Ui-Dispatch: draft multithreaded stress test for call dispatcher queue
for the simplistic implementation we're using right now this effort might look exaggerated, but we should consider using a lock-free implementation at some point in the future, at which point it is good to have a stress test in place
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1 changed files with 70 additions and 2 deletions
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@ -28,6 +28,9 @@
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#include "lib/test/run.hpp"
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#include "lib/test/run.hpp"
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#include "lib/util.hpp"
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#include "lib/util.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/scoped-collection.hpp"
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#include "backend/thread-wrapper.hpp"
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#include "lib/sync.hpp"
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#include "lib/call-queue.hpp"
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#include "lib/call-queue.hpp"
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@ -39,14 +42,26 @@
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namespace lib {
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namespace lib {
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namespace test{
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namespace test{
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using lib::Sync;
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using backend::Thread;
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using backend::ThreadJoinable;
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using util::isnil;
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using util::isnil;
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using std::bind;
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using std::string;
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using std::string;
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using std::bind;
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namespace { // test fixture
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namespace { // test fixture
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// --------random-stress-test------
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uint const NUM_OF_THREADS = 50;
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uint const MAX_RAND_INCMT = 200;
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uint const MAX_RAND_STEPS = 500;
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uint const MAX_RAND_DELAY = 10000;
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// --------random-stress-test------
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uint calc_sum = 0;
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uint calc_sum = 0;
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uint ctor_sum = 0;
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uint ctor_sum = 0;
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uint dtor_sum = 0;
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uint dtor_sum = 0;
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@ -166,10 +181,63 @@ namespace test{
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}
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}
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using Step = std::function<uint()>;
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struct Worker
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: ThreadJoinable
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{
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uint64_t localSum = 0;
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Worker(uint cnt, Step workStep)
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: ThreadJoinable{"CallQueue_test: concurrent dispatch"
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, [&]() {
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for (uint i=0; i<cnt; ++i)
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localSum += workStep();
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}}
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{ }
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};
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using Workers = lib::ScopedCollection<Worker>;
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void
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void
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verify_ThreadSafety()
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verify_ThreadSafety()
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{
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{
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UNIMPLEMENTED("verify_ThreadSafety");
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CallQueue queue;
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uint64_t globalSum = 0;
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uint64_t checkSum = 0;
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Step step =[&]() -> uint
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{
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uint increment = rand() % MAX_RAND_INCMT;
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uint delay = rand() % MAX_RAND_DELAY;
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queue.feed ([&]() { globalSum += increment; });
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usleep (delay);
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queue.invoke(); // NOTE: typically this dequeues some other entry added during our sleep
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return increment;
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};
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uint const cntSteps = rand() % MAX_RAND_STEPS;
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// Start a bunch of threads with random access pattern
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Workers workers{NUM_OF_THREADS,
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[&](Workers::ElementHolder& storage)
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{
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storage.create<Worker>(cntSteps, step);
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}
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};
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// collect the results of all worker threads
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for (auto& worker : workers)
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{
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worker.join();
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checkSum += worker.localSum;
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}
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// VERIFY: locally recorded partial sums match total sum
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CHECK (globalSum == checkSum);
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}
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}
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};
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};
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