clean up and comment test (hierarchy rebuilding through visitation)

This commit is contained in:
Fischlurch 2013-04-15 03:48:12 +02:00
parent 3ef3886395
commit 3a4198b2bc
2 changed files with 64 additions and 95 deletions

View file

@ -346,6 +346,11 @@ return: 0
END
TEST "Hierarchy rebuilding" HierarchyOrientationIndicator_test <<END
return: 0
END
TEST "LifeCycle_test" LifeCycle_test <<END
return: 0
END

View file

@ -22,90 +22,78 @@
#include "lib/test/run.hpp"
#include "lib/util.hpp"
//#include "lib/util-foreach.hpp"
#include "lib/hierarchy-orientation-indicator.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/itertools.hpp"
#include "lib/util.hpp"
//#include <boost/lexical_cast.hpp>
#include <boost/operators.hpp>
#include <iostream> //////////////////////////////TODO
#include <tr1/functional>
#include <string>
#include <vector>
#include <cstdlib>
//using boost::lexical_cast;
using util::contains;
using std::string;
using util::isnil;
using std::cout;
using std::endl;
namespace lib {
namespace test {
namespace { // test fixture: a random Tree to navigate...
namespace error=lumiera::error;
using std::rand;
// using std::vector;
using std::tr1::ref;
using std::tr1::function;
using lib::IterStateWrapper;
using lib::transformIterator;
using lib::iter_stl::eachAddress;
using util::contains;
using util::max;
const uint MAX_CHILDREN(5);
const double CHILD_PROBABILITY(0.45);
const uint CHILDREN_SEED(50);
/* -- size of the test tree ---- */
const uint MAX_CHILDREN_CNT(5); // children per Node (5 means 0 to 4 children)
const double CHILD_PROBABILITY(0.45); // probability for a Node to have any children
const uint TEST_SEQUENCE_LENGTH(50); // test uses a sequence of Node trees
// 5 - 45% - 50 produce roughly 1000 Nodes and tree depths of about 12
uint nextChildID(1);
/**
* pick a random child count below #MAX_CHILDREN
* pick a random child count below #MAX_CHILDREN_CNT
* with a probability to get any count above zero
* as defined by CHILD_PROBABILITY
*/
inline uint
pick_random_count()
{
uint bottom((1.0/CHILD_PROBABILITY - 1) * MAX_CHILDREN);
uint limit = bottom + MAX_CHILDREN;
uint bottom((1.0/CHILD_PROBABILITY - 1) * MAX_CHILDREN_CNT);
uint limit = bottom + MAX_CHILDREN_CNT;
ASSERT (0 < bottom);
ASSERT (bottom < limit);
int cnt = (rand() % limit) - bottom;
return MAX (0, cnt);
return max(0, cnt);
}
/** (sub)tree of test data */
struct Node
: boost::equality_comparable<Node>
{
typedef std::vector<Node> Children;
typedef RangeIter<Children::iterator> ChildSeq;
int id_;
Children children_;
Node(int i)
Node(int i) ///< build node explicitly without children
: id_(i)
{ }
Node()
Node() ///< build a random test subtree
: id_(nextChildID++)
{
uint c = pick_random_count();
cout << "++-----Node-"<<id_<<" ("<<c<<")"<<endl;
for (uint j=0; j<c; ++j) // populate with c random children
{
children_.push_back(Node());
cout << " -++-----"<<id_<<" +-child-"<<children_.back().id_<<endl;
}
}
Node const&
@ -115,12 +103,6 @@ namespace test {
return children_[i];
}
ChildSeq
childSequence()
{
return ChildSeq (children_.begin(), children_.end());
}
bool
hasChild (Node const& o)
{
@ -135,12 +117,10 @@ namespace test {
}
};
bool TOGZ(false);
inline bool
have_equivalent_children (Node const& l, Node const& r)
{
if (TOGZ && l.children_.size() != r.children_.size()) cout << "####### mismatch at Node-"<<l.id_<<": "<<l.children_.size()<<"=!="<<r.children_.size()<<endl;
if (l.children_.size() != r.children_.size()) return false;
for (uint i=0; i<l.children_.size(); ++i)
if (l.child(i) != r.child(i)) return false;
@ -150,7 +130,6 @@ namespace test {
inline bool
operator== (Node const& l, Node const& r)
{
if (TOGZ && l.id_ != r.id_) cout << "####### mismatch at "<<l.id_<<"=!="<<r.id_<<endl;
return l.id_ == r.id_
&& have_equivalent_children(l,r);
}
@ -163,11 +142,10 @@ namespace test {
* Function to generate a depth-first tree visitation
*/
NodeSeq
exploreChildren (Node* ref)
exploreChildren (Node* node)
{
Node& node(*ref);
NodeSeq children_to_visit;
build(children_to_visit).usingSequence (AddressExposingIter<Node::ChildSeq>(node.childSequence()));
build(children_to_visit).usingSequence (eachAddress (node->children_));
return children_to_visit;
}
@ -203,6 +181,10 @@ namespace test {
public:
// using default ctor and copy operations
static function<VisitationData(Node*)>
create () { return NodeVisitor(); }
VisitationData
operator() (Node* node)
{
@ -230,7 +212,6 @@ namespace test {
// visitation continues with children below this level
path_.resize(level);
path_.push_back(nextNode);
cout << "-----fork-at-"<<level<<" --- parent="<<parent->id_<<" new-child="<<nextNode->id_<<" ("<<nextNode->children_.size()<<")"<<endl;
return (level - refLevel) + 1;
}
}
@ -240,13 +221,20 @@ namespace test {
// --> start new tree path at root
path_.clear();
path_.push_back(nextNode);
cout << "-----new-path-child="<<nextNode->id_<<" ("<<nextNode->children_.size()<<")"<<endl;
return (0 - refLevel) + 1;
} // by convention, root is an implicitly pre-existing context at level 0
};
/**
* the core of this test: rebuilding a tree
* based on visitation data, including the \em orientation
* of the visitation path (up, down, siblings). After construction,
* the embedded #children_ will reflect the original sequence as
* described by the given treeTraversal.
* @remarks this is a blueprint for the scheduler interface,
* which accepts a sequence of jobs with dependencies.
*/
struct TreeRebuilder
: Node
{
@ -255,7 +243,7 @@ namespace test {
: Node(0)
{
populate (transformIterator (treeTraversal,
function<VisitationData(Node*)>(NodeVisitor())));
NodeVisitor::create()));
}
private:
@ -266,8 +254,8 @@ namespace test {
struct Builder
{
Builder (Node& startPoint)
: parent(NULL)
, current(&startPoint)
: parent_(NULL)
, current_(&startPoint)
{ }
void
@ -279,49 +267,46 @@ namespace test {
if (direction < 0)
{
treeVisitation->orientation += 1;
cout << "Node "<<treeVisitation->id<<" : ^"<<endl;
return;
}
else
if (direction > 0)
{
treeVisitation->orientation -= 1;
cout << "Node "<<treeVisitation->id<<" : V"<<endl;
Node& refPoint = startChildTransaction();
populateBy (treeVisitation);
commitChildTransaction(refPoint);
}
else
{
cout << "Node "<<treeVisitation->id<<" : ++>"<<endl;
addNode (treeVisitation->id);
++treeVisitation;
}}}
private:
Node* parent;
Node* current;
Node* parent_;
Node* current_;
void
addNode (int id)
{
current = & parent->makeChild(id);
current_ = & parent_->makeChild(id);
}
Node&
startChildTransaction()
{
Node& oldRefPoint (*parent);
ASSERT (current);
parent = current; // set new ref point
Node& oldRefPoint (*parent_);
ASSERT (current_);
parent_ = current_; // set new ref point
return oldRefPoint;
}
void
commitChildTransaction(Node& refPoint)
{
parent = &refPoint;
current = parent;
parent_ = &refPoint;
current_ = parent_;
}
};
@ -329,7 +314,6 @@ namespace test {
Builder builder(*this); // pre-existing implicit root context
builder.populateBy (treeVisitation);
}
};
@ -340,11 +324,11 @@ namespace test {
/***************************************************************************
* @test cover various detail aspects regarding
* - weakness of
* @test describing and rebuilding a tree structure
* while visiting the tree in depth first order.
*
* @see HashIndexed_test
* @see HierarchyOrientationIndicator
* @see DispatcherInterface_test
*/
class HierarchyOrientationIndicator_test : public Test
{
@ -354,47 +338,27 @@ namespace test {
demonstrate_tree_rebuilding ();
}
/** @test demonstrate a serious weakness of
* When...
/** @test demonstrate how a Node tree structure can be rebuilt
* just based on the visitation sequence of an original tree.
* This visitation captures the local data of the Node (here the ID)
* and the orientation of the visitation path (down, next sibling, up)
*
* This problem is especially dangerous when...
* This is a demonstration and blueprint for constructing the scheduler interface.
* The Scheduler accepts a series of new jobs, but jobs may depend on each other,
* and the jobs are created while exploring the dependencies in the render engine's
* node graph (low-level-model).
*/
void demonstrate_tree_rebuilding ( )
{
Node::Children testWood;
for (uint i=0; i < CHILDREN_SEED; ++i)
for (uint i=0; i < TEST_SEQUENCE_LENGTH; ++i)
testWood.push_back(Node());
using iter_stl::eachElm;
using lib::AddressExposingIter;
TreeRebuilder reconstructed (depthFirst (eachAddress (testWood)) >>= exploreChildren);
TreeRebuilder reconstructed (depthFirst (AddressExposingIter<Node::ChildSeq>(eachElm (testWood))) >>= exploreChildren);
cout << "total children "<<nextChildID-1<<endl;
cout << reconstructed.children_.size() << "=?=" << testWood.size() <<endl;
if (reconstructed.children_ != testWood)
{
cout << "Aiiieeee!"<<endl;
cout <<"orig:"<<endl;
dump_tree(testWood);
cout <<"reco:"<<endl;
dump_tree(reconstructed.children_);
TOGZ = true;
}
CHECK (reconstructed.children_ == testWood);
}
static void
dump_tree (Node::Children const& chi)
{
for (uint i=0; i<chi.size(); ++i)
{
cout << "Node-"<<chi[i].id_<<" ("<<chi[i].children_.size()<<")"<<endl;
dump_tree (chi[i].children_);
}
}
};
/** Register this test class... */