LUMIERA.clone/tests/core/steam/engine/node-meta-test.cpp

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/*
NodeMeta(Test) - verify render node data feeds
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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
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Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
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* *****************************************************************/
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/** @file node-meta-test.cpp
** Naming and hash-key identification of render nodes is covered by \ref NodeMeta_test.
*/
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#include "lib/test/run.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/node-builder.hpp"
#include "lib/format-util.hpp"
//#include "steam/engine/test-rand-ontology.hpp" ///////////TODO
#include "lib/test/diagnostic-output.hpp"/////////////////TODO
//#include "lib/util.hpp"
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#include <cmath>
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//using std::string;
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namespace steam {
namespace engine{
namespace test {
using std::abs;
using util::join;
/***************************************************************//**
* @test Render node metadata and hash identity keys.
*/
class NodeMeta_test : public Test
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{
virtual void
run (Arg)
{
verify_ID_specification();
verify_ID_properties();
}
/** @test TODO evaluation of processing-spec for a ProcID
* @todo WIP 1/25 🔁 define 🔁 implement
*/
void
verify_ID_specification()
{
auto& p1 = ProcID::describe("N1","(arg)");
auto& p2 = ProcID::describe("U:N2","+(a1,a2)");
auto& p3 = ProcID::describe("O:N3","(in/3)(o1,o2/2)");
CHECK (p1.genNodeName() == "N1"_expect );
CHECK (p1.genNodeSymbol() == "N1"_expect );
CHECK (p1.genNodeDomain() == ""_expect );
CHECK (p2.genNodeName() == "U:N2"_expect );
CHECK (p2.genNodeSymbol() == "N2"_expect );
CHECK (p2.genNodeDomain() == "U"_expect );
CHECK (p3.genNodeName() == "O:N3"_expect );
CHECK (p3.genNodeSymbol() == "N3"_expect );
CHECK (p3.genNodeDomain() == "O"_expect );
CHECK (p1.genProcName() == "N1"_expect );
CHECK (p1.genQualifier() == ""_expect );
CHECK (p2.genProcName() == "N2.+"_expect ); // domain omitted, qualifier joined with '.'
CHECK (p2.genQualifier() == ".+"_expect ); // qualifier includes leading '.'
CHECK (p3.genProcName() == "N3"_expect );
CHECK (p2.genProcSpec() == "U:N2.+(a1,a2)"_expect );
CHECK (p3.genProcSpec() == "O:N3(in/3)(o1,o2/2)"_expect );
ProcID::ArgModel arg1 = p1.genArgModel();
ProcID::ArgModel arg2 = p2.genArgModel();
ProcID::ArgModel arg3 = p3.genArgModel();
SHOW_EXPR(join (arg1.iArg))
UNIMPLEMENTED ("parse and evaluate");
}
/** @test TODO aspects of node definition relevant for the ProcID
* @todo WIP 1/25 🔁 define implement
*/
void
verify_ID_properties()
{
// This operation emulates a data source
auto src_opA = [](int param, int* res) { *res = param; };
auto src_opB = [](ulong param, ulong* res){ *res = param; };
// A Node with two (source) ports
ProcNode nA{prepareNode("srcA")
.preparePort()
.invoke("a(int)", src_opA)
.setParam(5)
.completePort()
.preparePort()
.invoke("b(int)", src_opA)
.setParam(23)
.completePort()
.build()};
// A different Node with three ports
ProcNode nB{prepareNode("srcB")
.preparePort()
.invoke("a(ulong)", src_opB)
.setParam(7)
.completePort()
.preparePort()
.invoke("b(ulong)", src_opB)
.setParam(13)
.completePort()
.preparePort()
.invoke("c(ulong)", src_opB)
.setParam(17)
.completePort()
.build()};
// This operation emulates fading of two source chains
auto fade_op = [](double mix, tuple<int*,ulong*> src, uint64_t* res)
{
auto [srcA,srcB] = src;
*res = uint64_t(abs(*srcA * mix + (1-mix) * int64_t(*srcB)));
};
// Wiring for the Mix, building up three ports
// Since the first source-chain has only two ports,
// for the third result port we'll re-use the second source
ProcNode nM{prepareNode("fade")
.preparePort()
.invoke("A_mix(int,ulong)(uint64_t)", fade_op)
.connectLead(nA)
.connectLead(nB)
.completePort()
.preparePort()
.invoke("B_mix(int,ulong)(uint64_t)", fade_op)
.connectLead(nA)
.connectLead(nB)
.completePort()
.preparePort()
.invoke("C_mix(int,ulong)(uint64_t)", fade_op)
.connectLeadPort(nA,1)
.connectLead(nB)
.setParam(0.5)
.completePort()
.build()};
UNIMPLEMENTED ("verify connectivity");
}
};
/** Register this test class... */
LAUNCHER (NodeMeta_test, "unit node");
}}} // namespace steam::engine::test