WIP: draft scheduler interface and diagnostics
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6 changed files with 279 additions and 12 deletions
147
src/backend/engine/scheduler-diagnostics.hpp
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147
src/backend/engine/scheduler-diagnostics.hpp
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/*
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SCHEDULER-DIAGNOSTICS.hpp - diagnostic facility to investigate scheduler operation
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Copyright (C) Lumiera.org
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2013, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file scheduler-diagnostics.hpp
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** An facility to check and monitor the internal workings of the scheduler.
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** Once created, an SchedulerDiagnostics object connects to the scheduler implementation
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** through the SchedulerFrontend interface to activate additional diagnostic facilities.
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** This allows to verify the operation of the scheduler from within unit-tests;
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** typically doing so incurs a performance overhead.
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**
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** @see SchedulerFrontend
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** @see scheduler-interface-test.cpp
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** @see EngineServiceMock
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*/
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#ifndef BACKEND_ENGINE_SCHEDULER_DIAGNOSTICS_H
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#define BACKEND_ENGINE_SCHEDULER_DIAGNOSTICS_H
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#include "lib/error.hpp"
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#include "lib/hash-value.h"
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#include "backend/engine/scheduler-frontend.hpp"
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//#include "include/dummy-player-facade.h"
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//#include "include/display-facade.h"
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//#include "proc/engine/calc-stream.hpp"
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//#include "proc/mobject/model-port.hpp"
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//#include "proc/play/timings.hpp"
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//#include "proc/play/output-slot.hpp"
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//#include "common/instancehandle.hpp"
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//#include "lib/singleton-ref.hpp"
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//#include "lib/polymorphic-value.hpp"
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//#include "lib/singleton.hpp"
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//
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#include <boost/noncopyable.hpp>
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//#include <boost/scoped_ptr.hpp>
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//#include <string>
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namespace backend{
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namespace engine {
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// using std::string;
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// using lumiera::Subsys;
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// using lumiera::Display;
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// using lumiera::DummyPlayer;
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// using proc::play::Timings;
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using lib::HashVal;
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/*******************************************************************
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* Render engine diagnostic facility. Creating an instance
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* will activate additional tracing and diagnostic facilities
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* within the scheduler implementation; results may be investigated
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* through SchedulerDiagnostics public functions.
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* The object acts like a smart handle, i.e. the tracing facilities
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* will be disabled and disconnected when going out of scope.
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* @warning not reentrant, no reference-counting.
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* At any given time, at most a single instance
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* of SchedulerDiagnostics may be used.
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*/
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class SchedulerDiagnostics
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: boost::noncopyable
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{
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SchedulerFrontend& scheduler_;
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public:
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SchedulerDiagnostics (SchedulerFrontend& sch)
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: scheduler_(sch)
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{
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UNIMPLEMENTED ("attach tracing connector");
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scheduler_.activateTracing();
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}
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~SchedulerDiagnostics()
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{
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TODO ("detach tracing connector");
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scheduler_.disableTracing();
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}
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/** */
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bool
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is_scheduled_timebound (HashVal jobID)
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{
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UNIMPLEMENTED ("query the scheduler to determine if the given job is planned for time-bound operation");
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}
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bool
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is_scheduled_freewheeling (HashVal jobID)
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{
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UNIMPLEMENTED ("query the scheduler to determine if the given job is planned for freewheeling operation");
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}
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bool
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is_scheduled_background (HashVal jobID)
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{
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UNIMPLEMENTED ("query the scheduler to determine if the given job is planned for background execution");
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}
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bool
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is_scheduled_timebound (Job const& job)
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{
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return is_scheduled_timebound (hash_value (job));
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}
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bool
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is_scheduled_freewheeling (Job const& job)
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{
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return is_scheduled_freewheeling (hash_value (job));
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}
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bool
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is_scheduled_background (Job const& job)
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{
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return is_scheduled_background (hash_value (job));
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}
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};
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}} // namespace backend::engine
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#endif
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@ -21,6 +21,7 @@
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* *****************************************************/
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#include "lib/error.h"
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#include "backend/engine/scheduler-frontend.hpp"
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namespace backend{
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@ -31,4 +32,25 @@ namespace engine {
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/**
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* Switch the complete engine into diagnostics mode.
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* This activates additional logging and reporting facilities,
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* allowing to verify some specific operations within the engine
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* did indeed happen. Activating this mode incurs a performance hit.
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*/
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void
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SchedulerFrontend::activateTracing()
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{
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UNIMPLEMENTED ("tracing/diagnostics mode of the render engine");
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}
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void
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SchedulerFrontend::disableTracing()
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{
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UNIMPLEMENTED ("tracing/diagnostics mode of the render engine");
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///////////TODO ensure this is EX_FREE
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}
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}} // namespace backend::engine
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@ -27,6 +27,7 @@
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//using std::list;
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#include "lib/singleton.hpp"
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namespace backend{
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@ -34,19 +35,40 @@ namespace engine {
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/**
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* Access point to the scheduler service provided by the back-end.
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* Proc-Layer uses this service as the primary means of instructing
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* the backend; suitably prepared and wired frame render jobs are
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* handed over to the scheduler for time-bound or bandwidth-controlled
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* execution
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*
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* @todo this is planned to become the frontend
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* to the render node network, which can be considered
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* at the lower end of the middle layer; the actual
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* render operations are mostly implemented by the backend
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* ////////TODO WIP as of 12/2010
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* @todo define the low-level scheduler interface and hook in
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* the necessary calls to implement this frontend.
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* ////////TODO WIP as of 9/2013
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*/
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class SchedulerFrontend
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{
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public:
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/** access point to the Engine Interface.
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* @internal this is an facade interface for internal use
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* by the player. Client code should use the Player.
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*/
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static lib::Singleton<SchedulerFrontend> instance;
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///// TODO: find out about the public operations
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// note: the play controller lives in the proc-layer,
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// but is a subsystem separate of the session.
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protected:
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void activateTracing();
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void disableTracing(); ///< EX_FREE
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friend class SchedulerDiagnostics;
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private:
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};
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@ -75,6 +75,9 @@ namespace engine{
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* EngineDiagnostics public functions. The object acts
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* like a smart handle, i.e. the tracing facilities will
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* be disabled and disconnected when going out of scope.
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* @warning not reentrant, no reference-counting.
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* At any given time, at most a single instance
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* of EngineDiagnostics may be used.
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*/
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class EngineDiagnostics
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: boost::noncopyable
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@ -156,6 +156,28 @@ namespace engine{
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/**
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* Switch the complete engine into diagnostics mode.
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* This activates additional logging and reporting facilities,
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* allowing to verify some specific operations within the engine
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* did indeed happen. Activating this mode incurs a performance hit.
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*/
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void
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EngineService::activateTracing()
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{
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UNIMPLEMENTED ("tracing/diagnostics mode of the render engine");
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}
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void
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EngineService::disableTracing()
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{
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UNIMPLEMENTED ("tracing/diagnostics mode of the render engine");
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///////////TODO ensure this is EX_FREE
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}
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/* ===== Quality-of-Service ===== */
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@ -22,16 +22,21 @@
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#include "lib/test/run.hpp"
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#include "lib/util.hpp"
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#include "proc/play/timings.hpp"
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#include "lib/time/timevalue.hpp"
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#include "backend/engine/job.h"
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#include "backend/engine/scheduler-frontend.hpp"
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#include "backend/engine/scheduler-diagnostics.hpp"
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namespace backend {
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namespace engine {
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namespace test {
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using util::isSameObject;
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using lib::time::Time;
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using lib::time::TimeVar;
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using lib::time::Duration;
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@ -161,26 +166,60 @@ namespace test {
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virtual void
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run (Arg)
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{
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verify_simple_job_specification();
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demonstrate_nested_job_specification();
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SchedulerFrontend& scheduler = SchedulerFrontend::instance();
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verify_simple_job_specification (scheduler);
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verify_job_specification_variations (scheduler);
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demonstrate_nested_job_specification (scheduler);
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}
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void
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verify_simple_job_specification ()
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verify_simple_job_specification (SchedulerFronend& scheduler)
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{
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SchedulerDiagnostics monitor(scheduler);
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InvocationInstanceID invoKey;
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invoKey.frameNumber = 111;
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Job job(dummyClosure, invoKey, Time::ZERO);
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JobTransaction definitionContext; ///////////////TODO: get this "somehow" from the SchedulerFrontend
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JobTransaction definitionContext;
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scheduler.startJobTransaction()
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.addJob(job)
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.commit();
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definitionContext.addFreewheeling(job);
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definitionContext.addBackground (job);
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CHECK ( monitor.is_scheduled_timebound (job));
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CHECK (!monitor.is_scheduled_background (job));
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CHECK (!monitor.is_scheduled_freewheeling (job));
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}
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void
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verify_job_specification_variations (SchedulerFronend& scheduler)
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{
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SchedulerDiagnostics monitor(scheduler);
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UNIMPLEMENTED ("find a way to verify what has been scheduled");
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InvocationInstanceID invoKey;
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invoKey.frameNumber = 111;
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Job job(dummyClosure, invoKey, Time::ZERO);
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JobTransaction tx = scheduler.startJobTransaction();
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tx.addFreewheeling(job);
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tx.addBackground (job);
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CHECK (!monitor.is_scheduled_timebound (job));
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CHECK (!monitor.is_scheduled_background (job));
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CHECK (!monitor.is_scheduled_freewheeling (job));
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tx.commit();
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CHECK (!monitor.is_scheduled_timebound (job));
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CHECK ( monitor.is_scheduled_background (job));
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CHECK ( monitor.is_scheduled_freewheeling (job));
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}
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@ -194,14 +233,26 @@ namespace test {
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* @see HierarchyOrientationIndicator_test#demonstrate_tree_rebuilding
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*/
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void
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demonstrate_nested_job_specification ()
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demonstrate_nested_job_specification (SchedulerFronend& scheduler)
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{
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JobTransaction startTx;
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SchedulerDiagnostics monitor(scheduler);
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JobTransaction startTx = scheduler.startJobTransaction();
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uint dummyLevel = 5;
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specifyJobs (startTx, dummyLevel);
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UNIMPLEMENTED ("find a way to verify what has been scheduled");
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startTx.commit();
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for (uint i=0; i <=5; ++i)
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{
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Time nominalTime(dummyLevel*TEST_FRAME_DURATION);
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Time deadline(testStartTime + i*TEST_FRAME_DURATION);
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CHECK (monitor.has_job_scheduled_at (deadline));
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CHECK (isSameObject (dummyClosure, monitor.job_at(deadline).jobClosure));
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CHECK (nominalTime == monitor.job_at(deadline).parameter.nominalTime);
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}
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}
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/** recursive helper function to add several levels of prerequisites
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Time nominalTime(dummyLevel*TEST_FRAME_DURATION);
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Time deadline(testStartTime + dummyLevel*TEST_FRAME_DURATION);
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Job job(dummyClosure,invoKey, nominalTime);
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Job job(dummyClosure, invoKey, nominalTime);
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currentTx.addJob (deadline, job);
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