continue development where we left before the release effort

This commit is contained in:
Fischlurch 2013-11-16 20:23:02 +01:00
parent 62ae422fcc
commit 608ae3efd8
3 changed files with 13 additions and 12 deletions

View file

@ -58,13 +58,14 @@ namespace engine {
*
* \par usage considerations
* the asynchronous and ongoing nature of the render process mandates to avoid a central
* instance for operating this planning process. Instead, each chunk of planned jobs
* contains a continuation job, which -- on activation -- will pick up the planning
* of the next chunk. The Dispatcher interface was shaped to support this process,
* with a local JobBuilder to be used within the continuation job, and a TimeAnchor
* to represent the continuation point. All the complexities of planning jobs are
* hidden within the JobPlanningSequence, which, for the purpose of dispatching
* a series of jobs just looks like a sequence of job descriptors
* instance for operating this planning process. Instead, together with each chunk of
* planned jobs we generate a continuation job, which -- on activation -- will pick up
* the planning of the next chunk. The Dispatcher interface was shaped especially to
* support this process, with a local JobBuilder for use within the continuation job,
* and a TimeAnchor to represent the continuation point. All the complexities of
* actually planning the jobs are hidden within the JobPlanningSequence,
* which, for the purpose of dispatching a series of jobs just looks
* like a sequence of job descriptors
*
* @todo 10/12 still WIP, but conceptually settled by now
*/
@ -99,7 +100,7 @@ namespace engine {
virtual FrameCoord locateRelative (FrameCoord, uint frameCountOffset) =0;
virtual FrameCoord locateRelative (TimeAnchor, uint frameCountOffset) =0; //////////TODO is this really an interface operation, or just a convenience shortcut?
virtual bool seamlessNextFrame (int64_t, ModelPort port) =0;
virtual bool isEndOfChunk (int64_t, ModelPort port) =0;
////////TODO: API-1 = just get next frame, without limitations .... CHECK
////////TODO: API-2 = query limitation of planning chunk .... CHECK

View file

@ -302,13 +302,13 @@ namespace engine {
bool canContinue (FrameCoord const& location)
{
return seamlessNextFrame (location.absoluteFrameNumber,
location.modelPort);
return !isEndOfChunk (location.absoluteFrameNumber,
location.modelPort);
}
protected:
virtual JobTicket& accessJobTicket (ModelPort, TimeValue nominalTime) =0;
virtual bool seamlessNextFrame (int64_t, ModelPort port) =0;
virtual bool isEndOfChunk (int64_t, ModelPort port) =0;
};

View file

@ -96,7 +96,7 @@ namespace test {
}
bool
seamlessNextFrame (int64_t, ModelPort port)
isEndOfChunk (int64_t, ModelPort port)
{
UNIMPLEMENTED ("determine when to finish a planning chunk");
}