implement PlayOut subsystem and draft OutputDirector
This commit is contained in:
parent
971dea6f6a
commit
1b0cb56dcc
13 changed files with 270 additions and 73 deletions
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@ -200,7 +200,7 @@ namespace backend {
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/** Synchronisation barrier. In the function executing in this thread
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* needs to be a corresponding Thread::sync() call. Blocking until
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* needs to be a corresponding Thread::syncPoint() call. Blocking until
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* both the caller and the thread have reached the barrier.
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*/
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void
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@ -156,7 +156,7 @@ namespace gui {
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if (facade)
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{
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WARN (guifacade, "GUI subsystem terminates, but GuiFacade isn't properly closed. "
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"Closing it forcedly; this indicates broken startup logic and should be fixed.");
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"Closing it forcedly; this indicates broken startup logic and should be fixed.");
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try { facade.reset (0); }
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catch(...) { WARN_IF (lumiera_error_peek(), guifacade, "Ignoring error: %s", lumiera_error()); }
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lumiera_error(); // clear any remaining error state...
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@ -104,9 +104,12 @@ namespace lumiera {
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/** initiate termination of this subsystem.
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* may be called repeatedly any time...
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* @warning must not block nor throw. */
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virtual void triggerShutdown () throw() =0;
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* This trigger may be called repeatedly any time...
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* When the subsystem actually has terminated,
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* the SigTerm passed to #start must be invoked.
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* @note called within a locked context (barrier)
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* @warning must not block nor throw. */
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virtual void triggerShutdown () throw() =0;
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const std::vector<Subsys*>
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@ -114,7 +117,7 @@ namespace lumiera {
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private:
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/** weather this subsystem is actually operational.
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/** whether this subsystem is actually operational.
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* When returning \c false here, the application may
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* terminate at any point without further notice
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* Note further, that a subsystem must not be in
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@ -173,7 +173,7 @@ namespace lumiera {
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if (!and_all (susy->getPrerequisites(), isRunning() ))
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{
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susy->triggerShutdown();
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throw error::Logic("Unable to start all prerequisites of Subsystem "+string(*susy));
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throw error::State("Unable to start all prerequisites of Subsystem "+string(*susy));
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} }
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void
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@ -58,11 +58,10 @@ namespace lib {
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/**
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* Result value and status of some operation.
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* It can be created for passing a result produced
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* by the operation, or the failure to do so. The value
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* can be retrieved by implicit or explicit conversion.
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* @throws on any attempt to access the value in case of failure
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* Optional Result value or status of some operation.
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* It can be created for passing a result produced by the operation, or the
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* failure to do so. The value can be retrieved by implicit or explicit conversion.
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* @throw error::State on any attempt to access the value in case of failure
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* @warning this class has a lot of implicit conversions;
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* care should be taken when defining functions
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* to take Result instances as parameter....
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@ -67,6 +67,7 @@ namespace control {
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* It is returned when invoking a HandlingPattern
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* and can be used to check for success and/or re-throw
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* any Exception encountered during the command execution.
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* @todo couldn't that be replaced by a lib::Result<void> instance??
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*/
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class ExecResult
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: public lib::BoolCheckable<ExecResult>
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@ -23,6 +23,7 @@
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#include "proc/facade.hpp"
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#include "lib/singleton.hpp"
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#include "proc/play/output-director.hpp"
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#include <string>
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@ -77,7 +78,7 @@ namespace proc {
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bool
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shouldStart (lumiera::Option&)
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{
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TODO ("determine, if an existing Session schould be loaded");
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TODO ("determine, if an existing Session should be loaded");
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return false;
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}
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@ -127,22 +128,24 @@ namespace proc {
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bool
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start (lumiera::Option&, Subsys::SigTerm termination)
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{
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UNIMPLEMENTED ("bring up and configure the output connections and the player");
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return false;
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this->completedSignal_ = termination;
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return play::OutputDirector::instance().connectUp();
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}
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SigTerm completedSignal_;
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void
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triggerShutdown () throw()
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{
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UNIMPLEMENTED ("initiate playback/render halt and disconnect output");
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play::OutputDirector::instance().triggerDisconnect (completedSignal_);
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}
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bool
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checkRunningState () throw()
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{
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//Lock guard (*this);
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TODO ("implement detecting running state");
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return false;
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return play::OutputDirector::instance().isOperational();
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}
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};
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@ -31,7 +31,7 @@
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** here; any implementation is delegated to the relevant session facilities.
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**
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** The idea of a LifecycleAdvisor is inspired by GUI frameworks, especially
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** Spring RichClient. Typically, such frameworks provides a means for flexible
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** Spring RichClient. Typically, such frameworks provide a means for flexible
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** configuration of the application lifecycle. Configurability isn't the primary
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** goal here, as there is only one Lumiera application and the session lifecycle
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** can be considered fixed, with the exception of some extension points, which are
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@ -64,7 +64,7 @@ namespace session {
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/**
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* Skeleton operations conducting the session lifecycle sequences.
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* Skeleton of operations conducting the session lifecycle sequences.
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* Any details of the operations are delegated to the current session
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* and associated services.
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* @warning this object is assumed to be used as a single instance
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@ -67,7 +67,7 @@ namespace session {
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SessionImplAPI*
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SessManagerImpl::operator-> () throw()
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{
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if (!pImpl_)
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if (!pSess_)
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try
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{ // create empty default configured session
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this->reset();
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@ -80,7 +80,7 @@ namespace session {
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}
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return pImpl_.get();
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return pSess_.get();
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}
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@ -201,8 +201,8 @@ namespace session {
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* \link #operator-> access \endlink to the session object.
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*/
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SessManagerImpl::SessManagerImpl () throw()
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: pImpl_ (0)
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, lifecycle_(new SessionLifecycleDetails(pImpl_))
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: pSess_ (0)
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, lifecycle_(new SessionLifecycleDetails(pSess_))
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{
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Session::initFlag = true; //////////////////////////////////////// TICKET #518 instead of this hack, implement basic-init of the session manager for real
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}
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@ -219,7 +219,7 @@ namespace session {
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bool
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SessManagerImpl::isUp ()
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{
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return bool(pImpl_); ///////////////////// TICKET #702 possible race, because this gets true way before the interface is up
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return bool(pSess_); ///////////////////// TICKET #702 possible race, because this gets true way before the interface is up
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}
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/** @note no transactional behaviour. may succeed partially.
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@ -229,7 +229,7 @@ namespace session {
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SessManagerImpl::clear ()
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{
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Lock sync(this);
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pImpl_->clear();
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pSess_->clear();
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}
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@ -242,7 +242,7 @@ namespace session {
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{
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Lock sync(this);
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lifecycle_->shutDown();
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pImpl_.reset();
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pSess_.reset();
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}
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@ -42,7 +42,7 @@ namespace session {
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: public SessManager
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, public lib::Sync<>
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{
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scoped_ptr<SessionImplAPI> pImpl_;
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scoped_ptr<SessionImplAPI> pSess_;
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scoped_ptr<LifecycleAdvisor> lifecycle_;
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SessManagerImpl() throw();
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135
src/proc/play/output-director.cpp
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135
src/proc/play/output-director.cpp
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@ -0,0 +1,135 @@
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/*
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OutputDirector - handling all the real external output connections
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/play/play-service.hpp"
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#include "proc/play/output-manager.hpp"
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#include "proc/play/output-director.hpp"
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#include "backend/thread-wrapper.hpp"
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using backend::Thread;
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namespace proc {
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namespace play {
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namespace { // hidden local details of the service implementation....
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} // (End) hidden service impl details
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/** storage for the single application wide OutputDirector instance */
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lib::Singleton<OutputDirector> OutputDirector::instance;
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/** bring up the framework for handling input/output connections.
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* Creating this object happens on first access and shouldn't be
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* confused with actually booting up / shutting down this subsystem.
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* Rather, the purpose of the OutputDirector is actively to conduct
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* the Lifecycle of booting, connecting, operating, disconnecting.
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*/
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OutputDirector::OutputDirector()
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{ }
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OutputDirector::~OutputDirector() { }
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/** connect and bring up the external input/output connections,
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* handlers and interface services and the render/playback service.
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* @return true if the output subsystem can be considered operational
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*
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* @todo WIP-WIP-WIP 6/2011
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*/
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bool
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OutputDirector::connectUp()
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{
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Lock sync(this);
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player_.reset (new PlayService);
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return this->isOperational();
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}
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bool
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OutputDirector::isOperational() const
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{
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return bool(player_); ////////////TODO more to check here....
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}
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/** initiate shutdown of all ongoing render/playback processes
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* and closing of all external input/output interfaces.
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* Works as an asynchronous operation; the given callback signal
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* will be invoked when the shutdown is complete.
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* @note starting a new thread, which might fail.
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* When this happens, the raised exception will cause
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* immediate unconditional termination of the application.
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*/
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void
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OutputDirector::triggerDisconnect (SigTerm completedSignal) throw()
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{
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Thread ("Output shutdown supervisor", bind (&OutputDirector::bringDown, this, completedSignal));
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}
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/** @internal actually bring down any calculation processes
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* and finally disconnect any external input/output interfaces.
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* This shutdown and cleanup operation is executed in a separate
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* "Output shutdown supervisor" thread and has the liability to
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* bring down the relevant facilities within a certain timespan.
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* When done, the last operation within this thread will be to
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* invoke the callback signal given as parameter.
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* @note locks the OutputDirector
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*/
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void
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OutputDirector::bringDown (SigTerm completedSignal)
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{
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Lock sync(this);
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string problemLog;
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try
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{
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TODO ("actually bring down the output generation");
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player_.reset(0);
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completedSignal(0);
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}
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catch (lumiera::Error& problem)
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{
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problemLog = problem.what();
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lumiera_error(); // reset error state
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completedSignal (&problemLog);
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}
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catch (...)
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{
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problemLog = "Unknown error while disconnecting output. "
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"Lumiera error flag is = "+string(lumiera_error());
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completedSignal (&problemLog);
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}
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}
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}} // namespace proc::play
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100
src/proc/play/output-director.hpp
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100
src/proc/play/output-director.hpp
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@ -0,0 +1,100 @@
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/*
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OUTPUT-DIRECTOR.hpp - handling all the real external output connections
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file output-director.hpp
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** A global service to coordinate and handle all external output activities.
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** The OutputDirector is an application internal singleton service for
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** coordinating and controlling all actual input/output- and rendering
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** capabilities, exposing distinct lifecycle functions to connect, bring
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** up and shut down what can be considered the "Player/Output" subsystem.
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**
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** @see output-manager-test.cpp ////TODO
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*/
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#ifndef PROC_PLAY_OUTPUT_DIRECTOR_H
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#define PROC_PLAY_OUTPUT_DIRECTOR_H
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#include "lib/error.hpp"
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#include "lib/singleton.hpp"
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#include "proc/play/output-manager.hpp"
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#include "common/subsys.hpp"
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#include "lib/sync.hpp"
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#include <boost/noncopyable.hpp>
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//#include <string>
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//#include <vector>
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//#include <tr1/memory>
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#include <boost/scoped_ptr.hpp>
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namespace proc {
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namespace play {
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//using std::string;
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//using std::vector;
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//using std::tr1::shared_ptr;
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using boost::scoped_ptr;
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class PlayService;
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//typedef lib::ScopedPtrVect<DisplayerSlot> DisplayerTab;
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/******************************************************
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* Management of external Output connections.
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*
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* @todo write Type comment
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*/
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class OutputDirector
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: boost::noncopyable
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, public lib::Sync<>
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{
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typedef lumiera::Subsys::SigTerm SigTerm;
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scoped_ptr<PlayService> player_;
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public:
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static lib::Singleton<OutputDirector> instance;
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bool connectUp() ;
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void triggerDisconnect(SigTerm) throw();
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bool isOperational() const;
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private:
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OutputDirector() ;
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~OutputDirector() ;
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friend class lib::singleton::StaticCreate<OutputDirector>;
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void bringDown (SigTerm completedSignal);
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};
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}} // namespace proc::play
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#endif
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@ -1,44 +0,0 @@
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/*
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OutputManager - handling all the real external output connections
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|
||||
Copyright (C) Lumiera.org
|
||||
2011, Hermann Vosseler <Ichthyostega@web.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
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* *****************************************************/
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#include "proc/play/output-manager.hpp"
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namespace proc {
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namespace play {
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namespace { // hidden local details of the service implementation....
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} // (End) hidden service impl details
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OutputSlot::~OutputSlot() { }
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}} // namespace proc::play
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