some typos

This commit is contained in:
Fischlurch 2009-01-05 16:17:17 +01:00
parent 8d4bc62fbe
commit 31a112acaa
6 changed files with 29 additions and 27 deletions

View file

@ -42,8 +42,8 @@
namespace asset
{
namespace asset {
class Proc;
class ProcFactory;
@ -92,7 +92,7 @@ namespace asset
/**
* Factory specialized for createing Processor Asset objects.
* Factory specialised for creating Processor Asset objects.
*/
class ProcFactory : public lumiera::Factory<asset::Proc>
{

View file

@ -82,7 +82,7 @@ namespace asset
/** Factory method for Structural Asset instances.
* First tries to relove the asset by issuing an capability query.
* First tries to resolve the asset by issuing an capability query.
* If unsuccessful, use some internally specialised ctor call.
* @todo work out the struct asset naming scheme!
* @return an Struct smart ptr linked to the internally registered smart ptr
@ -144,8 +144,7 @@ namespace asset
#include "proc/asset/pipe.hpp"
namespace asset
{
namespace asset {
template P<Pipe> StructFactory::operator() (const Query<Pipe>& query);
template P<Track> StructFactory::operator() (const Query<Track>& query);

View file

@ -49,8 +49,8 @@
namespace asset
{
namespace asset {
using std::string;
using std::wstring;
using boost::scoped_ptr;
@ -108,7 +108,7 @@ namespace asset
/**
* Factory specialized for createing Structural Asset objects.
* Factory specialised for creating Structural Asset objects.
*/
class StructFactory : public lumiera::Factory<asset::Struct>
{

View file

@ -79,7 +79,7 @@ namespace asset
/**
* Implementation deatils, esp. concerning how configuration
* Implementation details, especially concerning how configuration
* queries are resolved and when to create new objects automatically.
* @todo better use a general struct traits class, esp.for creating the Ident
*/

View file

@ -183,16 +183,19 @@ namespace asset {
}
void
recursive_call (AssetManager* instance, PAsset& pA)
{
instance->remove (pA->getID());
}
function<void(PAsset&)>
detach_child_recursively () ///< @return a functor recursively invoking remove(child)
{
return bind( &recursive_call, &AssetManager::instance(), _1 );
namespace { // details implementing AssetManager::remove
void
recursive_call (AssetManager* instance, PAsset& pA)
{
instance->remove (pA->getID());
}
function<void(PAsset&)>
detach_child_recursively () ///< @return a functor recursively invoking remove(child)
{
return bind( &recursive_call, &AssetManager::instance(), _1 );
}
}
/**

View file

@ -42,7 +42,7 @@ namespace mobject {
/** initialize the most basic internal defaults. */
/** initialise the most basic internal defaults. */
DefsManager::DefsManager () throw()
: defsRegistry(new DefsRegistry)
{
@ -142,11 +142,10 @@ namespace mobject {
#include "proc/asset/track.hpp"
#include "proc/mobject/session/track.hpp"
namespace mobject
{
namespace session
{
namespace mobject {
namespace session {
using asset::Pipe;
using asset::PPipe;
using asset::ProcPatt;
@ -164,7 +163,8 @@ namespace mobject
template bool DefsManager::define (const PPipe&, const Query<Pipe>&);
template bool DefsManager::forget (const PPipe&);
} // namespace mobject::session
} // namespace mobject