LUMIERA.clone/tests/components/proc/engine/dispatcher-interface-test.cpp

277 lines
10 KiB
C++
Raw Normal View History

2012-02-04 22:20:21 +01:00
/*
DispatcherInterface(Test) - document and verify dispatcher for frame job creation
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/error.hpp"
//#include "proc/engine/procnode.hpp"
#include "proc/play/dummy-play-connection.hpp"
#include "proc/mobject/model-port.hpp"
2012-02-04 22:20:21 +01:00
#include "proc/engine/dispatcher.hpp"
#include "proc/play/timings.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/time/timequant.hpp"
#include "lib/singleton.hpp"
#include "lib/itertools.hpp"
#include "lib/util.hpp"
2012-02-04 22:20:21 +01:00
//#include <boost/scoped_ptr.hpp>
//#include <iostream>
#include <tr1/functional>
#include <vector>
2012-02-04 22:20:21 +01:00
using test::Test;
using util::isnil;
using std::vector;
using std::tr1::function;
2012-02-04 22:20:21 +01:00
//using std::cout;
//using std::rand;
namespace proc {
namespace engine{
namespace test {
using lib::time::QuTime;
using lib::time::FrameRate;
using lib::time::Duration;
using lib::time::Offset;
using lib::time::TimeVar;
using lib::time::Time;
using mobject::ModelPort;
using play::Timings;
2012-02-04 22:20:21 +01:00
namespace { // used internally
using play::PlayTestFrames_Strategy;
using play::ModelPorts;
typedef play::DummyPlayConnection<play::PlayTestFrames_Strategy> DummyPlaybackSetup;
2012-02-04 22:20:21 +01:00
class MockDispatcherTable
: public Dispatcher
{
DummyPlaybackSetup dummySetup_;
/* == mock Dispatcher implementation == */
FrameCoord
2012-02-24 00:29:59 +01:00
locateFrameNext (uint frameCountOffset, TimeAnchor refPoint)
{
UNIMPLEMENTED ("dummy implementation of the core dispatch operation");
}
2012-02-04 22:20:21 +01:00
public:
ModelPort
provideMockModelPort()
{
ModelPorts mockModelPorts = dummySetup_.provide_testModelPorts();
return *mockModelPorts; // using just the first dummy port
}
2012-02-04 22:20:21 +01:00
};
lib::Singleton<MockDispatcherTable> mockDispatcher;
2012-02-04 22:20:21 +01:00
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #890
ModelPort
getTestPort()
{
return mockDispatcher().provideMockModelPort();
}
2012-02-04 22:20:21 +01:00
2012-02-04 22:20:21 +01:00
} // (End) internal defs
/*******************************************************************
* @test document and verify the engine::Dispatcher interface, used
* to translate a CalcStream into individual node jobs.
* This test covers the definition of the interface itself,
* together with the supporting types and the default
* implementation of the basic operations.
* It creates and uses a mock Dispatcher implementation.
*/
class DispatcherInterface_test : public Test
{
virtual void
run (Arg)
{
verify_basicDispatch();
verify_standardDispatcherUsage();
check_ContinuationBuilder();
2012-02-04 22:20:21 +01:00
}
/** @test perform the basic dispatch step
* and verify the generated frame coordinates
2012-02-04 22:20:21 +01:00
*/
void
verify_basicDispatch()
{
Dispatcher& dispatcher = mockDispatcher();
Timings timings (FrameRate::PAL);
ModelPort modelPort (getTestPort());
uint startFrame(10);
uint channel(0);
2012-02-24 00:29:59 +01:00
TimeAnchor refPoint = TimeAnchor::build (timings, startFrame);
CHECK (refPoint == Time::ZERO + Duration(10, FrameRate::PAL));
2012-02-24 00:29:59 +01:00
FrameCoord coordinates = dispatcher.onCalcStream (modelPort,channel)
.relativeFrameLocation (refPoint, 15);
CHECK (coordinates.absoluteNominalTime == Time(0,1));
CHECK (coordinates.absoluteFrameNumber == 25);
CHECK (coordinates.remainingRealTime() < Time(FSecs(25,25))); ////////////////////////TODO the coordinates can't answer that question! Who else can?
CHECK (coordinates.remainingRealTime() >= Time(FSecs(24,25)));
CHECK (coordinates.modelPort == modelPort);
CHECK (coordinates.channelNr == channel);
JobTicket& executionPlan = dispatcher.accessJobTicket (coordinates);
CHECK (executionPlan.isValid());
Job frameJob = executionPlan.createJobFor (coordinates); //////////////////////////////TODO this is wrong: we never create a single job!
CHECK (frameJob.getNominalTime() == coordinates.absoluteNominalTime);
CHECK (0 < frameJob.getInvocationInstanceID());
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
2012-02-04 22:20:21 +01:00
}
/** @test the standard invocation sequence
* used within the engine for planning new jobs.
* The actual implementation is mocked.
*/
void
verify_standardDispatcherUsage()
{
Dispatcher& dispatcher = mockDispatcher();
Timings timings (FrameRate::PAL);
ModelPort modelPort (getTestPort());
uint startFrame(10);
uint channel(0);
TimeAnchor refPoint = TimeAnchor::build (timings, startFrame);
2012-02-04 22:20:21 +01:00
JobTicket::JobsPlanning jobs = dispatcher.onCalcStream(modelPort,channel)
.establishNextJobs(refPoint);
// Verify the planned Jobs
CHECK (!isnil (jobs));
vector<Job> plannedChunk;
lib::append_all (jobs, plannedChunk);
uint chunksize = plannedChunk.size();
CHECK (chunksize == timings.getPlanningChunkSize());
TimeVar nextFrameStart (refPoint);
InvocationInstanceID prevInvocationID(0);
Offset expectedTimeIncrement (1, FrameRate::PAL);
for (uint i=0; i < chunksize; ++i )
{
Job& thisJob = plannedChunk[i];
CHECK (nextFrameStart == thisJob.getNominalTime());
CHECK (prevInvocationID < thisJob.getInvocationInstanceID());
prevInvocationID = thisJob.getInvocationInstanceID();
nextFrameStart += expectedTimeIncrement;
}
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
/** @test usually at the end of each standard invocation,
* after scheduling a chunk of new Jobs, an additional
* continuation job is created to re-invoke this
* scheduling step.
* - the refPoint gets bumped beyond the planned segment
* - the continuation job embodies a suitable closure,
* usable for self-re-invocation
*/
void
check_ContinuationBuilder()
{
Dispatcher& dispatcher = mockDispatcher();
Timings timings (FrameRate::PAL);
ModelPort modelPort (getTestPort());
uint startFrame(10);
uint channel(0);
// prepare the rest of this test to be invoked as "continuation"
function<void(TimeAnchor)> testFunc = verify_invocation_of_Continuation;
TimeAnchor refPoint = TimeAnchor::build (timings, startFrame);
JobTicket::JobsPlanning jobs = dispatcher.onCalcStream(modelPort,channel)
.establishNextJobs(refPoint)
.prepareContinuation(testFunc);
// an additional "continuation" Job has been prepared....
Job continuation = lib::pull_last(jobs);
CHECK (META_JOB == continuation.getKind());
uint nrJobs = timings.getPlanningChunkSize();
Duration frameDuration (1, FrameRate::PAL);
// the Continuation will be scheduled sufficiently ahead of the currently planned chunk's end
CHECK (continuation.getNominalTime() < Time(refPoint) + (nrJobs-1) * frameDuration);
// now invoke the rest of this test, which has been embedded into the continuation job.
// Since we passed testFunc as action for the continuation, we expect the invocation
// of the function verify_invocation_of_Continuation()
continuation.triggerJob();
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
2012-02-04 22:20:21 +01:00
}
/** action used as "continuation" in #check_ContinuationBuilder
* This function expects to be invoked with a time anchor bumped up
* to point exactly behind the end of the previously planned chunk of Jobs
*/
static void
verify_invocation_of_Continuation (TimeAnchor nextRefPoint)
{
Timings timings (FrameRate::PAL);
uint startFrame(10);
uint nrJobs = timings.getPlanningChunkSize();
Duration frameDuration (1, FrameRate::PAL);
CHECK (Time(nextRefPoint) == Time::ZERO + (startFrame + nrJobs) * frameDuration);
}
2012-02-04 22:20:21 +01:00
};
/** Register this test class... */
LAUNCHER (DispatcherInterface_test, "unit engine");
}}} // namespace proc::engine::test