PresentationStateManager unit test PASS
basic state capturing, storage and replay now works as intended More elaborate state management will be implemented later, when we know more about perspectives and work sites!
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1 changed files with 13 additions and 7 deletions
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@ -231,6 +231,8 @@ namespace test {
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cout << "____Nexus-Log_________________\n"
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<< util::join(gui::test::Nexus::getLog(), "\n")
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<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
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gui::test::Nexus::setCommandHandler(); // deinstall custom command handler
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}
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@ -307,6 +309,16 @@ namespace test {
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CHECK (not mockC.isExpanded());
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CHECK (not mockC.isTouched());
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cout << "____Nexus-Log_________________\n"
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<< util::join(gui::test::Nexus::getLog(), "\n")
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<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
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}
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void
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verifyNotifications()
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{
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UNIMPLEMENTED ("send notifications to a distinct element");
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////////////////////////////////////////////////////////////////////////////////////////////////////TODO WIP
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cout << "____Nexus-Log_________________\n"
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<< util::join(gui::test::Nexus::getLog(), "\n")
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@ -315,17 +327,11 @@ namespace test {
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}
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void
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verifyNotifications()
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{
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UNIMPLEMENTED ("send notifications to a distinct element");
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}
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void
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clearStates()
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{
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UNIMPLEMENTED ("broadcast state reset");
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gui::test::Nexus::setStateMarkHandler(); // deinstall custom command handler
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}
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