start fleshing out a display facade interface

This commit is contained in:
Fischlurch 2009-01-31 23:05:41 +01:00
parent c01657b93f
commit 45668836ba
2 changed files with 126 additions and 0 deletions

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/*
DISPLAY-FACADE.hpp - accessing a display for outputting frames
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef GUI_INTERFACE_DISPLAY_H
#define GUI_INTERFACE_DISPLAY_H
struct lumiera_displaySlot_struct
{
unsigned int index_;
};
typedef struct lumiera_displaySlot_struct LumieraDisplaySlot; ///< value semantics
struct lumiera_displayFrame_struct
{
void* const buff_;
};
typedef struct lumiera_displayFrame_struct LumieraDisplayFrame;
#ifdef __cplusplus /* ============== C++ Interface ================= */
#include "include/interfaceproxy.hpp"
#include <boost/noncopyable.hpp>
#include <tr1/functional>
namespace lumiera {
using std::tr1::function;
// class ProcessImpl;
/******************************************************************
* Interface for outputting frames to an (already allocated) viewer
* or display. The viewer is addressed by an "slot" handle, which the
* client receives from some other public interface. This reflects
* the fact that is's not up to the client to create an display or
* viewer; rather they are provided by some internal facility and
* the client code is handed out an display handle in the course
* of a larger interaction, like starting a player. This way,
* when the client code actually is about to produce output,
* he can allocate the slot and obtain a Displayer (functor)
* for pushing the frames out. (Users of the C Language Interface
* have to carry out these steps manually and also have to care
* for cleaning up and deallocating the slot).
*
* @note This is a first draft version of a rather important
* interface. The current version as of 1/2009 just serves
* a mockup player implementation. You can expect this interface
* to change considerably if we get at devising the real player.
* @see dummy-player-facade.hpp
* @see gui::PlaybackController
*
*/
class Display
{
public:
/**
* Functor for pushing frames to the display
*/
typedef function<void(Frame*)> Displayer;
/** allocate an already existing display/viewer for output
* @return a functor representing the frame sink */
virtual Displayer getHandle(LumieraDisplaySlot) =0;
virtual ~DummyPlayer();
};
} // namespace lumiera
extern "C" {
#endif /* =========================== CL Interface ===================== */
#include "common/interface.h"
LUMIERA_INTERFACE_DECLARE (lumieraorg_Display, 0
, LUMIERA_INTERFACE_SLOT (void, put,(LumieraDisplaySlot, LumieraDisplayFrame, bool))
);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef PROC_INTERFACE_DUMMYPLAYER_H
#define PROC_INTERFACE_DUMMYPLAYER_H
#include "include/display-facade.h"
struct lumiera_playprocess_struct { };