LUMIERA.clone/src/lib/linked-elements.hpp

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/*
LINKED-ELEMENTS.hpp - configurable intrusive single linked list template
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file linked-elements.hpp
** Intrusive single linked list with optional ownership.
** This helper template allows to attach a number of tightly integrated
** elements with low overhead. Typically, these elements are to be attached
** once and never changed. Optionally, elements can be created in-place using
** a custom allocation scheme; the holder might also take ownership. These
** variations in functionality are controlled by policy templates.
**
** The rationale for using this approach is
** - variable number of elements
** - explicit support for polymorphism
** - no need to template the holder on the number of elements
** - no heap allocations (contrast this to using std::vector)
** - clear and expressive notation at the usage site
** - the need to integrate tightly with a custom allocator
**
** @note
** @warning
**
** @see LinkedElements_test
** @see llist.h
** @see ScopedCollection
** @see itertools.hpp
*/
#ifndef LIB_LINKED_ELEMENTS_H
#define LIB_LINKED_ELEMENTS_H
#include "lib/error.hpp"
#include "lib/iter-adapter.hpp"
//#include <boost/noncopyable.hpp>
//#include <boost/static_assert.hpp>
//#include <boost/type_traits/is_same.hpp>
//#include <boost/type_traits/is_base_of.hpp>
namespace lib {
namespace error = lumiera::error;
// using error::LUMIERA_ERROR_CAPACITY;
// using error::LUMIERA_ERROR_INDEX_BOUNDS;
/**
* TODO write type comment
*/
template
< class N ///< node class or Base/Interface class for nodes
>
class LinkedElements
: boost::noncopyable
{
public:
~LinkedElements ()
{
clear();
}
explicit
LinkedElements (size_t maxElements)
: level_(0)
, capacity_(maxElements)
, elements_(new ElementHolder[maxElements])
{ }
/** creating a ScopedCollection in RAII-style:
* The embedded elements will be created immediately.
* Ctor fails in case of any error during element creation.
* @param builder functor to be invoked for each "slot".
* It gets an ElementHolder& as parameter, and should
* use this to create an object of some I-subclass
*/
template<class CTOR>
LinkedElements (size_t maxElements, CTOR builder)
: level_(0)
, capacity_(maxElements)
, elements_(new ElementHolder[maxElements])
{
populate_by (builder);
}
/** variation of RAII-style: using a builder function,
* which is a member of some object. This supports the
* typical usage situation, where a manager object builds
* a ScopedCollection of some components
* @param builder member function used to create the elements
* @param instance the owning class instance, on which the
* builder member function will be invoked ("this").
*/
template<class TY>
LinkedElements (size_t maxElements, void (TY::*builder) (ElementHolder&), TY * const instance)
: level_(0)
, capacity_(maxElements)
, elements_(new ElementHolder[maxElements])
{
populate_by (builder,instance);
}
/* == some pre-defined Builders == */
template<typename IT>
class PullFrom; ///< fills by copy-constructing values pulled from the iterator IT
template<typename IT>
static PullFrom<IT>
pull (IT iter) ///< convenience shortcut to pull from any given Lumiera Forward Iterator
{
return PullFrom<IT> (iter);
}
void
clear()
{
REQUIRE (level_ <= capacity_, "Storage corrupted");
while (level_)
{
--level_;
try {
elements_[level_].destroy();
}
ERROR_LOG_AND_IGNORE (progress, "Clean-up of element in ScopedCollection")
}
}
/** init all elements at once,
* invoking a builder functor for each.
* @param builder to create the individual elements
* this functor is responsible to invoke the appropriate
* ElementHolder#create function, which places a new element
* into the storage frame passed as parameter.
*/
template<class CTOR>
void
populate_by (CTOR builder)
try {
while (level_ < capacity_)
{
ElementHolder& storageFrame (elements_[level_]);
builder (storageFrame);
++level_;
} }
catch(...)
{
WARN (progress, "Failure while populating ScopedCollection. "
"All elements will be discarded");
clear();
throw;
}
/** variation of element initialisation,
* invoking a member function of some manager object
* for each collection element to be created.
*/
template<class TY>
void
populate_by (void (TY::*builder) (ElementHolder&), TY * const instance)
try {
while (level_ < capacity_)
{
ElementHolder& storageFrame (elements_[level_]);
(instance->*builder) (storageFrame);
++level_;
} }
catch(...)
{
WARN (progress, "Failure while populating ScopedCollection. "
"All elements will be discarded");
clear();
throw;
}
/** push a new element of default type
* to the end of this container
* @note EX_STRONG */
I& appendNewElement() { return appendNew<I>(); }
template< class TY >
TY& //_________________________________________
appendNew () ///< add object of type TY, using 0-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>();
++level_;
return newElm;
}
template< class TY
, typename A1
>
TY& //_________________________________________
appendNew (A1 a1) ///< add object of type TY, using 1-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>(a1);
++level_;
return newElm;
}
template< class TY
, typename A1
, typename A2
>
TY& //_________________________________________
appendNew (A1 a1, A2 a2) ///< add object of type TY, using 2-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>(a1,a2);
++level_;
return newElm;
}
template< class TY
, typename A1
, typename A2
, typename A3
>
TY& //_________________________________________
appendNew (A1 a1, A2 a2, A3 a3) ///< add object of type TY, using 3-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>(a1,a2,a3);
++level_;
return newElm;
}
template< class TY
, typename A1
, typename A2
, typename A3
, typename A4
>
TY& //_________________________________________
appendNew (A1 a1, A2 a2, A3 a3, A4 a4) ///< add object of type TY, using 4-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>(a1,a2,a3,a4);
++level_;
return newElm;
}
template< class TY
, typename A1
, typename A2
, typename A3
, typename A4
, typename A5
>
TY& //_________________________________________
appendNew (A1 a1, A2 a2, A3 a3, A4 a4, A5 a5) ///< add object of type TY, using 5-arg ctor
{
__ensureSufficientCapacity();
TY& newElm = elements_[level_].template create<TY>(a1,a2,a3,a4,a5);
++level_;
return newElm;
}
/* === Element access and iteration === */
I&
operator[] (size_t index) const
{
if (index < level_)
return elements_[index].accessObj();
throw error::Logic ("Attempt to access not (yet) existing object in ScopedCollection"
, LUMIERA_ERROR_INDEX_BOUNDS);
}
typedef IterAdapter< I *, const ScopedCollection *> iterator;
typedef IterAdapter<const I *, const ScopedCollection *> const_iterator;
iterator begin() { return iterator (this, _access_begin()); }
const_iterator begin() const { return const_iterator (this, _access_begin()); }
iterator end () { return iterator(); }
const_iterator end () const { return const_iterator(); }
size_t size () const { return level_; }
size_t capacity () const { return capacity_; }
bool empty () const { return 0 == level_; }
private:
/* ==== internal callback API for the iterator ==== */
/** Iteration-logic: switch to next position
* @note assuming here that the start address of the embedded object
* coincides with the start of an array element (ElementHolder)
*/
friend void
iterNext (const ScopedCollection*, I* & pos)
{
ElementHolder* & storageLocation = reinterpret_cast<ElementHolder* &> (pos);
++storageLocation;
}
friend void
iterNext (const ScopedCollection*, const I* & pos)
{
const ElementHolder* & storageLocation = reinterpret_cast<const ElementHolder* &> (pos);
++storageLocation;
}
/** Iteration-logic: detect iteration end. */
template<typename POS>
friend bool
hasNext (const ScopedCollection* src, POS & pos)
{
REQUIRE (src);
if ((pos) && (pos < src->_access_end()))
return true;
else
{
pos = 0;
return false;
} }
I* _access_begin() const { return & elements_[0].accessObj(); }
I* _access_end() const { return & elements_[level_].accessObj(); }
};
/* === Supplement: pre-defined === */
/** \par usage
*/
} // namespace lib
#endif