LUMIERA.clone/doc/devel/rfc/RenderOptimizer.txt

101 lines
2.3 KiB
Text
Raw Normal View History

[grid="all"]
`------------`-----------------------
*State* _Parked_
*Date* _2007-06-07_
*Proposed by* link:ct[]
-------------------------------------
Render Optimizer
----------------
Render only parts of a frame which are necessary for the Output; Optimize
render pipeline for efficiency
Description
~~~~~~~~~~~
This Idea is just stored here for later reference/implementation.
Effects give some information on which data their output depends (like
transitions, temporal dependencies, color/alpha etc) and what the operation
costs. Based on this information we optimize the render pipeline, for example
if the output is a zoom, then we only need to calculate the parts of a frame
which will be viewable in the output (plus some more dependencies, like blur
has radius and so on). Further in some cases it might be favorable to reorder
some effects for the actual render process, as long it would produce the same
output as the original sequence of effects.
Tasks
^^^^^
Discussion
~~~~~~~~~~
Pros
^^^^
Cons
^^^^
Alternatives
^^^^^^^^^^^^
Rationale
~~~~~~~~~
Comments
--------
Possible classification for video filters:
1. The filter only changes the color of each pixel in the same way
2. The filter deforms the image but leaves the color
3. The filter makes complex things. The only additional hint it can export is
the
number of referenced past frames, if such a limit exists (sometimes it
doesn't).
Filters of type 1 and type 2 never use any previous frames, and are strictly
one frame in - one frame out. Filters of type 1 can always be swapped with
filters of type 2, the output is the same. All other filters cannot be swapped
in general.
The good news is, that:
2025-06-07 23:59:57 +02:00
1. All commonly used filters are either type 1 or type 2
(type 3 are more the fun effects)
2. Filters of type 2 are colormodel agnostic
3. If a filter of type 1 makes only linear transformations of the color
2025-06-07 23:59:57 +02:00
vectors (new_color = matrix * old_color),
the matrix can be transformed from e.g. RGB to YUV, so these filters can
always work in both colorspaces directly
Parked
~~~~~~
Generally this is accepted but needs some more polishing when we go over it.
Do 14 Apr 2011 03:06:42 CEST Christian Thaeter
Back to link:/documentation/devel/rfc.html[Lumiera Design Process overview]