2011-05-25 02:41:04 +02:00
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/*
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CONTROL.hpp - a life time control for feedback and mutation
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file control.hpp
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** Manipulating and monitoring time entities with life changes.
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** This is an control- and callback element to handle any kind of "running"
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** time entities. This element is to be provided by the client and then attached
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** to the target time entity as a time::Mutation. Internally, a life connection to
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** the target is built, allowing both to
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** - to manipulate the target by invoking the function operator
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** - to receive change notifications by installing a callback functor.
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**
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** The actual type of the changes and modifications is specified as template parameter;
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** when later attached to some time entity as a Mutation, the actual changes to be performed
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** depend both on this change type and the type of the target time entity (double dispatch).
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** The behaviour is similar to applying a static time::Mutation
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**
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** \par relevance
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** This control element is intended to be used for all kinds of editing and monitoring
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** of time-like entities -- be it the running time display in a GUI widget, a ruler marker
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** which can be dragged, a modifiable selection or the animated playhead cursor.
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**
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2011-05-26 03:05:52 +02:00
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** \par implementation notes
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** - the validity of a given combination of change and target is checked immediately,
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** when connecting to the target. Depending on the situation, the actual changes later
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** are subject to specific treatment (e.g. frame quantisation)
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** - by default time::Control is <b>not threadsafe</b>. But, as each change is basically
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** processed within its own call context (function invocation), parallelism is only
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** a concern with respect to the value finally visible within the target.
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** - the change notification is processed right away, after applying the change to the
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** target; in all cases, the effective change value is what will be propagated, \em not
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** the content of the target after applying the change
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**
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2011-05-25 02:41:04 +02:00
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** @todo WIP-WIP-WIP
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**
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*/
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#ifndef LIB_TIME_CONTROL_H
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#define LIB_TIME_CONTROL_H
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#include "lib/error.hpp"
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#include "lib/time/mutation.hpp"
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2011-06-04 16:33:35 +02:00
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#include "lib/time/timevalue.hpp"
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2011-05-25 02:41:04 +02:00
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//#include "lib/symbol.hpp"
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//#include <boost/noncopyable.hpp>
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//#include <iostream>
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//#include <boost/operators.hpp>
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#include <tr1/functional>
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2011-06-04 16:33:35 +02:00
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#include <vector>
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2011-05-25 02:41:04 +02:00
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//#include <string>
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namespace lib {
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namespace time {
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//using lib::Symbol;
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//using std::string;
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//using lib::Literal;
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2011-06-04 16:33:35 +02:00
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2011-05-25 02:41:04 +02:00
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//LUMIERA_ERROR_DECLARE (INVALID_MUTATION); ///< Changing a time value in this way was not designated
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2011-06-04 16:33:35 +02:00
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namespace mutation {
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using std::tr1::placeholders::_1;
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using std::tr1::function;
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using std::tr1::bind;
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using std::tr1::ref;
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/**
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* Implementation building block: impose changes to a Time element.
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* The Mutator supports attaching a target time entity (through
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* the Mutation interface), which then will be subject to any
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* received value changes, offsets and grid nudging.
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*
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* @todo WIP-WIP-WIP
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*/
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template<class TI>
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class Mutator
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: public Mutation
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{
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typedef function<TI(TI const&)> ValueSetter;
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typedef function<TI(Offset const&)> Ofsetter;
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typedef function<TI(int)> Nudger;
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static TI imposeValueChange(TimeValue& target, TI const&);
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static TI imposeOffset (TimeValue& target, Offset const&);
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static TI imposeNudge (TimeValue& target, int);
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template<class SRC, class TAR>
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struct MutationPolicy;
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protected:
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mutable ValueSetter setVal_;
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mutable Ofsetter offset_;
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mutable Nudger nudge_;
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void
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ensure_isArmed()
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{
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if (!setVal_)
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throw error::State("feeding time/value change "
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"while not (yet) connected to any target to change"
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,error::LUMIERA_ERROR_UNCONNECTED);
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}
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public:
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// using default construction and copy
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template<class TAR>
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void bind_to (TAR& target) const;
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void unbind();
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};
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template<class TI>
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TI
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Mutator<TI>::imposeValueChange (TimeValue& target, TI const& newVal)
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{
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return TI (Mutation::imposeChange (target,newVal));
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}
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template<class TI>
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TI
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Mutator<TI>::imposeOffset (TimeValue& target, Offset const& off)
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{
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return TI (Mutation::imposeChange (target, TimeVar(target)+off));
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}
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template<class TI>
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TI
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Mutator<TI>::imposeNudge (TimeValue& target, int off_by_steps)
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{
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return TI (Mutation::imposeChange (target, TimeVar(target)+Time(FSecs(off_by_steps))));
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}
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template<class TI>
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template<class TAR>
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struct Mutator<TI>::MutationPolicy<TI, TAR>
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{
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static function<TI(TI const&)>
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buildChangeHandler (TAR& target)
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{
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return bind (Mutator<TI>::imposeValueChange, ref(target), _1 );
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}
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};
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template<class TI>
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template<class TAR>
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struct Mutator<TI>::MutationPolicy<Offset, TAR>
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{
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static function<TI(Offset const&)>
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buildChangeHandler (TAR& target)
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{
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return bind (Mutator<TI>::imposeOffset, ref(target), _1 );
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}
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};
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template<class TI>
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template<class TAR>
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struct Mutator<TI>::MutationPolicy<int, TAR>
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{
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static function<TI(int)>
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buildChangeHandler (TAR& target)
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{
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return bind (Mutator<TI>::imposeNudge, ref(target), _1 );
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}
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};
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template<class TI>
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template<class TAR>
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void
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Mutator<TI>::bind_to (TAR& target) const
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{
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setVal_ = MutationPolicy<TI,TAR> ::buildChangeHandler (target);
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offset_ = MutationPolicy<Offset,TAR>::buildChangeHandler (target);
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nudge_ = MutationPolicy<int,TAR> ::buildChangeHandler (target);
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}
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template<class TI>
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void
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Mutator<TI>::unbind()
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{
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setVal_ = ValueSetter();
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offset_ = Ofsetter();
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nudge_ = Nudger();
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}
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/**
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* Implementation building block: propagate changes to listeners.
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* The Propagator manages a set of callback signals, allowing to
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* propagate notifications for changed Time values.
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*
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* @todo WIP-WIP-WIP
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*/
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template<class TI>
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class Propagator
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{
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typedef function<void(TI const&)> ChangeSignal;
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typedef std::vector<ChangeSignal> ListenerList;
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ListenerList listeners_;
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public:
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/** install notification receiver */
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template<class SIG>
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void
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attach (SIG const& toNotify)
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{
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ChangeSignal newListener (ref(toNotify));
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listeners_.push_back (newListener);
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}
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/** disconnect any observers */
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void
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disconnnect()
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{
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listeners_.clear();
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}
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/** publish a change */
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TI
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operator() (TI const& changedVal) const
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{
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typedef typename ListenerList::const_iterator Iter;
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Iter p = listeners_.begin();
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Iter e = listeners_.end();
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for ( ; p!=e; ++p )
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(*p) (changedVal);
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return changedVal;
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}
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};
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}
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2011-05-25 02:41:04 +02:00
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/**
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2011-06-04 16:33:35 +02:00
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* Frontend/Interface: controller-element for retrieving and
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2011-05-25 02:41:04 +02:00
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* changing running time values
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*
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* @see time::Mutation
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* @see time::TimeSpan#accept(Mutation const&)
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* @todo WIP-WIP-WIP
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*/
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template<class TI>
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class Control
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2011-06-04 16:33:35 +02:00
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: public mutation::Mutator<TI>
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2011-05-25 02:41:04 +02:00
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{
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2011-06-04 16:33:35 +02:00
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mutation::Propagator<TI> notifyListeners_;
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2011-05-28 18:14:21 +02:00
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2011-06-04 16:33:35 +02:00
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virtual void change (Duration&) const;
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virtual void change (TimeSpan&) const;
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virtual void change (QuTime&) const;
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public:
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2011-05-28 18:14:21 +02:00
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void operator() (TI const&);
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void operator() (Offset const&);
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2011-06-04 16:33:35 +02:00
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void operator() (int);
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2011-05-28 01:46:06 +02:00
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2011-06-04 16:33:35 +02:00
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/** install a callback functor to be invoked as notification
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* for any changes imposed onto the observed time entity.
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* @param toNotify object with \c operator()(TI const&) */
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template<class SIG>
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void connectChangeNotification (SIG const& toNotify);
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2011-05-25 02:41:04 +02:00
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/** disconnect from observed entity and
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* cease any change notification */
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void disconnnect();
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};
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2011-06-04 16:33:35 +02:00
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/* === implementation === */
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template<class TI>
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void
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Control<TI>::operator () (TI const& newValue)
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{
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this->ensure_isArmed();
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notifyListeners_(
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this->setVal_(newValue));
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}
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template<class TI>
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void
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Control<TI>::operator () (Offset const& adjustment)
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{
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this->ensure_isArmed();
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notifyListeners_(
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this->offset_(adjustment));
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}
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template<class TI>
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void
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Control<TI>::operator () (int offset_by_steps)
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{
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this->ensure_isArmed();
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notifyListeners_(
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this->nudge_(offset_by_steps));
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}
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template<class TI>
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void
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Control<TI>::disconnnect()
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{
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notifyListeners_.disconnect();
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this->unbind();
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}
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template<class TI>
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template<class SIG>
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void
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Control<TI>::connectChangeNotification (SIG const& toNotify)
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{
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notifyListeners_.attach (toNotify);
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}
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template<class TI>
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void
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Control<TI>::change (Duration& targetDuration) const
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{
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this->bind_to (targetDuration);
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}
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template<class TI>
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void
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Control<TI>::change (TimeSpan& targetInterval) const
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{
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this->bind_to (targetInterval);
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}
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template<class TI>
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void
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|
|
Control<TI>::change (QuTime& targetQuTime) const
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|
|
|
{
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|
this->bind_to (targetQuTime);
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}
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2011-05-25 02:41:04 +02:00
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}} // lib::time
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#endif
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