LUMIERA.clone/src/lib/thread.hpp

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/*
THREAD.hpp - thin convenience wrapper for starting threads
Copyright (C) Lumiera.org
2008, 2010 Hermann Vosseler <Ichthyostega@web.de>
Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file thread.hpp
** Convenience front-end to simplify and codify basic thread handling.
** While the implementation of threading and concurrency support is based on the C++
** standard library, using in-project wrappers as front-end allows to codify some preferences
** and provide simplifications for the prevalent use case. Notably, threads which must be
** _joined_ are qualified as special case, while the standard case will just `detach()`
** at thread end. The main-level of each thread catches exceptions, which are typically
** ignored to keep the application running. Moreover, similar convenience wrappers are
** provided to implement [N-fold synchronisation](\ref lib::SyncBarrier) and to organise
** global locking and waiting in accordance with the _Object Monitor_ pattern. Together,
** these aim at packaging concurrency facilities into self-contained RAII-style objects.
** @remarks
** - Lumiera offered simplified convenience wrappers long before a similar design
** became part of the C++14 standard. These featured the distinction in join-able or
** detached threads, the ability to define the thread main-entry as functor, and a
** two-fold barrier between starter and new thread, which could also be used to define
** a second custom synchronisation point. A similar setup with wrappers was provided
** for locking, exposed in the form of the Object Monitor pattern.
** - The original Render Engine design called for an active thread-pool, which was part
** of a invoker service located in Vault layer; the thread-wrapper could only be used
** in conjunction with this pool, re-using detached and terminated threads. All features
** where implemented in plain-C on top of POSIX, using Mutexes and Condition Variables.
** - In 2023, when actually heading towards integration of the Render Engine, in-depth
** analysis showed that active dispatch into a thread pool would in fact complicate
** the scheduling of Render-Activities leading to a design change towards _pull_
** of work tasks by competing _active workers._ This obsoleted the Thread-pool service
** and paved the way for switch-over to the threading support meanwhile part of the
** C++ standard library. Design and semantics were retained, while implemented
** using modern features, notably the new _Atomics_ synchronisation framework.
** @todo WIP 9/23 about to be replaced by a thin wrapper on top of C++17 threads ///////////////////////TICKET #1279 : consolidate to C++17 features
*/
#ifndef LIB_THREAD_H
#define LIB_THREAD_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "include/logging.h"
#include "lib/meta/function.hpp"
#include "lib/format-string.hpp" ///////////////////////////OOO RLY? or maybe into CPP file?
#include "lib/result.hpp"
#include <thread>
#include <utility>
namespace lib {
using lib::Literal;
namespace error = lumiera::error;
using error::LERR_(STATE);
using error::LERR_(EXTERNAL);
typedef struct nobug_flag* NoBugFlag;
/************************************************************************//**
* A thin convenience wrapper to simplify thread-handling. The implementation
* is backed by the C++ standard library.
* Using this wrapper...
* - removes the need to join() threads, catches and ignores exceptions.
* - allows to bind to various kinds of functions including member functions
* The new thread starts immediately within the ctor; after returning, the new
* thread has already copied the arguments and indeed actively started to run.
*
* # Joining, cancellation and memory management
* In the basic version (class Thread), the created thread is completely detached
* and not further controllable. There is no way to find out its execution state,
* wait on termination or even cancel it. Client code needs to implement such
* facilities explicitly, if needed. Care has to be taken with memory management,
* as there are no guarantees beyond the existence of the arguments bound into
* the operation functor. If the operation in the started thread needs additional
* storage, it has to manage it actively.
*
* There is an extended version (class ThreadJoinable) to allow at least to wait
* on the started thread's termination (joining). Building on this it is possible
* to create a self-contained "thread in an object"; the dtor of such an class
* must join to prevent pulling away member variables the thread function will
* continue to use.
*
* # failures in the thread function
* The operation started in the new thread is protected by a top-level catch block.
* Error states or caught exceptions can be propagated through the lumiera_error
* state flag, when using ThreadJoinable::join(). By invoking `join().maybeThrow()`
* on a join-able thread, exceptions can be propagated.
* @note any errorstate or caught exception detected on termination of a standard
* async Thread is considered a violation of policy and will result in emergency
* shutdown of the whole application.
*
* # synchronisation barriers
* Lumiera threads provide a low-level synchronisation mechanism, which is used
* to secure the hand-over of additional arguments to the thread function. It
* can be used by client code, but care has to be taken to avoid getting out
* of sync. When invoking the #sync and #syncPoint functions, the caller will
* block until the counterpart has also invoked the corresponding function.
* If this doesn't happen, you'll block forever.
*/
class Thread
: util::MoveOnly
{
template<class FUN, typename...ARGS>
void
threadMain (string threadID, FUN&& threadFunction, ARGS&& ...args)
{
try {
markThreadStart (threadID);
// execute the actual operation in this new thread
std::invoke (std::forward<FUN> (threadFunction), std::forward<ARGS> (args)...);
}
ERROR_LOG_AND_IGNORE (thread, "Thread function")
}
void
markThreadStart (string const& threadID)
{
string logMsg = util::_Fmt{"Thread '%s' start..."} % threadID;
TRACE (thread, "%s", logMsg.c_str());
//////////////////////////////////////////////////////////////////////OOO maybe set the the Thread-ID via POSIX ??
}
protected:
std::thread threadImpl_;
/** @internal derived classes may create an inactive thread */
Thread() : threadImpl_{} { }
public:
/** Create a new thread to execute the given operation.
* The new thread starts up synchronously, can't be cancelled and it can't be joined.
* @param threadID human readable descriptor to identify the thread for diagnostics
* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
* @param operation a functor holding the code to execute within the new thread.
* Any function-like entity with signature `void(void)` is acceptable.
* @warning The operation functor will be forwarded to create a copy residing
* on the stack of the new thread; thus it can be transient, however
* anything referred through a lambda closure here must stay alive
* until the new thread terminates.
*/
template<class FUN, typename...ARGS>
Thread (string const& threadID, FUN&& threadFunction, ARGS&& ...args)
: threadImpl_{&Thread::threadMain<FUN,ARGS...>, this
, threadID
, std::forward<FUN> (threadFunction)
, std::forward<ARGS> (args)... }
{ }
/**
* Is this thread »active« and thus tied to OS resources?
* @note this implies some statefulness, which may contradict the RAII pattern.
* - especially note the possibly for derived classes to create an _empty_ Thread.
* - moreover note that ThreadJoinable may have terminated, but still awaits `join()`.
*/
explicit
operator bool() const
{
return threadImpl_.joinable();
}
protected:
/** determine if the currently executing code runs within this thread */
bool
invokedWithinThread() const
{
return threadImpl_.get_id() == std::this_thread::get_id();
} // Note: implies get_id() != std::thread::id{} ==> it is running
};
/**
* Variant of the standard case, allowing additionally
* to join on the termination of this thread.
*/
class ThreadJoinable
: public Thread
{
public:
template<class FUN>
ThreadJoinable (Literal purpose, FUN&& operation,
NoBugFlag logging_flag = &NOBUG_FLAG(thread))
: Thread{}
{
// launchThread<FUN> (purpose, std::forward<FUN> (operation), logging_flag,
// LUMIERA_THREAD_JOINABLE);
}
/** put the caller into a blocking wait until this thread has terminated.
* @return token signalling either success or failure.
* The caller can find out by invoking `isValid()`
* or `maybeThrow()` on this result token
*/
lib::Result<void>
join ()
{
// if (!isValid())
// throw error::Logic ("joining on an already terminated thread");
//
// lumiera_err errorInOtherThread =
// "TODO TOD-oh";//lumiera_thread_join (threadHandle_); //////////////////////////////////OOO
// threadHandle_ = 0;
//
// if (errorInOtherThread)
// return error::State ("Thread terminated with error", errorInOtherThread);
// else
// return true;
}
};
} // namespace lib
#endif /*LIB_THREAD_H*/