing builder](\ref ProcBuilder) corresponding to the topmost node. This
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** build walk will traverse the connectivity graph depth-first, and then start invoking the
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** Level-2 builder operations bottom-up to generate and wire up the corresponding Render Nodes.
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**
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2024-07-08 01:19:06 +02:00
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** ## Using custom allocators
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**
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** Since the low-level-Model is a massive data structure comprising thousands of nodes, each with
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** specialised parametrisation for some media handling library, and a lot of cross-linking pointers,
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** it is important to care for efficient usage of memory with good locality. Furthermore, the higher
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** levels of the build process will generate additional temporary data structures, which is gradually
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** refined until the actual render node network can be emitted. Each builder level can thus be
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** outfitted with a custom allocator — typically an instance of lib::AllocationCluster. Notably
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** the higher levels can be attached to a separate AllocationCluster instance, which will be
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** discarded when the build process is complete, while Level-2 (and below) uses the allocator
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** for the actual target data structure, which will be retained and until a complete segment
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** of the timeline is superseded and has been re-built.
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** @remark syntactically, the custom allocator specification is given after opening a top-level
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** builder, by means of the builder function `.withAllocator<ALO> (args...)`
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**
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2024-07-05 23:36:41 +02:00
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** @todo WIP-WIP-WIP 7/2024 Node-Invocation is reworked from ground up -- some parts can not be
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** spelled out completely yet, since we have to build this tightly interlocked system of
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** code moving bottom up, and then filling in further details later working top-down.
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2024-06-21 16:14:24 +02:00
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**
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2018-11-15 23:59:23 +01:00
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** @see steam::engine::NodeFactory
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2009-09-04 17:43:53 +02:00
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** @see nodewiring.hpp
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** @see node-basic-test.cpp
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**
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*/
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2024-07-04 23:54:13 +02:00
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#ifndef ENGINE_NODE_BUILDER_H
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#define ENGINE_NODE_BUILDER_H
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2009-09-04 17:43:53 +02:00
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2024-07-23 03:52:44 +02:00
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#include "steam/engine/weaving-pattern-builder.hpp"
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2024-06-29 04:23:55 +02:00
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#include "steam/engine/proc-node.hpp"
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2024-07-08 19:24:03 +02:00
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#include "steam/engine/turnout.hpp"
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2024-07-06 21:31:03 +02:00
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#include "lib/several-builder.hpp"
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2018-03-24 05:35:13 +01:00
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#include "lib/nocopy.hpp"
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2009-09-04 17:43:53 +02:00
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2024-07-02 23:33:23 +02:00
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#include <utility>
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2024-07-06 21:31:03 +02:00
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#include <vector>
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2009-09-04 17:43:53 +02:00
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2018-11-15 23:55:13 +01:00
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namespace steam {
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2009-09-04 17:43:53 +02:00
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namespace engine {
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2024-07-02 23:33:23 +02:00
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using std::move;
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2024-07-07 23:56:10 +02:00
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using std::forward;
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2024-07-02 23:33:23 +02:00
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2024-07-08 01:19:06 +02:00
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2024-07-23 03:52:44 +02:00
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namespace { // default policy configuration to use heap allocator
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2024-07-07 23:56:10 +02:00
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struct UseHeapAlloc
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{
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template<class I, class E=I>
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2024-07-22 22:37:36 +02:00
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using Policy = lib::allo::HeapOwn<I,E>;
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2024-07-07 23:56:10 +02:00
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};
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2024-07-08 01:19:06 +02:00
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//
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2024-07-23 03:52:44 +02:00
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}//(End) policy
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2024-07-08 00:44:46 +02:00
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2009-09-04 17:43:53 +02:00
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2024-07-08 01:19:06 +02:00
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/**
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2024-07-23 03:52:44 +02:00
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* A builder to collect working data.
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2024-07-08 01:19:06 +02:00
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* Implemented through a suitable configuration of lib::SeveralBuilder,
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2024-07-23 03:52:44 +02:00
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* with a policy configuration parameter to define the allocator to use.
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2024-07-08 01:19:06 +02:00
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*/
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template<class POL, class I, class E=I>
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using DataBuilder = lib::SeveralBuilder<I,E, POL::template Policy>;
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2024-07-07 23:56:10 +02:00
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template<class POL>
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2024-07-06 21:31:03 +02:00
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class PortBuilder;
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2024-07-07 23:56:10 +02:00
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template<class POL>
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class NodeBuilder
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2024-06-24 23:49:55 +02:00
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: util::MoveOnly
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2024-07-06 21:31:03 +02:00
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{
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using PortData = DataBuilder<POL, Port>;
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2024-07-08 01:19:06 +02:00
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using LeadRefs = DataBuilder<POL, ProcNodeRef>;
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2024-07-07 23:56:10 +02:00
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2024-07-08 19:24:03 +02:00
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protected:
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2024-07-07 23:56:10 +02:00
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PortData ports_;
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2024-07-08 01:19:06 +02:00
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LeadRefs leads_;
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2024-07-06 21:31:03 +02:00
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public:
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2024-07-07 23:56:10 +02:00
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template<typename...INIT>
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NodeBuilder (INIT&& ...alloInit)
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2024-07-08 01:19:06 +02:00
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: ports_{forward<INIT> (alloInit)...}
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, leads_{forward<INIT> (alloInit)...}
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2024-07-07 23:56:10 +02:00
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{ }
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2024-07-06 21:31:03 +02:00
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2024-07-08 01:19:06 +02:00
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2024-07-06 21:31:03 +02:00
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NodeBuilder
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addLead (ProcNode const& lead)
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{
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UNIMPLEMENTED ("append the given predecessor node to the sequence of leads");
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return move(*this);
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}
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2024-07-08 19:24:03 +02:00
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/** recursively enter detailed setup of a single processing port */
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PortBuilder<POL> preparePort ();
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2024-07-06 21:31:03 +02:00
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2024-07-08 00:44:46 +02:00
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2024-07-08 01:19:06 +02:00
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/**
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* cross-builder function to specify usage of a dedicated *node allocator*
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* @tparam ALO (optional) spec for the allocator to use
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* @tparam INIT (optional) initialisation arguments for the allocator
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* @remarks this is a front-end to the extension point for allocator specification
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* exposed through lib::SeveralBuilder::withAllocator(). The actual meaning
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* of the given parameters and the choice of the actual allocator happens
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* through resolution of partial template specialisations of the extension
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* point lib::allo::SetupSeveral. Some notable examples
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* - withAllocator<ALO>() attaches to a _monostate_ allocator type.
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* - `withAllocator<ALO> (ALO<X> allo)` uses a C++ standard allocator
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* instance `allo`, dedicated to produce objects of type `X`
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* - `withAllocator (AllocationCluster&)` attaches to a specific
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* AllocationCluster; this is the most relevant usage pattern
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*/
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2024-07-08 00:44:46 +02:00
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template<template<typename> class ALO =std::void_t, typename...INIT>
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auto
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withAllocator (INIT&& ...alloInit)
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{
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2024-07-23 03:52:44 +02:00
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using AllocatorPolicy = lib::allo::SetupSeveral<ALO,INIT...>;
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2024-07-08 01:19:06 +02:00
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return NodeBuilder<AllocatorPolicy>{forward<INIT>(alloInit)...};
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2024-07-08 00:44:46 +02:00
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}
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2024-07-08 01:19:06 +02:00
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/************************************************************//**
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* Terminal: complete the ProcNode Connectivity defined thus far.
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2024-07-06 21:31:03 +02:00
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*/
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Connectivity
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build()
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{
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return Connectivity{ports_.build()
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2024-07-08 01:19:06 +02:00
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,leads_.build()
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,NodeID{}}; //////////////////////////////////////OOO what's the purpose of the NodeID??
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2024-07-06 21:31:03 +02:00
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}
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};
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2024-07-07 23:56:10 +02:00
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template<class POL>
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class PortBuilder
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2024-07-07 23:56:10 +02:00
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: protected NodeBuilder<POL>
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2024-07-06 21:31:03 +02:00
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, util::MoveOnly
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2024-06-24 23:49:55 +02:00
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{
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public:
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2024-07-05 13:41:01 +02:00
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PortBuilder
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2024-07-02 23:33:23 +02:00
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inSlots (uint s)
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{
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UNIMPLEMENTED ("define number of predecessor-source slots");
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return move(*this);
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}
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2024-07-05 13:41:01 +02:00
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PortBuilder
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2024-07-02 23:33:23 +02:00
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outSlots (uint r)
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{
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UNIMPLEMENTED ("define number of result slots");
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return move(*this);
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}
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template<class ILA, typename...ARGS>
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PortBuilder
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2024-07-02 23:33:23 +02:00
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createBuffers (ARGS&& ...args)
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{
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UNIMPLEMENTED ("define builder for all buffers to use");
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return move(*this);
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}
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2024-07-05 13:41:01 +02:00
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/****************************************************//**
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* Terminal: complete the Port wiring and return to the node level.
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*/
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2024-07-08 19:24:03 +02:00
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NodeBuilder<POL>
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2024-07-05 13:41:01 +02:00
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completePort()
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{
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2024-07-08 19:24:03 +02:00
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//////////////////////////////////////////////////////////OOO finish port data setup here
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return static_cast<NodeBuilder<POL>&&> (*this);
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} // slice away the subclass
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private:
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PortBuilder(NodeBuilder<POL>&& anchor)
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{ }
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friend PortBuilder NodeBuilder<POL>::preparePort();
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2024-07-05 13:41:01 +02:00
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};
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2024-07-08 19:24:03 +02:00
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/**
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* @remark while _logically_ this builder-function _descends_ into the
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* definition of a port, for the implementation we _wrap_ the existing
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* NodeBuilder and layer a PortBuilder subclass „on top“ — thereby shadowing
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* the enclosed original builder temporarily; the terminal builder operation
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* PortBuilder::completePort() will unwrap and return the original NodeBuilder.
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*/
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template<class POL>
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inline PortBuilder<POL>
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NodeBuilder<POL>::preparePort ()
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{
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return PortBuilder<POL>{move(*this)};
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}
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2024-07-05 23:36:41 +02:00
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/**
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* Entrance point for building actual Render Node Connectivity (Level-2)
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2024-07-08 01:19:06 +02:00
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* @note when using a custom allocator, the first follow-up builder function
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* to apply should be `withAllocator<ALO>(args...)`, prior to adding
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* any further specifications and data elements.
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2024-07-05 23:36:41 +02:00
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*/
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inline auto
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prepareNode()
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{
|
2024-07-07 23:56:10 +02:00
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return NodeBuilder<UseHeapAlloc>{};
|
2024-07-05 23:36:41 +02:00
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}
|
2024-07-08 01:19:06 +02:00
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2024-06-24 23:49:55 +02:00
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|
2024-07-05 13:41:01 +02:00
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class ProcBuilder
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: util::MoveOnly
|
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{
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public:
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void //////////////////////////////////////////////////////////OOO return type
|
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|
|
requiredSources ()
|
|
|
|
|
{
|
|
|
|
|
UNIMPLEMENTED ("enumerate all source feeds required");
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|
|
// return move(*this);
|
|
|
|
|
}
|
|
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|
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|
|
void //////////////////////////////////////////////////////////OOO return type
|
|
|
|
|
retrieve (void* streamType)
|
|
|
|
|
{
|
|
|
|
|
UNIMPLEMENTED ("recursively define a predecessor feed");
|
|
|
|
|
// return move(*this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/****************************************************//**
|
|
|
|
|
* Terminal: trigger the Level-3 build walk to produce a ProcNode network.
|
|
|
|
|
*/
|
|
|
|
|
void //////////////////////////////////////////////////////////OOO return type
|
|
|
|
|
build()
|
|
|
|
|
{
|
|
|
|
|
UNIMPLEMENTED("Level-3 build-walk");
|
|
|
|
|
}
|
|
|
|
|
};
|
|
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|
|
|
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|
|
|
|
|
|
|
|
class LinkBuilder
|
|
|
|
|
: util::MoveOnly
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
void //////////////////////////////////////////////////////////OOO return type
|
|
|
|
|
from (void* procAsset)
|
|
|
|
|
{
|
|
|
|
|
UNIMPLEMENTED ("recursively enter definition of processor node to produce this feed link");
|
|
|
|
|
// return move(*this);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2024-07-05 23:36:41 +02:00
|
|
|
|
2024-06-24 23:49:55 +02:00
|
|
|
/**
|
2024-07-05 23:36:41 +02:00
|
|
|
* Entrance point for defining data flows and processing steps.
|
2024-06-24 23:49:55 +02:00
|
|
|
*/
|
2024-07-05 23:36:41 +02:00
|
|
|
inline auto
|
|
|
|
|
retrieve(void* streamType)
|
2024-06-24 23:49:55 +02:00
|
|
|
{
|
2024-07-05 23:36:41 +02:00
|
|
|
UNIMPLEMENTED("start a connectivity definition at Level-3");
|
2024-07-07 23:56:10 +02:00
|
|
|
return LinkBuilder{}; ///////////////////////////////////////////////////////////////////OOO this is placeholder code; should at least open a ticket
|
2024-06-24 23:49:55 +02:00
|
|
|
}
|
2009-09-04 17:43:53 +02:00
|
|
|
|
|
|
|
|
|
2018-11-15 23:55:13 +01:00
|
|
|
}} // namespace steam::engine
|
2024-07-04 23:54:13 +02:00
|
|
|
#endif /*ENGINE_NODE_BUILDER_H*/
|