LUMIERA.clone/tests/core/steam/engine/tracking-heap-block-provider-test.cpp

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/*
TrackingHeapBlockProvider(Test) - verify a support facility for diagnostic/test purposes
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file tracking-heap-block-provider-test.cpp
** unit test \ref TrackingHeapBlockProvider_test
*/
#include "lib/error.hpp"
#include "lib/test/run.hpp"
#include "steam/engine/tracking-heap-block-provider.hpp"
#include "steam/engine/buffhandle-attach.hpp"
#include "steam/engine/testframe.hpp"
#include <vector>
namespace steam {
namespace engine{
namespace test {
namespace { // Test fixture
const size_t TEST_ELM_SIZE = sizeof(uint);
const uint MAX_ELMS = 50;
std::vector<uint> testNumbers(MAX_ELMS);
bool
has_expectedContent (uint nr, diagn::Block& memoryBlock)
{
void* mem = memoryBlock.accessMemory();
uint data = *static_cast<uint*> (mem);
return data == testNumbers[nr];
}
bool
verifyUsedBlock (uint nr, diagn::Block& memoryBlock)
{
return memoryBlock.was_used()
&& memoryBlock.was_closed()
&& has_expectedContent (nr, memoryBlock);
}
}
/******************************************************************//**
* @test verify a test support facility, used to write mock components
* to test the lumiera engine. The TrackingHeapBlockProvider is a
* braindead implementation of the BufferProvider interface: it just
* claims new heap blocks and never de-allocates them, allowing other
* test and mock objects to verify allocated buffers after the fact.
*/
class TrackingHeapBlockProvider_test : public Test
{
virtual void
run (Arg)
{
seedRand();
simpleExample();
verifyStandardCase();
verifyTestProtocol();
}
void
simpleExample()
{
TrackingHeapBlockProvider provider;
BuffHandle testBuff = provider.lockBufferFor<TestFrame>();
CHECK (testBuff);
CHECK (testBuff.accessAs<TestFrame>().isSane());
uint dataID = 1 + rani(29);
testBuff.accessAs<TestFrame>() = testData(dataID);
provider.emitBuffer (testBuff);
provider.releaseBuffer(testBuff);
diagn::Block& block0 = provider.access_emitted(0);
CHECK (testData(dataID) == block0.accessMemory());
}
void
verifyStandardCase()
{
TrackingHeapBlockProvider provider;
BuffDescr buffType = provider.getDescriptorFor(TEST_ELM_SIZE);
uint numElms = provider.announce(MAX_ELMS, buffType);
CHECK (0 < numElms);
CHECK (numElms <= MAX_ELMS);
for (uint i=0; i<numElms; ++i)
{
BuffHandle buff = provider.lockBuffer(buffType);
buff.accessAs<uint>() = testNumbers[i] = rani(100000);
provider.emitBuffer (buff);
provider.releaseBuffer(buff);
}
for (uint nr=0; nr<numElms; ++nr)
{
CHECK (verifyUsedBlock (nr, provider.access_emitted(nr)));
}
}
void
verifyTestProtocol()
{
TrackingHeapBlockProvider provider;
BuffDescr buffType = provider.getDescriptorFor(TEST_ELM_SIZE);
BuffHandle bu1 = provider.lockBuffer (buffType);
BuffHandle bu2 = provider.lockBuffer (buffType);
BuffHandle bu3 = provider.lockBuffer (buffType);
BuffHandle bu4 = provider.lockBuffer (buffType);
BuffHandle bu5 = provider.lockBuffer (buffType);
// buffers are locked,
// but still within the per-type allocation pool
// while the output sequence is still empty
CHECK (!provider.access_emitted(0).was_used());
CHECK (!provider.access_emitted(1).was_used());
CHECK (!provider.access_emitted(2).was_used());
CHECK (!provider.access_emitted(3).was_used());
CHECK (!provider.access_emitted(4).was_used());
// can use the buffers for real
bu1.accessAs<uint>() = 1;
bu2.accessAs<uint>() = 2;
bu3.accessAs<uint>() = 3;
bu4.accessAs<uint>() = 4;
bu5.accessAs<uint>() = 5;
CHECK (0 == provider.emittedCnt());
// now emit buffers in shuffled order
provider.emitBuffer (bu3);
provider.emitBuffer (bu1);
provider.emitBuffer (bu5);
provider.emitBuffer (bu4);
provider.emitBuffer (bu2);
CHECK (5 == provider.emittedCnt());
CHECK (3 == provider.accessAs<uint>(0));
CHECK (1 == provider.accessAs<uint>(1));
CHECK (5 == provider.accessAs<uint>(2));
CHECK (4 == provider.accessAs<uint>(3));
CHECK (2 == provider.accessAs<uint>(4));
CHECK ( provider.access_emitted(0).was_used());
CHECK ( provider.access_emitted(1).was_used());
CHECK ( provider.access_emitted(2).was_used());
CHECK ( provider.access_emitted(3).was_used());
CHECK ( provider.access_emitted(4).was_used());
CHECK (!provider.access_emitted(0).was_closed());
CHECK (!provider.access_emitted(1).was_closed());
CHECK (!provider.access_emitted(2).was_closed());
CHECK (!provider.access_emitted(3).was_closed());
CHECK (!provider.access_emitted(4).was_closed());
bu5.release();
CHECK (!provider.access_emitted(0).was_closed());
CHECK (!provider.access_emitted(1).was_closed());
CHECK ( provider.access_emitted(2).was_closed());
CHECK (!provider.access_emitted(3).was_closed());
CHECK (!provider.access_emitted(4).was_closed());
bu2.release();
bu2.release();
bu5.release();
CHECK (!provider.access_emitted(0).was_closed());
CHECK (!provider.access_emitted(1).was_closed());
CHECK ( provider.access_emitted(2).was_closed());
CHECK (!provider.access_emitted(3).was_closed());
CHECK ( provider.access_emitted(4).was_closed());
CHECK (!bu2);
CHECK (bu3);
bu1.release();
bu3.release();
bu4.release();
CHECK (5 == provider.emittedCnt());
}
};
/** Register this test class... */
LAUNCHER (TrackingHeapBlockProvider_test, "unit player");
}}} // namespace steam::engine::test