Improve where transport controls are actually defined

Paragraph ordering was somewhat confusing: you talk about
transport controls before defining what they actually are. Better
to define them first so that the reader knows what you are talking
about.
This commit is contained in:
Benny 2018-09-13 22:02:28 +02:00 committed by Ichthyostega
parent 8fd1941c14
commit 0626444855
2 changed files with 6 additions and 8 deletions

View file

@ -235,7 +235,7 @@ NOTE: Draft, please help rephrase/review and shorten explanations!
allowing a video to be sent to a dedicated monitor, e.g., to a separate
X/-display or to a firewire.
anchor:Viewer Switch Board[] link:#Viewer-Switch-Board[->]Viewer Switch Board::
anchor:ViewerSwitchBoard[] link:#Viewer-Switch-Board[->]Viewer Switch Board::
A control panel attached to the viewer, allowing to select dynamically
between various possible inputs. With the help of the Switch Board,
``A vs B'' comparisons can be done, optionally in split screen mode.

View file

@ -261,6 +261,11 @@ up to a beamer or monitor.
Transport Controls
~~~~~~~~~~~~~~~~~~
Transport controls are devices that are controlled by widgets or by some input device
(MIDI, control surface, etc) so the look-and-feel of the transport control
widget may vary, depending on what the transport controls have been assigned
to. Irrespective of their look-and-feel, they are connected to a play
controller.
The preliminary layout in the current GUI is rather provisional -- a final decision
has yet to be taken on where the transport controls will be located. In later
@ -271,13 +276,6 @@ a possibility that the transport controls will be allocated their own GUI elemen
// Isn't the whole point of enabling multiple GUIs that there won't be
// final decisions? Only provisional ones?
Transport controls are devices that are controlled by widgets or by some input device
(MIDI, control surface, etc) so the look-and-feel of the transport control
widget may vary, depending on what the transport controls have been assigned
to. Irrespective of their look-and-feel, they are connected to a play
controller.
A _play controller_ coordinates playback, cueing and rewinding. Transport
controls are ganged when they attach to the same play controller.